"Revenant - greatest in-combat mobility"
The latter seems much more likely.
Im sure mobility is tied to Shiro.
That said, there are steps they could take to help other build mobility such as lowering the cooldowns of axe 4 and taking it a ground target attack that functions similarly to theif Short Bow 5, but increase the projectile speed.
Warlord Sikari (80 Scrapper)
I would really like to see Hammer #3 not teleport the Rev back to the original location. It could really use the mobility.
Astaxanthas (Revenant), Hepaticus (Engineer), Eosinophus (Thief)
I would really like to see Hammer #3 not teleport the Rev back to the original location. It could really use the mobility.
This. It’s a ranged weapon that doesn’t have any way to deal with melee attackers. The chill is too low duration.
I’d prefer it just be a Leap.
Remnants of Hope [HOPE]: Tarnished Coast
I’d rather it does not teleport back to its previous location but a bit further back as a way to maintain range (like mesmer phase retreat or one elementalist fire skill I forgot the name)
If hammer is going to be ‘the’ range weapon for Revenant then I’m ok as long as something happens in terms of mobility.
You could have a split skill with hammer 3, one that makes you go to the targeted location and then flips over to the return skill for 5(?) seconds. This would let you use it as mobility while also having juking potential. With this change we might see a longer cooldown or a longer duration on the return skill so we don’t get super spamming mobility with the hammer.
If anyone recalls this article, it was stated that the Revenant features mobility in-combat similar to the thief out of combat.
Lol, the same people say that the necro is an attrition class. Lying is a nasty word but the gap between what they say and the reality is
so huge that sometimes i think they play a total different game.
The problem I found with axe#4 is that frequently when using it instead of moving all the way to my target I was constantly either getting hung up on terrain or falling into spaces between and getting stuck.
There is absolutely no evidence to support that it would.” -AnthonyOrdon
Axe – Reduce the cd or allow it to be ground target
Staff – Reduce the cd or make it move you further
Hammer – Don’t make the return forced, allow us to re-use the skill to return aka shadowstep
Also I’d imagne Shiro and/or Glint with have some movement skill attached to them