Roy! No changes to Ventari and Jalis?

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Posted by: Hunter.4783

Hunter.4783

Are you serious?

Please tell me there is more to come and the changes are not just nerfs…

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Posted by: MercenaryNote.8506

MercenaryNote.8506

If you had listened to Rubi, you would have remembered that she said that these notes are a PREVIEW, not the whole list. Be patient.

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Posted by: gannondorf.7628

gannondorf.7628

Revenant
Sword autoattack damage going down 10%ish. First auto attack gone down by 10%, 2nd autoattack gone down by 20%, third autoattack down by 10%.
Precision Strike – now always launch 3 projectiles regardless of how many targets. Reduced the chill duration from 2s to 1.5s per projectile,
Unrelenting Assault. Reduced the number of strikes from 7 to 5. Increased the damage of each strike by 5%
Facet of Light – Initial activation will now have a cast time. You can no longer use it while being stunned/launched etc
Coalescence of Ruin – It had too low cooldown. Cooldown gone from 2s to 4s. It will longer double hit.

I particularly love the cast time on facet of light! And they have say they want to buff revenant’s defense. HAHA!

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Posted by: runeblade.7514

runeblade.7514

If you had listened to Rubi, you would have remembered that she said that these notes are a PREVIEW, not the whole list. Be patient.

Yes op. What you are missing is tooltips from the patch notes.

  • Fixed a tooltip that displays Ventari healing numbers incorrectly.
5x Warrior, 5x Ranger, 4x Elementalist, 4x Engineer,
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant

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Posted by: Rym.1469

Rym.1469

Precision Strike 1v1 will be now super scary. Over 100% Chill uptime.

[rude]Antagonistka – Revenant, EU.
[SALT]Natchniony – Necromancer, EU.
Streams: http://www.twitch.tv/rym144

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Posted by: sleight.9638

sleight.9638

May I ask why people want to see changes to Jalis? Is it op? Is it undertuned?
I know vengeful hammers have an issue with terrain but is there anything else?
It’s currently my favorite Legend, please fill me in.

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Posted by: Burtnik.5218

Burtnik.5218

Precision Strike 1v1 will be now super scary. Over 100% Chill uptime.

Super scary in 1v1 my kitten. The projectile is so slow that it miss even my grandma. How is that supposed to be scary? The skill itself is scary already. Scary at how horrible it is.

Salt, salt, moar salt. So salty like fries from McDonald!
Playing Smite since mid s2, f broken gw2.

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Posted by: XxsdgxX.8109

XxsdgxX.8109

Precision Strike 1v1 will be now super scary. Over 100% Chill uptime.

Super scary in 1v1 my kitten. The projectile is so slow that it miss even my grandma. How is that supposed to be scary? The skill itself is scary already. Scary at how horrible it is.

And the chill duration was also nerfed rofl, people crying about it being OP most have been alot.

Stella Truth Seeker

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Posted by: draxynnic.3719

draxynnic.3719

May I ask why people want to see changes to Jalis? Is it op? Is it undertuned?
I know vengeful hammers have an issue with terrain but is there anything else?
It’s currently my favorite Legend, please fill me in.

The main issue is Inspiring Reinforcement having been overnerfed in beta. It takes about two seconds to get the first stack of stability (one second to form the road, one second for the first pulse) so it can’t be used as an “I’m about to be CC’d” reaction – if anything, the huge tell for the formation of the road acts as a massive “Stun me now please!” sign. Meanwhile, the short duration, narrow area, and relatively small amount of stability granted means it’s not practical to use it as sustained CC protection over a time period like, say, Hallowed Ground. It’s still useful to have in some niche situations (any stability is better than none, after all), but it needs to either grant stability to the caster immediately (so it can be used reactively) or to provide better coverage (so it can be used proactively).

There are people who find fault in all the other skills (Jalis heal too weak, Forced Engagement overcosted, hammers don’t do enough damage, RotGD should be instant cast), but I’m inclined to think that a lot of this is exaggeration and wishlisting. It’s possible that these skills could use some buffs as well, but I think the first step is to buff Inspiring Reinforcement so Jalis’ role as the revenant’s primary source of stability is returned, and then see how the rest behaves.

To those who think Scarlet hate means she’s succeeded as a villain:
People don’t hate Scarlet like Game of Thrones fans hate Joffrey.
They hate her the way Star Wars fans hate Jar Jar Binks.

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Posted by: mexay.3902

mexay.3902

Yeah… really hoping to see some Jalis and Ventari improvements. Simply put, they’re trash right now due to some pretty minor things that have major impacts.

Inspiring Reinforcement being the absolute main offender here. I’ve been complaining about this since beta. Just give some minor AoE stability on cast. Couple seconds, maybe a stack or two. Give the Stun Break to IR and then remove it from RotGD and make RotGD instant cast.

Bam, jalis fixed.

noice

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Posted by: Rym.1469

Rym.1469

Precision Strike 1v1 will be now super scary. Over 100% Chill uptime.

Super scary in 1v1 my kitten. The projectile is so slow that it miss even my grandma. How is that supposed to be scary? The skill itself is scary already. Scary at how horrible it is.

You underestimate it’s potential and damage (which, from what I heard on livestream gets even buffed) . These projectiles aren’t that slow as you say, track through the stealth, chill and if all 3 hit same target, they’re huge damage even now – test for yourself. 3 projectiles hitting Thief can take half of his health.

[rude]Antagonistka – Revenant, EU.
[SALT]Natchniony – Necromancer, EU.
Streams: http://www.twitch.tv/rym144

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Posted by: Burtnik.5218

Burtnik.5218

Precision Strike 1v1 will be now super scary. Over 100% Chill uptime.

Super scary in 1v1 my kitten. The projectile is so slow that it miss even my grandma. How is that supposed to be scary? The skill itself is scary already. Scary at how horrible it is.

You underestimate it’s potential and damage (which, from what I heard on livestream gets even buffed) . These projectiles aren’t that slow as you say, track through the stealth, chill and if all 3 hit same target, they’re huge damage even now – test for yourself. 3 projectiles hitting Thief can take half of his health.

Um, no i dont. Unless you cast it in melee range chances for it to hit are next to 0 if you know basic mechanics of the game – strafing. Rev actually have become even weaker in teamfights/vs pet classes.

Also its not like something stopped you now from lining up precise strike in teamfights right? So what was buffed really? You gave me a example of the possiiblity to already hit with it up 3 times in a row which means theres no real buff. Precison strike unlike auto/ua is also affected by deflection/reflection. Looks fun to me, not only my healing can be reflected back to damage me and heal enemy, but now also my supposed “buffed” skill at the cost of auto and ua can get reflected back into my face.

Salt, salt, moar salt. So salty like fries from McDonald!
Playing Smite since mid s2, f broken gw2.

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Posted by: draxynnic.3719

draxynnic.3719

Precision strike currently only throws one projectile per target, up to a maximum of three. It’s possible to get all three to land on a single target (if they’re all lined up, the one at the front will bodyblock and eat all three) but it requires very specific circumstances.

The update will make it so that there will always be three projectiles thrown. If you only have one target, all three will be thrown at them. Not sure what happens when you have two – hopefully two will go to your selected target and one to the second target.

So, it’s easier to get three hits on a single target, and that’s probably why they’re reducing the chill duration (chill stacks, so being hit with all three would have been 6s chill). Being a projectile still has its own downsides, but it is a buff in a 1v1 situation.

To those who think Scarlet hate means she’s succeeded as a villain:
People don’t hate Scarlet like Game of Thrones fans hate Joffrey.
They hate her the way Star Wars fans hate Jar Jar Binks.

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Posted by: Malchior.5732

Malchior.5732

That’s fine and dandy, but I don’t want Sword to be near-worthless as soon as it turns into a 1vX or when a Mesmer/Ranger/MinionMancer shows up.

To make me happier with these changes, they need to make Precision Strike and UA single-target. We already know how deadly reflects can be, but at such close-range, you won’t be able to even react, so at least make our new burst not so random in bigger fights.

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Posted by: Burtnik.5218

Burtnik.5218

That’s fine and dandy, but I don’t want Sword to be near-worthless as soon as it turns into a 1vX or when a Mesmer/Ranger/MinionMancer shows up.

To make me happier with these changes, they need to make Precision Strike and UA single-target. We already know how deadly reflects can be, but at such close-range, you won’t be able to even react, so at least make our new burst not so random in bigger fights.

Precise strike doesnt make sense to be a ranged skill either way unless they boost velocity. As it stands now it will miss 99,9% times at 500+ range, most of the time at 300+ and sometimes even in close to melee range. Its so unreliable that its just waste of energy really. Gonna drop a troll vid here in few h to show patheitc it is. It is actually even worse in a real pvp scenario than the set up i made. Noone worth 2 coppers will even get hit by that.

And as you said if sword is now supposed to single out enemie why its not 1v1 focused and instead only gets weaker and weaker when more targets show up? Does thief sword damage decreases with more targets around or really any other weapon? Pure bs really. Nerfed ua just doesnt make sense to be a multi target ability anymore.

Salt, salt, moar salt. So salty like fries from McDonald!
Playing Smite since mid s2, f broken gw2.

(edited by Burtnik.5218)

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Posted by: Knighthonor.4061

Knighthonor.4061

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Posted by: Burtnik.5218

Burtnik.5218

Yep, i made in pants about how scary precision strike wil be in actual fight instead of fooling around.
https://www.youtube.com/watch?v=6AoRq8cdAlQ

It reminds me something… wasnt it guard scepter?! Never hits at 500+ distance, miss most of the time at mid range, experiences tracking issues. It only seems to work in melee – why it wasnt made melee then?

Kitten, its really so scary that i might uninstall. 2spooky4me.

Salt, salt, moar salt. So salty like fries from McDonald!
Playing Smite since mid s2, f broken gw2.

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Posted by: Malchior.5732

Malchior.5732

Yep, i made in pants about how scary precision strike wil be in actual fight instead of fooling around.
https://www.youtube.com/watch?v=6AoRq8cdAlQ

It reminds me something… wasnt it guard scepter?! Never hits at 500+ distance, miss most of the time at mid range, experiences tracking issues. It only seems to work in melee – why it wasnt made melee then?

Kitten, its really so scary that i might uninstall. 2spooky4me.

Oh, yeah, if they don’t change the projectile somehow, it’s going to be pathetic.
I also can’t wait to insta-gib myself against reflects from an Ele or something.

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Posted by: Burtnik.5218

Burtnik.5218

Yep, i made in pants about how scary precision strike wil be in actual fight instead of fooling around.
https://www.youtube.com/watch?v=6AoRq8cdAlQ

It reminds me something… wasnt it guard scepter?! Never hits at 500+ distance, miss most of the time at mid range, experiences tracking issues. It only seems to work in melee – why it wasnt made melee then?

Kitten, its really so scary that i might uninstall. 2spooky4me.

Oh, yeah, if they don’t change the projectile somehow, it’s going to be pathetic.
I also can’t wait to insta-gib myself against reflects from an Ele or something.

Pathetic heal is getting reflected, now also our pathetic “burst”. Im telling ya, fun times are coming! Everytime i see a ele with reflect aura on i already have to stop attack cus i know i am only helping him to kill me if i have shiro heal up – most trash healing ability to date in history of gw2, next to water spirit (yes, that thing exists)

Salt, salt, moar salt. So salty like fries from McDonald!
Playing Smite since mid s2, f broken gw2.

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Posted by: Knighthonor.4061

Knighthonor.4061

Yep, i made in pants about how scary precision strike wil be in actual fight instead of fooling around.
https://www.youtube.com/watch?v=6AoRq8cdAlQ

It reminds me something… wasnt it guard scepter?! Never hits at 500+ distance, miss most of the time at mid range, experiences tracking issues. It only seems to work in melee – why it wasnt made melee then?

Kitten, its really so scary that i might uninstall. 2spooky4me.

wow smh this is terrible

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Posted by: XxsdgxX.8109

XxsdgxX.8109

Yep, i made in pants about how scary precision strike wil be in actual fight instead of fooling around.
https://www.youtube.com/watch?v=6AoRq8cdAlQ

It reminds me something… wasnt it guard scepter?! Never hits at 500+ distance, miss most of the time at mid range, experiences tracking issues. It only seems to work in melee – why it wasnt made melee then?

Kitten, its really so scary that i might uninstall. 2spooky4me.

wow smh this is terrible

Rofl yep, not even in PvE I used it ever

Stella Truth Seeker

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Posted by: Burtnik.5218

Burtnik.5218

Well imagine that it miss even on pve mobs actually.. All you need to avoid it is stop moving like i did at the end of the vid. Sure, it will work vs noobs like hb wars, but in high end pvp its a joke. How can even think about going with it vs dancing around you thief lmfao.

Salt, salt, moar salt. So salty like fries from McDonald!
Playing Smite since mid s2, f broken gw2.

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Posted by: Hooglese.4860

Hooglese.4860

Yeah those two need work still, which sucks cause I think they’re fun. My two cents:

Jalis

  • Lower the cooldown on the yellow brick road.
  • Give a stunbreaker that isnt Rite of the Great Dwarf, or if you are going to keep it that way give like 5 stacks of stability on cast. Right now if your using it, you’re going to get interrupted and losing 50 energy is a steep price to pay for having your stunbreaker interrupted.
  • Improve the heal by either reducing cast time or increasing the healing. It currently is the worst heal on Rev.
  • let the yellow brick road give retaliation, so the might on hit with retal trait isnt so useless.

Ventari
Strap in there’s a lot to improve.

  • Increase tablet movement range.
  • decrease tabet summon/move cost to 5, like every other heal
  • let protective solace cripple near by enemies or lower cost.
  • remove/reduce the healing delay of natural harmony cause no one is going to stay in a measly 240 range for 2 whole seconds. The only time this will ever happen is in dungeons when everyone stacks, other wise you will divine precognition to aim it. Oh and another 10energy to move it.
  • there aren’t any boons from it directly, which is cool and all but Herald is a thing and it doesn’t improve from facet of nature.
  • 240 radius is small, and so are the rewards. One needs to be improved.
  • selfless amplification and natural abundance (traits) do the same thing in theme so they will always be competing. Something needs to change.
  • Momentary Pacification (trait in salvation) needs to change. It doesn’t work with 3/5 legends, one of which is Ventari, so I don’t see bringing the whole salvation line for a Jalis/Mallyx build, since its pretty much exclusively designed for Ventari.
PvP
revenant – Hoogles Von Boogles
Mesmer – hoogelz

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Posted by: Gaaroth.2567

Gaaroth.2567

Yeah those two need work still, which sucks cause I think they’re fun. My two cents:

Jalis

  • Lower the cooldown on the yellow brick road.
  • Give a stunbreaker that isnt Rite of the Great Dwarf, or if you are going to keep it that way give like 5 stacks of stability on cast. Right now if your using it, you’re going to get interrupted and losing 50 energy is a steep price to pay for having your stunbreaker interrupted.
  • Improve the heal by either reducing cast time or increasing the healing. It currently is the worst heal on Rev.
  • let the yellow brick road give retaliation, so the might on hit with retal trait isnt so useless.

Ventari
Strap in there’s a lot to improve.

  • Increase tablet movement range.
  • decrease tabet summon/move cost to 5, like every other heal
  • let protective solace cripple near by enemies or lower cost.
  • remove/reduce the healing delay of natural harmony cause no one is going to stay in a measly 240 range for 2 whole seconds. The only time this will ever happen is in dungeons when everyone stacks, other wise you will divine precognition to aim it. Oh and another 10energy to move it.
  • there aren’t any boons from it directly, which is cool and all but Herald is a thing and it doesn’t improve from facet of nature.
  • 240 radius is small, and so are the rewards. One needs to be improved.
  • selfless amplification and natural abundance (traits) do the same thing in theme so they will always be competing. Something needs to change.
  • Momentary Pacification (trait in salvation) needs to change. It doesn’t work with 3/5 legends, one of which is Ventari, so I don’t see bringing the whole salvation line for a Jalis/Mallyx build, since its pretty much exclusively designed for Ventari.

well that’s pretty much.
I’d make HUGE mods on IR, like make it a fast “wave” of stability, taking you within. Keep the cost/CD but emit, i dunno, 3-4 stab in a cone (including you).
Make it fast, keep road pattern and same animation. This would fix it.

Hammers ar kinda fine, but if this is a def legend, this skill must give some better defense. More healing might be good.

Tempest & Druid
Wat r u, casul?

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Posted by: reikken.4961

reikken.4961

remove/reduce the healing delay of natural harmony cause no one is going to stay in a measly 240 range for 2 whole seconds.

You can move it during the delay

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Posted by: Malchior.5732

Malchior.5732

remove/reduce the healing delay of natural harmony cause no one is going to stay in a measly 240 range for 2 whole seconds.

You can move it during the delay

Doesn’t it just cancel the heal if you do that?

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Posted by: MercenaryNote.8506

MercenaryNote.8506

remove/reduce the healing delay of natural harmony cause no one is going to stay in a measly 240 range for 2 whole seconds.

You can move it during the delay

Doesn’t it just cancel the heal if you do that?

No, it doesn’t. And to the original comment, sure you can move it during the delay, but why the fact that it costs another 10 energy just isn’t worth it.

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Posted by: Hooglese.4860

Hooglese.4860

remove/reduce the healing delay of natural harmony cause no one is going to stay in a measly 240 range for 2 whole seconds.

You can move it during the delay

Doesn’t it just cancel the heal if you do that?

No, it doesn’t. And to the original comment, sure you can move it during the delay, but why the fact that it costs another 10 energy just isn’t worth it.

Yeah, I knew that. Its 30 energy however to do that and with the cooldown on the move, you can’t pop it in and heal and move to correct.

It’s also worth noting that despite there being a bunker meta in pvp and a desire for healer in raids, neither are used for both.

PvP
revenant – Hoogles Von Boogles
Mesmer – hoogelz

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Posted by: Agemnon.4608

Agemnon.4608

The mender’s amulet is coming out which looks good for a Ventari/Shiro build. Ventari just needs some charge times reduced on its skills.

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Posted by: scerevisiae.1972

scerevisiae.1972

The mender’s amulet is coming out which looks good for a Ventari/Shiro build. Ventari just needs some charge times reduced on its skills.

No. Ventari is easily focused and killed, due to no stunbreak and weak personal sustain. Having to resummon tablet after every legend swap is clunky and results in too much unproductive downtime.

The idea of ventari tablet is great but implementation lacks the required finesse to be playable in anything other than static PVE situations, and even then, druid and tempest do it better.

downed state is bad for PVP

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Posted by: Agemnon.4608

Agemnon.4608

The tablet’s AoE seems to be big enough to cover lots of a point though mostly used for sustained cleanses and healing and moving it to apply team haste if you have centaur runes (also with a slight heal upon repositioning). The projectile block is also good for blocking projectiles from vantage points like in mid forest.

If it does remain as bad as its current reputation despite the mender’s amulet then there would be better options for rev. It’s the theorycrafting stage at this point and we don’t even know all the changes.

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Posted by: Burtnik.5218

Burtnik.5218

Mender is a junk cus you have no toughness. You will struggle already to stay alive with cleric ammy+durability runes. 3,3k toughness.. Now imagine staying alive with 2,1k. Tablet has to go and scaling on ventari skills needs to be buffed+selfheal and stunbreak added.

Salt, salt, moar salt. So salty like fries from McDonald!
Playing Smite since mid s2, f broken gw2.

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Posted by: draxynnic.3719

draxynnic.3719

I don’t think removing the tablet is the appropriate move – being able to generate the effect where needed is, I think, a key part of Ventari’s style.

What I think Ventari needs is:

- Tablet summons automatically and immediately on switching legends. Using the ‘summon tablet’ skill should only be required if the tablet is detonated.

- Tablet can be set to an auto-follow mode, possibly using one of the F3-F5 keys that becomes available when you have Ventari loaded. This could have a small upkeep cost (1, at most 2 pips) to balance against the normal energy cost of moving the tablet.

- Tablet party healing output needs to be competitive against celestial form healing output of Druid, taking into account the downtime periods of celestial avatar (so druid would still be better at burst healing). Ventari basically has two jobs, and druid totally outclasses it on one while still having other advantages (Ventari’s other job is projectile destruction bot).

- Ventari needs adequate self-healing. Addressing the above point would probably help there, but Ventari is a bit weird in that with ‘outgoing healing’ traits, it’s possible for the Ventari revenant to be able to heal the party better than they can heal themselves, which I think is pretty much unique and not in a desirable way. Most other area healing effects have boosted healing on the user (usually in the form of an initial heal – see Receive the Light, Healing Turret, Medic Gyro, Skelk Venom (when shared), Well of Eternity, Well of Blood) – a similar effect for Ventari revs could boost their personal survivability. Alternatively, they could have a baseline boost to self-healing when channelling Ventari, and taking the outgoing healing traits simply normalises it.

To those who think Scarlet hate means she’s succeeded as a villain:
People don’t hate Scarlet like Game of Thrones fans hate Joffrey.
They hate her the way Star Wars fans hate Jar Jar Binks.

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Posted by: Rym.1469

Rym.1469

This was written 5 or so months ago, still mostly relevant:

Ventari feedback was written after BWE3 changes announcement, no edits.

Overview:
Some hate it, some like it. Over Beta Weeked Event 2 I’ve spent most of my time with Ventari Legend in all three game modes and I think that I’m capable of providing some good feedback on it.
Ventari certainly feels like a Legend that takes the most skill, certainly the most skill out of all supports in the entire game. The Tablet mechanic is interesting, but often not intuitive. Before I start with particular skills, here’s my list of Tablet changes:

  • When using Ventari’s Will, there should be an UI line for the caster between the Tablet current location and Ground-targeted area. This way, caster can see the line Tablet will pass through and adjust it with better idea. (Similar line to ones created by Shovel #2 in Silverwastes when searching for chests). EDIT: After Revenant commands the Tablet, the line should appear for allies, too.
  • EDIT: Healing should’ve been more visible. Give Fragments some bonus visual like green “+” above them, and let both Revenant and his allies see the radius in which Tablet healing is effective.
  • Ventari’s Will should have 1500 range. Period. Having to click two times just to get your Tablet back is horrible.
  • Both Ventari’s Will and Project Tranquility have to be instant cast. Cast time on those is the main reason why Tablet feels clunky to use in my opinion.
  • Tablet’s travel speed should be increased. By the time it travels 900 units, you might be dead already.
  • Radius of Tablet has to be increased to 300. Healing anyone who’s more mobile than Necromancer or Guardian is terrible experience. The radius is simply not large enough. I often miss the heal by couple units, swearing, because my ally moves too quickly.
  • As mentioned, remove the cast times from Tablet management, but add cast times to Natural Harmony and Purifiying Essence. The counterplay is currently in wrong place – you can counter Tablet positioning, but not healing cast.

Now, the skills

6. Project Tranquility - Increase Healing Power scalling on this one. It’s barely noticeable even with full Cleric’s gear. Rest was mentioned above.

7. Protective Solace - It’s a good skill when there are projectiles. It is absolutely terrible and useless skill if there are no projectiles. Yes, it’s Light Combo Field and it helps sometimes, but wouldn’t say no to some bonus effect. Suggestions for bonus effect:

  • When Protective Solace is up, the passive healing of Project Tranquility is increased by 200%/300%.
  • Protective Solace pulses Protection/Vigor
  • Protective Solace increases Revive Speed by 30%.
  • Foes crossing Protective Solace are Blinded (3s)

8. Natural Harmony - Annoying. Really annoying. Remove that delay on healing, it’s completly unecessary, add 1/4s or 1/2s cast time for proper counterplay. When I need healing, I need it when I finish the cast, not 2s later.
Increase either Healing Power scalling or base healing to compensate. Or both. As mentioned in “General” – majority of healing I was able to output was from spreading Regeneration, weapon skills, sigils, picking up healing orbs and fragments. Not from Natural Harmony. I checked combat logs. It might be that after lowering Energy cost a bit the numbers are little better, but the healing from this particular skill was insignificant in PvP.

9. Purifying Essence - Adding cooldown to it does nothing but bad things. Same as with Natural Harmony, add cast time of 1/4 or 1/2s for proper counterplay, erase the freshly added cooldown. Seriously, playing Ventari I couldn’t cast too often, but there were times when I knew I had to save up energy and cleanse conditions with it two times in a row to help my team. Addition of cooldown is a huge nerf to this one.

No point at writing any feedback now, since things coming in 26th update have already been placed in the next build I believe and there will be 6 months or so waiting for another one. So I will check out the changes and if anything significant affects Ventari or I will see any Dev interest in this forgotten legend, I might re-write it with more updated look.

One thing I will say: the person who came up with idea of healers not being bunkers at the same time (with Ventari as show-off of that idea) clearly didn’t talk too much with Tempest or Druid design teams.

[rude]Antagonistka – Revenant, EU.
[SALT]Natchniony – Necromancer, EU.
Streams: http://www.twitch.tv/rym144

(edited by Rym.1469)

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Posted by: Mercurias.1826

Mercurias.1826

Why are you trying to take a healing spec into PvP?

And why are you so outraged that Ventari isn’t a bang-face-on-keyboard-and-live-through-the-apocalypse survival setup like the others?

Ventari has a very strong control component you seem to just entirely brush off because…Reasons? An AoE blind strong enough to affect an entire party of opponents in PvP every two seconds is nothing to ignore, and while Ventari might well be weaker on self-healing than some other classes, I’m here to let you know what you apparently skipped in the help notes:

You can swap legends and use your alt legend’s heal in a pinch. Amazing, no?

So whiny.

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Posted by: gannondorf.7628

gannondorf.7628

The problem of Ventari isn’t only the utilities that need a bit work but actually the plenty salvation traitline which is just focused in healing, but not enough. It’s more it’s the only traitline that is don’t usable with others. The traitline is only focused to ppl healing, nothing of personnal survivability or traits that can make good synergy with others traitlines making it really akward.

Actually i like the fact that they are nerfing all goods skills in revenant and don’t buffing stances like Jalis, Ventari or traitlines. Very nice way of balance. Revenant is only good coz of glint/shield and they are going to nerf it. Splendid!

I hope one day before nerfing things with a scissor devs actually fix the bugs of the class and balance it overhaul. But it’s only a dream. I’m actually a bit tired of the game coz revenant is just kittening stuck in Shiro/Glint, full of glitches (like vengefull hammers, phase travel, UA, icon for 2 underwater weapons…) and they just don’t seems to care in nothing. It’s boring to play a beta class.

I know they have other stuff to do but well, just before nerfing things maybe this could be good to balance the class overhaul. That’s after that that the things can be nerfed,balanced correctly.

(edited by gannondorf.7628)

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Posted by: Mercurias.1826

Mercurias.1826

That’s cute. You copy/pasted something sad from another post because you thought it was compelling. It’s nice to think things.

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Posted by: Burtnik.5218

Burtnik.5218

Dat troll insulting everyone.. for real man?

Salt, salt, moar salt. So salty like fries from McDonald!
Playing Smite since mid s2, f broken gw2.

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Posted by: gannondorf.7628

gannondorf.7628

Dat troll insulting everyone.. for real man?

Ignore him it’s the best way to don’t give him interest.

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Posted by: Varezenem.2813

Varezenem.2813

Why are you trying to take a healing spec into PvP?

And why are you so outraged that Ventari isn’t a bang-face-on-keyboard-and-live-through-the-apocalypse survival setup like the others?

Ventari has a very strong control component you seem to just entirely brush off because…Reasons? An AoE blind strong enough to affect an entire party of opponents in PvP every two seconds is nothing to ignore, and while Ventari might well be weaker on self-healing than some other classes, I’m here to let you know what you apparently skipped in the help notes:

You can swap legends and use your alt legend’s heal in a pinch. Amazing, no?

So whiny.

Cooldown is actually around 2.7~3.4 seconds (changes with travel time). I don`t mind not having a strong self heal our active defenses compensate for that but your lack of knowledge about the revenant professions shows…

Senbu Ren[Wind]
Herald of Ventari

(edited by Varezenem.2813)

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Posted by: draxynnic.3719

draxynnic.3719

Plus, it’s not actually that great. Blind is strong when it’s timed well – throw it indiscriminately, and it’s likely to only stop autoattacks. At a 3s recharge, you’re also spending the equivalent of about 7 pips for those blinds and some inconsequential healing, you’re not able to attack effectively because you’re spending a lot of time in the tablet redirect animation, and you have to stay within 240 units of as much of the enemy team as possible while not having much in the way of defences apart from those blinds.

If you want to support your team defensively, you’d be better off going Glint and running Facet of Chaos and optionally (less optionally post-patch) Facet of Light, or even Jalis and regularly popping RotGD.

To those who think Scarlet hate means she’s succeeded as a villain:
People don’t hate Scarlet like Game of Thrones fans hate Joffrey.
They hate her the way Star Wars fans hate Jar Jar Binks.

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Posted by: Mahou.3924

Mahou.3924

Dat troll insulting everyone.. for real man?

And your comments and bitter QQing how A-Net balances around “pleb level” are any better than what you conceive as trolling? Maybe you are a pro at talking kitten and belittlement but definitely not a pro-level player.

To quote a response to a similar fail-attitude .
“I love arguments like this. If its only good against “pleb levels” and you are a pro why do you care so much then if things are being nerfed (…)" “But to say something is only good against bad people yet cry to see it untouched that’s a stoopid transparent argument.”

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Posted by: Hunter.4783

Hunter.4783

The point of this thread is this Revenant right now feels a half finished class. 2 of the legends are subpar and 2 of their traitlines (salvation and retribution) only have 2 good traits in there.

Jalis legend elite and all 3 other utilities need to be looked at:
- Hammers are bugged when being near walls
- the other 2 utilities are simply not worth spending energy.

Ventari legend is only good for 1 utility (barrier) . Condi clear is good but situational and needs energy reduction. You simply cannot use the barrier and any of the other skills, as the energy cost are too high. forget using any weapon skills in addition to all of it.

Condi rev also needs a boost in PVE. it is considerably subpar

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Posted by: Taldren.7523

Taldren.7523

I find it hilarious that Roy HATED the Elementalist and then he recreated the Elementalist in almost every respect:

Pigion holed into a couple of lines that only have a few decent choices.
Nerfed because of the role it has become pigeon holed into.
Only one real weapon choice.

The Irony, Roy … the irony.

80 Elementalist (RotV), 80 Mesmer (RotV)
80 Necromancer (IRNY), 80 Guardian (IRNY)
GW2: it’s like DAoC, but for the WoW crowd.

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Posted by: Knighthonor.4061

Knighthonor.4061

posting here as well
https://forum-en.gw2archive.eu/forum/professions/revenant/Some-things-that-need-change/first#post5834669
I wont cover every problem, but just some things I noticed.
Some things that need change:
————————————————————————-
*Legendary Centaur Stance:
A) Project Tranquility should be automatic, and respawn once destroyed, or if out of range.
B) Ventari Will should have its cooldown removed or reduced or heals increased.
C) all Legendary Centaur Stance skills should have an offensive aspect to them, if the energy cost remain this high.
D) Energy cost need to be reduced on all skills, to have any synergy with weapons.
E) Natural Harmony need to have its heal greatly improved if the delay design is going to stay.
F) Protective Solace should be made into Water Field.
G) Energy Expulsion should have a large heal on it along side current effects.
—————————————————————————————————————-
Salvation:
A) Nourishing Root should be baseline.
B) Tranquil Balance should offer some kind of passive heal regen along side current effects.
C) Serene Rejuvenation, along side current effect, should heal nearby allies a percentage of the damage you deal.
D) Tranquil Benediction should be baseline.
E) Hardened Foundation and Eluding Nullification should be merged into a minor.
F) Invoking Harmony should be changed from having an invoking requirement.
G) Momentary Pacification should be changed into a different effect on the elite, or to have an additional effect on elites.
——————————————————————————————————-
Staff:
A) Staff AA Damage need to be increased, and provide better damage reduction effects such as protection.
B) Punishing Sweep need to be reworked to not be built around enemy using skills. Perhaps swap the chain, and daze on first chain, and if interrupt a target hit them again for another daze heavy hit.
C)Renewing Wave should be changed into a ground target leap similar to Dragon Hunter’s F2, that deals damage where it lands and knocks down enemies, while healing nearby allies at the start and landing area, especially with this high energy cost.
D) Surge of the mist, should have a directional ground target function similar to Druid Staff 4 Vine Surge

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Posted by: Burtnik.5218

Burtnik.5218

Dat troll insulting everyone.. for real man?

And your comments and bitter QQing how A-Net balances around “pleb level” are any better than what you conceive as trolling? Maybe you are a pro at talking kitten and belittlement but definitely not a pro-level player.

To quote a response to a similar fail-attitude .
“I love arguments like this. If its only good against “pleb levels” and you are a pro why do you care so much then if things are being nerfed (…)" “But to say something is only good against bad people yet cry to see it untouched that’s a stoopid transparent argument.”

Fail quote and you may do some research for a proper one. But yep, balance is done around pleb level as Glint heal wasnt a issue to anyone at high level. Facerollers wasnt happy healing rev back to full tho. There inst any real reason to nerf glint heal as it stands now cause its already predicable heal. In fact power rev is not even meta as it was pushed out by shiro/mallyx. Your point?

Salt, salt, moar salt. So salty like fries from McDonald!
Playing Smite since mid s2, f broken gw2.

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Posted by: XxsdgxX.8109

XxsdgxX.8109

Dat troll insulting everyone.. for real man?

And your comments and bitter QQing how A-Net balances around “pleb level” are any better than what you conceive as trolling? Maybe you are a pro at talking kitten and belittlement but definitely not a pro-level player.

To quote a response to a similar fail-attitude .
“I love arguments like this. If its only good against “pleb levels” and you are a pro why do you care so much then if things are being nerfed (…)" “But to say something is only good against bad people yet cry to see it untouched that’s a stoopid transparent argument.”

Fail quote and you may do some research for a proper one. But yep, balance is done around pleb level as Glint heal wasnt a issue to anyone at high level. Facerollers wasnt happy healing rev back to full tho. There inst any real reason to nerf glint heal as it stands now cause its already predicable heal. In fact power rev is not even meta as it was pushed out by shiro/mallyx. Your point?

^^

Stella Truth Seeker

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Posted by: thewaterguy.4796

thewaterguy.4796

Hey look the patch is out and guess what? NO CHANGES TO JALIS OR VENTARI LOL

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Posted by: gannondorf.7628

gannondorf.7628

Hey look the patch is out and guess what? NO CHANGES TO JALIS OR VENTARI LOL

It’s not like if every topic on this forum talk about it after all!

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Posted by: wharone.1809

wharone.1809

Jalis legend elite and all 3 other utilities need to be looked at:
- Hammers are bugged when being near walls
- the other 2 utilities are simply not worth spending energy.

This REALLY bugs me. Jalis is one of the more interesting legends that has potential to really make the core Revenant do well without Herald. Why hammers are still considered projectiles really boggles my mind. Can’t they just adopt the same tech as the DH traps, but have them circle the player instead of being stationary?

The stability field while interesting, is a blatant retexture of the Maces firefield ability, only it pulses a boon while also costing more. Let’s not even get started on how underwhelming that chain is.

I won’t go on about ways to fix it because these forums have listed so many great and diverse ways on how make Jalis better, but it’s sad that Anet is so bloody deaf to its remaining playerbase.