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Posted by: ReaverKane.7598

ReaverKane.7598

“Final Core Specialization”
“Final Legend”
“Final Weapons”
Really?
That’s it?
You’re content with that?

Well, i might buy it in time to try out the full core rev on the betas, but at this point i’m not convinced.
For starters there’s several REALLY pertinent questions that went unanswered:

-Whats with the underwater combat? Given that You can’t really use Ventari underwater, what happens to people focusing his build on Healing Power for that Specific Legend? They must develop a deep set fear of water?

- What happens to racial skills and Mistfire Wolf?

-How are you allowing us to deal with the fact that with no weapon swapping and since each weapon set is made SPECIFICALLY to synergize with a legend (yea, yea it works with other legends, but does it?) its pretty much impossible to make a decent stat build that will make your second legend something useful (maybe except Ventari/Jalis) and not just something you have to get a second heal or something.

I was really hoping for a couple more weapons so we could mix/match a bit better.
Also the only long range is made for your most tanky Legend.
I’ve always got the feeling that revenant was more of a gimmicky class made to appeal to old GW1 players’ Nostalgia more than being a really functional class.
The feedback i got from people that tried it during last weekend is dismal (although it was still very incomplete).
IMO you’d require at least a couple more legends for it to be actually worth it (a ranged caster type and a more jack of all trades one that could be used to mix with others better).
Also, it would probably be better (although it would break symmetry) to allow Revenants to switch weapons, since, unlike Elementalists and Engineers, who get their Weapon skills multiplied with Attunements and Kits, Revenant is doubly constricted with a strict selection of weapons and a strict selection of utilities.
You might say they get twice the utilities, which isn’t wrong, the thing is, the second set of them is kitten by the weapon.
If you really want to make Revenant shine, redo the weapons, make their skills change slightly depending on the Legend being channeled.
For example Staff 1, third strike, when Equiping Malix would cause conditions on enemies, with Jalis would proc protection on allies and Jalis, on Shiro would maybe Siphon Health.
Follow the same example for all weapons, keeping what they do generically the same, but making those effects that tie them so strongly to each legend shift with each legend.

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Posted by: Orion Templar.4589

Orion Templar.4589

Agreed – the Revenant really needs a way to switch between ranged and melee while in combat. It likely needs one of the following:
1. Add weapon swap ability
2. Have the core weapons change their skills under different legends – for example under dwarf stance hammer is melee but under centaur stance hammer is ranged
3. Allow the binding of a weapon slot to a legend, so that when you swap legends you switch over to the weapon you’d bound to that legend

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Posted by: DresdenAllblack.1249

DresdenAllblack.1249

They may add weapon swap, but it is way too late to start changing skills per legend.

I also like the idea of a weapon bind.

Angelina is free game again.
Crystal Desert

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Posted by: Lonewolf Kai.3682

Lonewolf Kai.3682

Weapon bind is a terrible idea. What if I wanted to be a Condition spec’d Revenant using Mace/Axe but need to switch to Jalis for tanking. Now I don’t have access to my condition-inducing Mace/Axe. I’m stuck with Hammer and no conditions to give.

“Be like water” – Bruce Lee

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Posted by: Genesis.8572

Genesis.8572

Ah, yes. Underwater combat. The bane of many utilities and elites in this game. It will indeed be interesting to see how ArenaNet dig themselves out of this hole when there are five sets of uncustomizable utilities and elites surrounding the Revenant.

Will Hawkins (Human Guardian)
Feryl Grimsteel (Charr Engineer)
Tarnished Coast

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Posted by: Gaile Gray

Gaile Gray

ArenaNet Communications Manager

Underwater combat? Yes.

Gaile Gray
Communications Manager
Guild & Fansite Relations; In-Game Events
ArenaNet

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Posted by: Genesis.8572

Genesis.8572

Underwater combat? Yes.

I suppose the question is not whether it will happen, but what will it be like for those whose specs and legend utilities will possibly be ineffective underwater. Underwater centaurs and stone tablets?

Will Hawkins (Human Guardian)
Feryl Grimsteel (Charr Engineer)
Tarnished Coast

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Posted by: Kidel.2057

Kidel.2057

Underwater combat? Yes.

Uhm, got a question then. How are those weapons final? Aren’t we getting a spear or a trident for underwater combat?

Not that I want them. Being able to fight with swords underwater would be great.

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Posted by: CaptainVanguard.4925

CaptainVanguard.4925

I suggest that ventari’s tablet becomes a followable pet instead of a stationary object, especially since for underwater combat thats going to make it completley useless.

Its a cool idea in concept, but in delivery its just dumb.

Also, this class still doesnt really have enough weapon choices, sword/sword axe/mace staff/hammer it also lacks variation.

Id like revenants to have offhand dagger, focus, and shortbow (since then we’d have a heavy armor class with shortbow/dagger) and it’d at least make them a little more choicey.

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Posted by: Zaklex.6308

Zaklex.6308

Like I said in game to someone that was complaining about the damage…and perhaps should have applied to many others. Though I didn’t play it this past Beta weekend, I did in the two prior closed Beta events, and I had no issues other than what you would expect…it’s not a simple class to play for one thing. Let me make a comparison, I won’t and don’t play a Mesmer simply because I consider more cerebral…well you can put the Revenant along those lines, only it’s actually much simpler to play…and I think almost any combination of Legends will work together…if you bother to figure it out…which isn’t that difficult to do…IMO of course.

DISCLAIMER – Your mileage may vary and is not guaranteed to meet standards at all times.

P.P.S. – Those weapons are final for land combat…they haven’t even mentioned underwater combat yet.

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Posted by: Linken.6345

Linken.6345

Weapon bind is a terrible idea. What if I wanted to be a Condition spec’d Revenant using Mace/Axe but need to switch to Jalis for tanking. Now I don’t have access to my condition-inducing Mace/Axe. I’m stuck with Hammer and no conditions to give.

I dont see why you wouldent be able to bind the same weapon set to both legends if you want to.
Its more a issue for people who want to have access to ranged and melee when swaping.

I like both of the suggestions either binding dif weapon to each legend or the weapon change out its mechanic on legend swap.

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Posted by: FrostSpectre.4198

FrostSpectre.4198

the weapon change out its mechanic on legend swap.

One possibility.

I’m a casual PvE adventurer, I enjoy combat, adventure and helping, but not farming.
I rarely do PvP or Hard PvE, unless it’s organized.

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Posted by: GanzerApfel.6578

GanzerApfel.6578

So the Revenant-Core-Spec has only 1 Range-Weapon, no Range-Legend and only 6 Weapons to choose from. That’s one more than Ele with attunement-swapping (Skills 4-times). No weapon-swap, no utilty-customization and uninspired traits.

All in all the Revenant feels incomplete, like a half class without working builds.

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Posted by: rapthorne.7345

rapthorne.7345

I do feel like they’re trying too hard to make a unique GW1 throwback class and have sacrificed good functionality and actual usefulness for that, which kind of sucks.

Hopefully the devs will respond to our feedback and we’ll see a much improved Revenant in future beta weekends, because without drastic changes, I have no intention of ever actively using a Revenant except to get one to 80 just because.

Resident smug Englishman on the NA servers, just because.

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Posted by: Killyox.3950

Killyox.3950

I am also very underwhelmed.

No weapon swap due to utilities. That’s ok but you always have 50% of your utilities equipped because of having 2 legends and even though you have theoretically more than other classes you have far less flexibility because they are fixed. You can’t mix them like other classes do and that of itself is prohibiting.

Next up is how weapons and legends work compared to other classes. For example Warrior can DPS with Swords, Greatsword, Axes, Rifle, Longbow etc. Revenant pretty much can only DPS with Swords and Shiro Tagachi legend. Other Legends & weapon options are simply bad from DMG perspective. You want dmg? You need swords, period.

I also dislike how 1 of our legends will always be some sort of support. Mallyx is support so is Jalis and Ventari. Demon + Mace/Axe is weak and so is condition dmg it does compared to pretty much every other class. DD part of it is also weak.

I feel mostly underwhelmed because I had hopes for very flexible and adapting class that supports many playstyles. What we got is severely limited class with limited options and playstyles. Unless they tune Skill Coefficients for other weapons so they CAN be played more DPSish it will be boring and rather unfair.

With Engie I can make DPS/burst rifle build, condi pistol build, FT build, Nades like always, Bombs etc. Lots of options for support builds as well as DMG builds. Nothing of the sort here.

Because of how limited his options are I would like ANet to up power of skills that Revenant has. The profession already sacrifices a lot for the sake of utilities costing energy (and yet some STILL have CD! How long until they put 5-20s CD on utilities and thus kill the entire concept of energy and flexibility with them?). I want weapons to pack more OOMPH! No weapon swap and just 5 skills with no kits or attunements? Seriously ANet, pack a little more punch and mechanics into these skills because the price Rev pays for what he has is too high for what he gets.

Utilities are supposed to be Revenants strong point but they feel very limited in what they do and some of their costs are rather high for what they do.

Instead of being the second/third most flexible class like I expected it to be it looks like it’ll be the most or almost the most limited or rather confined class.

Traits are one of the worst in the entire game. I hope they fix revenant because with things looking the way they are if he is not fixed before HOT I expect at least 2 years before it will get major problems solved.

(edited by Killyox.3950)

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Posted by: Loki.4871

Loki.4871

I do feel like they’re trying too hard to make a unique GW1 throwback class and have sacrificed good functionality and actual usefulness for that, which kind of sucks.

Hopefully the devs will respond to our feedback and we’ll see a much improved Revenant in future beta weekends, because without drastic changes, I have no intention of ever actively using a Revenant except to get one to 80 just because.

Perhaps-I wasn’t especially bothered with a lack of ranged weapons during the beta, because Mallyx had a teleport with a decent cooldown (pity about the displacement) and even Jalis had stability.

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Posted by: ProtoGunner.4953

ProtoGunner.4953

The class needs weapon swap. I don’t get what the problem is with that: Ele has 20 Skills, Engineer has Kits and the other professions can choose from a set of utilities/elites/heal skills. So for god’s sake: give us weapon swap, everything else is just stupid. Oh, and being at it: remove energy costs from weapon skills.

‘would have/would’ve been’ —> correct
‘would of been’ —> wrong

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Posted by: Sondergaard.8469

Sondergaard.8469

2. Have the core weapons change their skills under different legends – for example under dwarf stance hammer is melee but under centaur stance hammer is ranged

This would be awesome! I would love it if they figured something like this out and it would make so much more sense than the current system. It would flow really well with the current design, since all your utility skills are dependent on legend, why aren’t the primary skills somehow effected by them? That was one thing that I found confusing in my experience with it.

I really hope ANet takes this suggestion, because it would be a huge leap forward for the class.

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Posted by: Crise.9401

Crise.9401

Weapon bind is a terrible idea. What if I wanted to be a Condition spec’d Revenant using Mace/Axe but need to switch to Jalis for tanking. Now I don’t have access to my condition-inducing Mace/Axe. I’m stuck with Hammer and no conditions to give.

There seems to be quite a bit of misunderstanding about the suggestion “bind weapon swap to legends” in most instances what this is actually referring to is combining the action of swapping weapon sets with the action of swapping legends not forevermore binding Hammer to Jalis or Mace/Axe to Mallyx.

So the way tou would retain your Mace/Axe in Jalis in your above scenario is to leave your second weapon slots empty.

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Posted by: skullmount.1758

skullmount.1758

The class needs weapon swap. I don’t get what the problem is with that: Ele has 20 Skills, Engineer has Kits and the other professions can choose from a set of utilities/elites/heal skills. So for god’s sake: give us weapon swap, everything else is just stupid. Oh, and being at it: remove energy costs from weapon skills.

Engineers have 35 skills total (includes weapon skills), if they went full kits correct?

Darkhaven server
Please give us a keyring…

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Posted by: Orion Templar.4589

Orion Templar.4589

Weapon bind is a terrible idea. What if I wanted to be a Condition spec’d Revenant using Mace/Axe but need to switch to Jalis for tanking. Now I don’t have access to my condition-inducing Mace/Axe. I’m stuck with Hammer and no conditions to give.

There seems to be quite a bit of misunderstanding about the suggestion “bind weapon swap to legends” in most instances what this is actually referring to is combining the action of swapping weapon sets with the action of swapping legends not forevermore binding Hammer to Jalis or Mace/Axe to Mallyx.

So the way tou would retain your Mace/Axe in Jalis in your above scenario is to leave your second weapon slots empty.

Crise is correct. The idea is not for example to forever bind hammer to the dwarf Legend. But rather the idea is to have each Legend have a “weapon slot” that you could populate with whatever weapon you wanted. Then when you activate that particular Legend, it activates that weapon set.