Specializations and traits
check out my list of trait suggestions here. feedback would be much appreciated!
check out my list of trait suggestions here. feedback would be much appreciated!
I hadn’t seen it, had thought people had totally missed commenting on traits. I’ll check it out, but even a quick glance shows you’ve suggestions that’d fix the 2 minor traits I comlained about.
(edited by Adrian Guardian.9480)
I’ve found most people are focused on weapon and legend skills with their lack of damage or customize-ability. Damage numbers can be changed pretty easily, cast times on weapon skills and legend skills are a bit harder since they have to change the animation for the new cast time. Traits are probably the hardest thing to change or re-make.
I’ve found most people are focused on weapon and legend skills with their lack of damage or customize-ability. Damage numbers can be changed pretty easily, cast times on weapon skills and legend skills are a bit harder since they have to change the animation for the new cast time. Traits are probably the hardest thing to change or re-make.
Still, traits can be moved around, pushing too active or too specialised minor traits to become major traits and putting bland inactive traits as minor traits. Like having Cruel Repercussion and Incensed Response swap places with the first 2 minor invocation traits, in the case the traits can’t be totally reworked (see e.g. Lyrsen’s suggestion on these 2).
Telling me to look at my own suggestions… well thanks I guess you like them, awesome!
Damage numbers can be changed pretty easily, cast times on weapon skills and legend skills are a bit harder since they have to change the animation for the new cast time. Traits are probably the hardest thing to change or re-make.
It would be a shame if ArenaNet decided to forego changing effectiveness or game mechanics for the sake of keeping their pretty animations and particle effects.
In the end, it won’t matter how beautiful a revenant looks in combat if it remains a slow, ineffective profession that requires other professions to support its activities in the game.
Brown Fang Thump.9482It would be a shame if ArenaNet decided to forego changing effectiveness or game mechanics for the sake of keeping their pretty animations and particle effects.
In the end, it won’t matter how beautiful a revenant looks in combat if it remains a slow, ineffective profession that requires other professions to support its activities in the game.
I will definitely agree with you there, if it keeps the same slow-ness, or clunky-ness, very few people will play it past getting it to level 80 and ignoring or making a bank character with it. The clunky parts of the class are not the only problems with it though.