(edited by frayon.3984)
Theorycrafting Healing Build Ventari/Glint
Personally I believe Invoking harmony and Tranquil balance are better traits for selfless healing since with the herald you can easily keep perma swiftness and regen and you’ll be constantly legend swapping anyway. For runes I prefer runes of the monk for that extra 10% outgoing healing would also recommend slotting 1 sigil of life for up to 250 extra healing power and 3% outgoing healing.
Herald of Ventari
Personally I believe Invoking harmony and Tranquil balance are better traits for selfless healing since with the herald you can easily keep perma swiftness and regen and you’ll be constantly legend swapping anyway. For runes I prefer runes of the monk for that extra 10% outgoing healing would also recommend slotting 1 sigil of life for up to 250 extra healing power and 3% outgoing healing.
The only issue I have with the sigil of life is so many people skip mobs it’s hard to get up to that 250. I do see the point of having it. I just don’t see how often that stack will be on the toon. And which sigil would I switch it out for?
Monk is a good suggestion I was debating between the two for a time and I do get the point with the switch in traits.
You could swap any of the others depending on how much condition removal you need. Mob skipping might be less of a problem in raids and this build should work equally well in WvW.
For example by swapping 1 sigil of cleansening on staff for it you would remove 2 condi/legend swap on shield while staff keeps enough condi removal with staff 4.
Edit: Seems like I miss looked changing the sigil of renewal on shield shouldn’t be a problem IMO but that’s personal preference
Herald of Ventari
(edited by Varezenem.2813)
I will look more into this weekend. In the end it depends on if people will continue mob skipping or not come raids. For fractals it’s an okay sigil because we’re not always mob skipping. I can see if I can test it out in a level 1-9 fractal if only because I don’t have full ascended in this. I only have one actually and it’s one of the rings that I got in a fractal run… ^^; Besides this build will help test traits and the shield
Thanks for all the help, I will edit the build throughout the weekend and if you’re in the beta maybe you’ll have another idea for it as it comes along
This is the same build I’m going for on my revenant, but I’m using mace instead for the blast finishers. I’m using Water+Renewal on Staff and Life+Renewal on Mace/Shield.
I’m going to be swapping between Invoking Harmony and Tranquil Benediction often to see what I like better.
twitch.tv/doctorbeetus
This is the same build I’m going for on my revenant, but I’m using mace instead for the blast finishers. I’m using Water+Renewal on Staff and Life+Renewal on Mace/Shield.
I’m going to be swapping between Invoking Harmony and Tranquil Benediction often to see what I like better.
I will admit I debated between mace and sword and I do like the idea of the mace, but I rather liked the idea of the vulnerability on the sword and might with being able to share out the boons on you.
This is the same build I’m going for on my revenant, but I’m using mace instead for the blast finishers. I’m using Water+Renewal on Staff and Life+Renewal on Mace/Shield.
I’m going to be swapping between Invoking Harmony and Tranquil Benediction often to see what I like better.
I will admit I debated between mace and sword and I do like the idea of the mace, but I rather liked the idea of the vulnerability on the sword and might with being able to share out the boons on you.
If only Ventari had a water field…
twitch.tv/doctorbeetus
If only Ventari had a water field…
Lol, too true
Personally I believe Invoking harmony and Tranquil balance are better traits for selfless healing since with the herald you can easily keep perma swiftness and regen and you’ll be constantly legend swapping anyway. For runes I prefer runes of the monk for that extra 10% outgoing healing would also recommend slotting 1 sigil of life for up to 250 extra healing power and 3% outgoing healing.
Sigil of Life is Inferior to Benevolence. 250 HP convert to 3%, Fully stacked Benevolence gives +12,5% Outgoing Healing. in comparison: To reach the 3% from the fully stacked SoL you only need 6 Stacks on SoB.
I did some number crunching here and found out that a fully stacked Life sigil is better than Benevolence when all the traits are taken.
twitch.tv/doctorbeetus
I did some number crunching here and found out that a fully stacked Life sigil is better than Benevolence when all the traits are taken.
Yeah, it is. I also ran the numbers yesterday, I just am wary of taking the sigil of life because as some who runs PvE I know we skip more mobs than we kill and a stack of 5 is more likely than a stack of 25…
2 reasons why usually life is better:
1. it increases self healing
2. Since we have a ton of outgoing healing adding 15% more outgoing healing is going to affect the total healing less than increasing base healing.
Also to note with sigil of life you increase outgoing healing in a minimum of 3% fully stacked with that extra 50 HP it might be enough for another 1.5% increase (in my build it was)
BTW: I was thinking is outgoing healing multiplicative or additive? I thought of it as additive like crit damage/ferocity but I’ll try to find it out.
Herald of Ventari
(edited by Varezenem.2813)
I edited the sigils in edit 2
I edited the sigils in edit 2
Your build broke! Not showing revenant or any weapons.
twitch.tv/doctorbeetus
I edited the sigils in edit 2
Your build broke! Not showing revenant or any weapons.
Yeah I noticed that as well. It did it with every build i have made the past several days. I even went and remade them and relinked it and it doesn’t show it. It’s a problem with the site
Edit: I will go through and write down what I chose so that people can see it still…
Did a few simulations and found out something. If you are taking magi to increase your damage output don’t.
For magi to be more desirable than cleric you need full stack of might+ Fury+Assassins Presence + spotter +banner and 775 Ferocity from nowhere. Anything else and Cleric is better.
Herald of Ventari
(edited by Varezenem.2813)
Have you already tried this in practice? My main was a guardian healer for a long time. A guardian has 360 radius heal on dodge, healing breeze and mace symbol. With these skills I hit the players I want to heal most of the time.
Then I tried an elementalist, because in theory it has double the healing. However in practice I could barely hit any of my elementalist heals, because people dodge when they get damage and the 240 radius on water staff auto attack was too small.
In beta weekend 1 I noticed that revenant has some really strong healing, however the outgoing healing power did nothing. While waiting for beta weekend 2 I made full ascended gear for revenant, because I was sure it would be a lot better than guardian.
During beta weekend 2 the outgoing healing power finally worked and tried revenant in a dungeon. Here I noticed that people again dodge when they get damage (dodge=300 radius), so they kept dodging out of my tablet healing (240 radius). The advantage of revenant is that the skills have no cooldown, this allows some nice burst healing if they don’t dodge or when they walk back in after dodging. But when the boss did a large attack damaging my whole team, then I most likely had not enough energy to heal them. Resulting in a strong heal every 5 seconds with a high chance to miss.
Guardian is a lot better at healing, because it has constant healing from mace symbol+trait, this symbol has a very large range so most times it affects the whole party. When burst healing it needed it can dodge 3 times in a row (endurance on weapon swap) and repeat this quite often (vigor on crit). For the case where dodge is not possible (no endurance) I have healing breeze, which can even fully heal warriors.
My point is when theory crafting healing you have to decide the chance of applying it to someone (that is kiting). Resource management, revenant’s energy is used for everything, no energy no healing. Do you need communication with you team? If yes, then you most likely get instantly kicked for not having anything close to a meta build. If people do communicate they are probably good enough that they don’t need healing. The people that require healing (new players) have an automatic response to go kiting, independent on communicated tactics.
You probably do not want this informatie, but the best healing is to revive a downed player. Reviving out heals everything there is, except rally. So berzerker thief (stealth+self heal on crit) is the best healer in my opinion. Second to that is any meta berzerker build that kills a monster to rally their allies.
People will hate you if you go healing. Thiefs, elementalists and guardians will (at best) like you if you give them protection as long as it is not a light field. Everyone (except juggenaut) will love you if you give them stability or projectile block. People will also love you if you rally them, but they probably dislike you if you revive them directly.
Overall the best support would be a (non-ranger?) zerker. The second best would be a guardian greatsword with knight gear, mercy runes and 40% boon duration food. This gives a pull on GS, fast revives, high chance to aggro due to toughness, a very effective healing breeze, lots of stability, almost spammable quickness.
If after all this you find a working healing build (meta worthy) then please tell me, I love playing a healer.
Edit:
My final though about revenant is that it scales quite badly with healing power and has a very good base healing. So you can go berserker with increased outgoing healing power. This makes you 20-30% weakers than a zerker, but will allow you to heal relatively good. But even then protection, stability and rallying is way better.
(edited by Azzumy.7685)