Specializations and traits

Specializations and traits

in Revenant

Posted by: Adrian Guardian.9480

Adrian Guardian.9480

I don’t like the Invocation line (too much focus on legend swapping and passive self-heal), so I wish all specializations would work for any broad kind of build (meaning condi, power or healer).

Minor traits that are in the way of that:
Yearning Empowerment – it’s a mace trait
Serene Rejuvenation – that’s a ventari/staff trait
Rampant Vex is mostly ok, since it works for both high-condi and high-precision biulds

Also, the corruption major grandmaster and salvation major grandmaster slots lack good, interesting options. Maybe start with removing the on-eilte traits or turning them into minor traits.

I don’t quite see the point or enjoyment of the 2 retaliation traits in the retribution line. I’d rather have a hammer trait, and another jalis trait.

Specializations and traits

in Revenant

Posted by: Lyrsen.6702

Lyrsen.6702

check out my list of trait suggestions here. feedback would be much appreciated!

Specializations and traits

in Revenant

Posted by: Adrian Guardian.9480

Adrian Guardian.9480

check out my list of trait suggestions here. feedback would be much appreciated!

I hadn’t seen it, had thought people had totally missed commenting on traits. I’ll check it out, but even a quick glance shows you’ve suggestions that’d fix the 2 minor traits I comlained about.

(edited by Adrian Guardian.9480)

Specializations and traits

in Revenant

Posted by: Lyrsen.6702

Lyrsen.6702

I’ve found most people are focused on weapon and legend skills with their lack of damage or customize-ability. Damage numbers can be changed pretty easily, cast times on weapon skills and legend skills are a bit harder since they have to change the animation for the new cast time. Traits are probably the hardest thing to change or re-make.

Specializations and traits

in Revenant

Posted by: Adrian Guardian.9480

Adrian Guardian.9480

I’ve found most people are focused on weapon and legend skills with their lack of damage or customize-ability. Damage numbers can be changed pretty easily, cast times on weapon skills and legend skills are a bit harder since they have to change the animation for the new cast time. Traits are probably the hardest thing to change or re-make.

Still, traits can be moved around, pushing too active or too specialised minor traits to become major traits and putting bland inactive traits as minor traits. Like having Cruel Repercussion and Incensed Response swap places with the first 2 minor invocation traits, in the case the traits can’t be totally reworked (see e.g. Lyrsen’s suggestion on these 2).

Specializations and traits

in Revenant

Posted by: Lyrsen.6702

Lyrsen.6702

Telling me to look at my own suggestions… well thanks I guess you like them, awesome!

Specializations and traits

in Revenant

Posted by: Brown Fang Thump.9482

Brown Fang Thump.9482

Damage numbers can be changed pretty easily, cast times on weapon skills and legend skills are a bit harder since they have to change the animation for the new cast time. Traits are probably the hardest thing to change or re-make.

It would be a shame if ArenaNet decided to forego changing effectiveness or game mechanics for the sake of keeping their pretty animations and particle effects.

In the end, it won’t matter how beautiful a revenant looks in combat if it remains a slow, ineffective profession that requires other professions to support its activities in the game.

Specializations and traits

in Revenant

Posted by: Lyrsen.6702

Lyrsen.6702

Brown Fang Thump.9482

It would be a shame if ArenaNet decided to forego changing effectiveness or game mechanics for the sake of keeping their pretty animations and particle effects.

In the end, it won’t matter how beautiful a revenant looks in combat if it remains a slow, ineffective profession that requires other professions to support its activities in the game.

I will definitely agree with you there, if it keeps the same slow-ness, or clunky-ness, very few people will play it past getting it to level 80 and ignoring or making a bank character with it. The clunky parts of the class are not the only problems with it though.