That's It?
Agreed – the Revenant really needs a way to switch between ranged and melee while in combat. It likely needs one of the following:
1. Add weapon swap ability
2. Have the core weapons change their skills under different legends – for example under dwarf stance hammer is melee but under centaur stance hammer is ranged
3. Allow the binding of a weapon slot to a legend, so that when you swap legends you switch over to the weapon you’d bound to that legend
They may add weapon swap, but it is way too late to start changing skills per legend.
I also like the idea of a weapon bind.
Crystal Desert
Weapon bind is a terrible idea. What if I wanted to be a Condition spec’d Revenant using Mace/Axe but need to switch to Jalis for tanking. Now I don’t have access to my condition-inducing Mace/Axe. I’m stuck with Hammer and no conditions to give.
Ah, yes. Underwater combat. The bane of many utilities and elites in this game. It will indeed be interesting to see how ArenaNet dig themselves out of this hole when there are five sets of uncustomizable utilities and elites surrounding the Revenant.
Feryl Grimsteel (Charr Engineer)
Tarnished Coast
ArenaNet Communications Manager
Underwater combat? Yes.
Communications Manager
Guild & Fansite Relations; In-Game Events
ArenaNet
Underwater combat? Yes.
I suppose the question is not whether it will happen, but what will it be like for those whose specs and legend utilities will possibly be ineffective underwater. Underwater centaurs and stone tablets?
Feryl Grimsteel (Charr Engineer)
Tarnished Coast
Underwater combat? Yes.
Uhm, got a question then. How are those weapons final? Aren’t we getting a spear or a trident for underwater combat?
Not that I want them. Being able to fight with swords underwater would be great.
I suggest that ventari’s tablet becomes a followable pet instead of a stationary object, especially since for underwater combat thats going to make it completley useless.
Its a cool idea in concept, but in delivery its just dumb.
Also, this class still doesnt really have enough weapon choices, sword/sword axe/mace staff/hammer it also lacks variation.
Id like revenants to have offhand dagger, focus, and shortbow (since then we’d have a heavy armor class with shortbow/dagger) and it’d at least make them a little more choicey.
Like I said in game to someone that was complaining about the damage…and perhaps should have applied to many others. Though I didn’t play it this past Beta weekend, I did in the two prior closed Beta events, and I had no issues other than what you would expect…it’s not a simple class to play for one thing. Let me make a comparison, I won’t and don’t play a Mesmer simply because I consider more cerebral…well you can put the Revenant along those lines, only it’s actually much simpler to play…and I think almost any combination of Legends will work together…if you bother to figure it out…which isn’t that difficult to do…IMO of course.
DISCLAIMER – Your mileage may vary and is not guaranteed to meet standards at all times.
P.P.S. – Those weapons are final for land combat…they haven’t even mentioned underwater combat yet.
Weapon bind is a terrible idea. What if I wanted to be a Condition spec’d Revenant using Mace/Axe but need to switch to Jalis for tanking. Now I don’t have access to my condition-inducing Mace/Axe. I’m stuck with Hammer and no conditions to give.
I dont see why you wouldent be able to bind the same weapon set to both legends if you want to.
Its more a issue for people who want to have access to ranged and melee when swaping.
I like both of the suggestions either binding dif weapon to each legend or the weapon change out its mechanic on legend swap.
the weapon change out its mechanic on legend swap.
One possibility.
I rarely do PvP or Hard PvE, unless it’s organized.
So the Revenant-Core-Spec has only 1 Range-Weapon, no Range-Legend and only 6 Weapons to choose from. That’s one more than Ele with attunement-swapping (Skills 4-times). No weapon-swap, no utilty-customization and uninspired traits.
All in all the Revenant feels incomplete, like a half class without working builds.
I do feel like they’re trying too hard to make a unique GW1 throwback class and have sacrificed good functionality and actual usefulness for that, which kind of sucks.
Hopefully the devs will respond to our feedback and we’ll see a much improved Revenant in future beta weekends, because without drastic changes, I have no intention of ever actively using a Revenant except to get one to 80 just because.
I am also very underwhelmed.
No weapon swap due to utilities. That’s ok but you always have 50% of your utilities equipped because of having 2 legends and even though you have theoretically more than other classes you have far less flexibility because they are fixed. You can’t mix them like other classes do and that of itself is prohibiting.
Next up is how weapons and legends work compared to other classes. For example Warrior can DPS with Swords, Greatsword, Axes, Rifle, Longbow etc. Revenant pretty much can only DPS with Swords and Shiro Tagachi legend. Other Legends & weapon options are simply bad from DMG perspective. You want dmg? You need swords, period.
I also dislike how 1 of our legends will always be some sort of support. Mallyx is support so is Jalis and Ventari. Demon + Mace/Axe is weak and so is condition dmg it does compared to pretty much every other class. DD part of it is also weak.
I feel mostly underwhelmed because I had hopes for very flexible and adapting class that supports many playstyles. What we got is severely limited class with limited options and playstyles. Unless they tune Skill Coefficients for other weapons so they CAN be played more DPSish it will be boring and rather unfair.
With Engie I can make DPS/burst rifle build, condi pistol build, FT build, Nades like always, Bombs etc. Lots of options for support builds as well as DMG builds. Nothing of the sort here.
Because of how limited his options are I would like ANet to up power of skills that Revenant has. The profession already sacrifices a lot for the sake of utilities costing energy (and yet some STILL have CD! How long until they put 5-20s CD on utilities and thus kill the entire concept of energy and flexibility with them?). I want weapons to pack more OOMPH! No weapon swap and just 5 skills with no kits or attunements? Seriously ANet, pack a little more punch and mechanics into these skills because the price Rev pays for what he has is too high for what he gets.
Utilities are supposed to be Revenants strong point but they feel very limited in what they do and some of their costs are rather high for what they do.
Instead of being the second/third most flexible class like I expected it to be it looks like it’ll be the most or almost the most limited or rather confined class.
Traits are one of the worst in the entire game. I hope they fix revenant because with things looking the way they are if he is not fixed before HOT I expect at least 2 years before it will get major problems solved.
(edited by Killyox.3950)
I do feel like they’re trying too hard to make a unique GW1 throwback class and have sacrificed good functionality and actual usefulness for that, which kind of sucks.
Hopefully the devs will respond to our feedback and we’ll see a much improved Revenant in future beta weekends, because without drastic changes, I have no intention of ever actively using a Revenant except to get one to 80 just because.
Perhaps-I wasn’t especially bothered with a lack of ranged weapons during the beta, because Mallyx had a teleport with a decent cooldown (pity about the displacement) and even Jalis had stability.
The class needs weapon swap. I don’t get what the problem is with that: Ele has 20 Skills, Engineer has Kits and the other professions can choose from a set of utilities/elites/heal skills. So for god’s sake: give us weapon swap, everything else is just stupid. Oh, and being at it: remove energy costs from weapon skills.
‘would of been’ —> wrong
2. Have the core weapons change their skills under different legends – for example under dwarf stance hammer is melee but under centaur stance hammer is ranged
This would be awesome! I would love it if they figured something like this out and it would make so much more sense than the current system. It would flow really well with the current design, since all your utility skills are dependent on legend, why aren’t the primary skills somehow effected by them? That was one thing that I found confusing in my experience with it.
I really hope ANet takes this suggestion, because it would be a huge leap forward for the class.
Weapon bind is a terrible idea. What if I wanted to be a Condition spec’d Revenant using Mace/Axe but need to switch to Jalis for tanking. Now I don’t have access to my condition-inducing Mace/Axe. I’m stuck with Hammer and no conditions to give.
There seems to be quite a bit of misunderstanding about the suggestion “bind weapon swap to legends” in most instances what this is actually referring to is combining the action of swapping weapon sets with the action of swapping legends not forevermore binding Hammer to Jalis or Mace/Axe to Mallyx.
So the way tou would retain your Mace/Axe in Jalis in your above scenario is to leave your second weapon slots empty.
The class needs weapon swap. I don’t get what the problem is with that: Ele has 20 Skills, Engineer has Kits and the other professions can choose from a set of utilities/elites/heal skills. So for god’s sake: give us weapon swap, everything else is just stupid. Oh, and being at it: remove energy costs from weapon skills.
Engineers have 35 skills total (includes weapon skills), if they went full kits correct?
Please give us a keyring…
Weapon bind is a terrible idea. What if I wanted to be a Condition spec’d Revenant using Mace/Axe but need to switch to Jalis for tanking. Now I don’t have access to my condition-inducing Mace/Axe. I’m stuck with Hammer and no conditions to give.
There seems to be quite a bit of misunderstanding about the suggestion “bind weapon swap to legends” in most instances what this is actually referring to is combining the action of swapping weapon sets with the action of swapping legends not forevermore binding Hammer to Jalis or Mace/Axe to Mallyx.
So the way tou would retain your Mace/Axe in Jalis in your above scenario is to leave your second weapon slots empty.
Crise is correct. The idea is not for example to forever bind hammer to the dwarf Legend. But rather the idea is to have each Legend have a “weapon slot” that you could populate with whatever weapon you wanted. Then when you activate that particular Legend, it activates that weapon set.