[Suggestion] Ventari changes post patch

[Suggestion] Ventari changes post patch

in Revenant

Posted by: Varezenem.2813

Varezenem.2813

While not amazing (and heavily outclassed by tempests) Ventari was viable pre patch.
Nerfs to overall revenant sustain and defenses and the removal of runes of durability combined with overall higher pressure made it unviable.
These changes are aimed at keeping the playstyle while increasing the reliability and returning the sustain to more manageable levels.

  • Project Tranquility
    Make it instant cast and reduce the energy cost to 5
  • Ventari’s will
    Make it instant cast and increase the modifier to 0.5 (from 0.4).
  • Natural Harmony
    Give it a 1 sec cast time, decrease cooldown to 1 sec, remove the delay and increase the modifier to 1 (from .6)
  • Purifying Essence
    Decrease energy cost to 25
  • Hardened Foundations
    Change it to Healing Power -> Vitality
Senbu Ren[Wind]
Herald of Ventari

[Suggestion] Ventari changes post patch

in Revenant

Posted by: Kirk.3086

Kirk.3086

ventary aren’t been playable.
Cos at this game works only burst mechanic, not spammable…
One cos, why medkit engineer doesn’t playable…

[Suggestion] Ventari changes post patch

in Revenant

Posted by: Knighthonor.4061

Knighthonor.4061

posting here as well
https://forum-en.gw2archive.eu/forum/professions/revenant/Some-things-that-need-change/first#post5834669
I wont cover every problem, but just some things I noticed.
Some things that need change:
————————————————————————-
*Legendary Centaur Stance:
A) Project Tranquility should be automatic, and respawn once destroyed, or if out of range.
B) Ventari Will should have its cooldown removed or reduced or heals increased.
C) all Legendary Centaur Stance skills should have an offensive aspect to them, if the energy cost remain this high.
D) Energy cost need to be reduced on all skills, to have any synergy with weapons.
E) Natural Harmony need to have its heal greatly improved if the delay design is going to stay.
F) Protective Solace should be made into Water Field.
G) Energy Expulsion should have a large heal on it along side current effects.
—————————————————————————————————————-
Salvation:
A) Nourishing Root should be baseline.
B) Tranquil Balance should offer some kind of passive heal regen along side current effects.
C) Serene Rejuvenation, along side current effect, should heal nearby allies a percentage of the damage you deal.
D) Tranquil Benediction should be baseline.
E) Hardened Foundation and Eluding Nullification should be merged into a minor.
F) Invoking Harmony should be changed from having an invoking requirement.
G) Momentary Pacification should be changed into a different effect on the elite, or to have an additional effect on elites.
——————————————————————————————————-
Staff:
A) Staff AA Damage need to be increased, and provide better damage reduction effects such as protection.
B) Punishing Sweep need to be reworked to not be built around enemy using skills. Perhaps swap the chain, and daze on first chain, and if interrupt a target hit them again for another daze heavy hit.
C)Renewing Wave should be changed into a ground target leap similar to Dragon Hunter’s F2, that deals damage where it lands and knocks down enemies, while healing nearby allies at the start and landing area, especially with this high energy cost.
D) Surge of the mist, should have a directional ground target function similar to Druid Staff 4 Vine Surge

[Suggestion] Ventari changes post patch

in Revenant

Posted by: Varezenem.2813

Varezenem.2813

Interesting how to notice ryms suggestions are still good.

Senbu Ren[Wind]
Herald of Ventari

[Suggestion] Ventari changes post patch

in Revenant

Posted by: choovanski.5462

choovanski.5462

energy costs need to be reduced. it’s currently playable but the condi clense skill needs to cost ~20.

. Engi & Warr . Beta > 2017 Death of PvP
currently a Boyfriend main :P
Waiting To ReRoll Mystic & Forget About Tyria