Theorycrafting Healing Build Ventari/Glint

Theorycrafting Healing Build Ventari/Glint

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Posted by: frayon.3984

frayon.3984

The last build I am going to try coming up with. This is a healing/boon build (which might not be very viable in pve but we’ll see when HoT actually drops what is needed): http://gw2skills.net/editor/?vlAQNAW8unnN2gSyJvQRNlbosoyPU4U5IKIs8ElFflhdjPSZNgDawe3fTG-TxxGABA8EAwTJYuXEg20NI0+DKq+zSK/IFgT7tA-e

All of this is based around trying to get as much outgoing healing as possible as well as boon sharing which is the reason for staff and the shield you can change out the sword for mace if you would rather that, but I chose sword for the vulnerability (yes I know it’s easy to get it onto foes) and the might from skill 3. The shield has a nice heal on it as well.

Traits that can be swapped but I wasn’t certain about:
Salvation: Tranquil Benediction for either of the other two. And the grandmaster Selfless Amplification for Natural Abundance.

The reason for Selfless Amplification right now is because that is around a 24% boost to outgoing healing on the current set up I have.

Invocation: Cleansing Channel for Fierce Infusion if you want to go more boon build than surviving for yourself.
Equilibrium for Invigorating Flow depending on if you want to heal + damage for allies depending or just want to heal yourself.

Thoughts? Suggestions?

Edit 1 to build (monk runes and switched traits):
http://gw2skills.net/editor/?vlAQNAW8unnN2gSyJvQRNlbosoyPU4U5IKIs8ElFglh9iNKZNgDSw+2dLG-TxxGABA8EAwTJYuXEg20Noo6PDt/wSK/IFgT7tA-e

Edit 2 (sigils changed):
http://gw2skills.net/editor/?vlAQNAW8un3gmNSuQzJRboNlsP0oS4I6UJ4ENskFglh9iNKZNgDSw+2dDG-TxRDABO8EAMUJ4e6GwU9no2fILlfAcRAIFgT7tA-e

Edit:
The site isn’t showing any of the builds so here it is without the aid of the site:

Legends: Ventari/ Glint

Weapons:
Staff – magi’s (Superior Sigil of Water and Life)
Sword – magi’s (Superior Sigil of Water)/ Shield – magi’s (Superior Sigil of Life)
Infusion: Versatile healing

Armor – magi’s (Superior Runes of the Monk)
Infusion: Healing

Accessories:
Cleric
Infusions: Healing/ Versatile healing

Food:
Delicious Rice Ball or Kralkachocolate bar
Furious Tuning Crystal

Specializations:
Invocation: Cleansing Channel, Equilibrium, and Shrouding Mist
Salvation: Tranquil Balance, Invoking Harmony, and Selfless Amplification
Herald: Radiant Revival, Bolster Fortifications, and Elder’s Force

(edited by frayon.3984)

Theorycrafting Healing Build Ventari/Glint

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Posted by: Varezenem.2813

Varezenem.2813

Personally I believe Invoking harmony and Tranquil balance are better traits for selfless healing since with the herald you can easily keep perma swiftness and regen and you’ll be constantly legend swapping anyway. For runes I prefer runes of the monk for that extra 10% outgoing healing would also recommend slotting 1 sigil of life for up to 250 extra healing power and 3% outgoing healing.

Senbu Ren[Wind]
Herald of Ventari

Theorycrafting Healing Build Ventari/Glint

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Posted by: frayon.3984

frayon.3984

Personally I believe Invoking harmony and Tranquil balance are better traits for selfless healing since with the herald you can easily keep perma swiftness and regen and you’ll be constantly legend swapping anyway. For runes I prefer runes of the monk for that extra 10% outgoing healing would also recommend slotting 1 sigil of life for up to 250 extra healing power and 3% outgoing healing.

The only issue I have with the sigil of life is so many people skip mobs it’s hard to get up to that 250. I do see the point of having it. I just don’t see how often that stack will be on the toon. And which sigil would I switch it out for?

Monk is a good suggestion I was debating between the two for a time and I do get the point with the switch in traits.

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Posted by: Varezenem.2813

Varezenem.2813

You could swap any of the others depending on how much condition removal you need. Mob skipping might be less of a problem in raids and this build should work equally well in WvW.
For example by swapping 1 sigil of cleansening on staff for it you would remove 2 condi/legend swap on shield while staff keeps enough condi removal with staff 4.

Edit: Seems like I miss looked changing the sigil of renewal on shield shouldn’t be a problem IMO but that’s personal preference

Senbu Ren[Wind]
Herald of Ventari

(edited by Varezenem.2813)

Theorycrafting Healing Build Ventari/Glint

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Posted by: frayon.3984

frayon.3984

I will look more into this weekend. In the end it depends on if people will continue mob skipping or not come raids. For fractals it’s an okay sigil because we’re not always mob skipping. I can see if I can test it out in a level 1-9 fractal if only because I don’t have full ascended in this. I only have one actually and it’s one of the rings that I got in a fractal run… ^^; Besides this build will help test traits and the shield

Thanks for all the help, I will edit the build throughout the weekend and if you’re in the beta maybe you’ll have another idea for it as it comes along

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Posted by: warherox.7943

warherox.7943

This is the same build I’m going for on my revenant, but I’m using mace instead for the blast finishers. I’m using Water+Renewal on Staff and Life+Renewal on Mace/Shield.

I’m going to be swapping between Invoking Harmony and Tranquil Benediction often to see what I like better.

Doctor Beetus – Burst Engi Maguuma
twitch.tv/doctorbeetus

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Posted by: frayon.3984

frayon.3984

This is the same build I’m going for on my revenant, but I’m using mace instead for the blast finishers. I’m using Water+Renewal on Staff and Life+Renewal on Mace/Shield.

I’m going to be swapping between Invoking Harmony and Tranquil Benediction often to see what I like better.

I will admit I debated between mace and sword and I do like the idea of the mace, but I rather liked the idea of the vulnerability on the sword and might with being able to share out the boons on you.

Theorycrafting Healing Build Ventari/Glint

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Posted by: warherox.7943

warherox.7943

This is the same build I’m going for on my revenant, but I’m using mace instead for the blast finishers. I’m using Water+Renewal on Staff and Life+Renewal on Mace/Shield.

I’m going to be swapping between Invoking Harmony and Tranquil Benediction often to see what I like better.

I will admit I debated between mace and sword and I do like the idea of the mace, but I rather liked the idea of the vulnerability on the sword and might with being able to share out the boons on you.

If only Ventari had a water field…

Doctor Beetus – Burst Engi Maguuma
twitch.tv/doctorbeetus

Theorycrafting Healing Build Ventari/Glint

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Posted by: frayon.3984

frayon.3984

If only Ventari had a water field…

Lol, too true

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Posted by: NapTooN.6283

NapTooN.6283

Personally I believe Invoking harmony and Tranquil balance are better traits for selfless healing since with the herald you can easily keep perma swiftness and regen and you’ll be constantly legend swapping anyway. For runes I prefer runes of the monk for that extra 10% outgoing healing would also recommend slotting 1 sigil of life for up to 250 extra healing power and 3% outgoing healing.

Sigil of Life is Inferior to Benevolence. 250 HP convert to 3%, Fully stacked Benevolence gives +12,5% Outgoing Healing. in comparison: To reach the 3% from the fully stacked SoL you only need 6 Stacks on SoB.

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Posted by: warherox.7943

warherox.7943

I did some number crunching here and found out that a fully stacked Life sigil is better than Benevolence when all the traits are taken.

Doctor Beetus – Burst Engi Maguuma
twitch.tv/doctorbeetus

Theorycrafting Healing Build Ventari/Glint

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Posted by: frayon.3984

frayon.3984

I did some number crunching here and found out that a fully stacked Life sigil is better than Benevolence when all the traits are taken.

Yeah, it is. I also ran the numbers yesterday, I just am wary of taking the sigil of life because as some who runs PvE I know we skip more mobs than we kill and a stack of 5 is more likely than a stack of 25…

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Posted by: Varezenem.2813

Varezenem.2813

2 reasons why usually life is better:
1. it increases self healing
2. Since we have a ton of outgoing healing adding 15% more outgoing healing is going to affect the total healing less than increasing base healing.
Also to note with sigil of life you increase outgoing healing in a minimum of 3% fully stacked with that extra 50 HP it might be enough for another 1.5% increase (in my build it was)

BTW: I was thinking is outgoing healing multiplicative or additive? I thought of it as additive like crit damage/ferocity but I’ll try to find it out.

Senbu Ren[Wind]
Herald of Ventari

(edited by Varezenem.2813)

Theorycrafting Healing Build Ventari/Glint

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Posted by: frayon.3984

frayon.3984

I edited the sigils in edit 2

Theorycrafting Healing Build Ventari/Glint

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Posted by: warherox.7943

warherox.7943

I edited the sigils in edit 2

Your build broke! Not showing revenant or any weapons.

Doctor Beetus – Burst Engi Maguuma
twitch.tv/doctorbeetus

Theorycrafting Healing Build Ventari/Glint

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Posted by: frayon.3984

frayon.3984

I edited the sigils in edit 2

Your build broke! Not showing revenant or any weapons.

Yeah I noticed that as well. It did it with every build i have made the past several days. I even went and remade them and relinked it and it doesn’t show it. It’s a problem with the site

Edit: I will go through and write down what I chose so that people can see it still…

Theorycrafting Healing Build Ventari/Glint

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Posted by: Varezenem.2813

Varezenem.2813

Did a few simulations and found out something. If you are taking magi to increase your damage output don’t.
For magi to be more desirable than cleric you need full stack of might+ Fury+Assassins Presence + spotter +banner and 775 Ferocity from nowhere. Anything else and Cleric is better.

Senbu Ren[Wind]
Herald of Ventari

(edited by Varezenem.2813)

Theorycrafting Healing Build Ventari/Glint

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Posted by: Azzumy.7685

Azzumy.7685

Have you already tried this in practice? My main was a guardian healer for a long time. A guardian has 360 radius heal on dodge, healing breeze and mace symbol. With these skills I hit the players I want to heal most of the time.

Then I tried an elementalist, because in theory it has double the healing. However in practice I could barely hit any of my elementalist heals, because people dodge when they get damage and the 240 radius on water staff auto attack was too small.

In beta weekend 1 I noticed that revenant has some really strong healing, however the outgoing healing power did nothing. While waiting for beta weekend 2 I made full ascended gear for revenant, because I was sure it would be a lot better than guardian.
During beta weekend 2 the outgoing healing power finally worked and tried revenant in a dungeon. Here I noticed that people again dodge when they get damage (dodge=300 radius), so they kept dodging out of my tablet healing (240 radius). The advantage of revenant is that the skills have no cooldown, this allows some nice burst healing if they don’t dodge or when they walk back in after dodging. But when the boss did a large attack damaging my whole team, then I most likely had not enough energy to heal them. Resulting in a strong heal every 5 seconds with a high chance to miss.

Guardian is a lot better at healing, because it has constant healing from mace symbol+trait, this symbol has a very large range so most times it affects the whole party. When burst healing it needed it can dodge 3 times in a row (endurance on weapon swap) and repeat this quite often (vigor on crit). For the case where dodge is not possible (no endurance) I have healing breeze, which can even fully heal warriors.

My point is when theory crafting healing you have to decide the chance of applying it to someone (that is kiting). Resource management, revenant’s energy is used for everything, no energy no healing. Do you need communication with you team? If yes, then you most likely get instantly kicked for not having anything close to a meta build. If people do communicate they are probably good enough that they don’t need healing. The people that require healing (new players) have an automatic response to go kiting, independent on communicated tactics.

You probably do not want this informatie, but the best healing is to revive a downed player. Reviving out heals everything there is, except rally. So berzerker thief (stealth+self heal on crit) is the best healer in my opinion. Second to that is any meta berzerker build that kills a monster to rally their allies.

People will hate you if you go healing. Thiefs, elementalists and guardians will (at best) like you if you give them protection as long as it is not a light field. Everyone (except juggenaut) will love you if you give them stability or projectile block. People will also love you if you rally them, but they probably dislike you if you revive them directly.

Overall the best support would be a (non-ranger?) zerker. The second best would be a guardian greatsword with knight gear, mercy runes and 40% boon duration food. This gives a pull on GS, fast revives, high chance to aggro due to toughness, a very effective healing breeze, lots of stability, almost spammable quickness.

If after all this you find a working healing build (meta worthy) then please tell me, I love playing a healer.

Edit:
My final though about revenant is that it scales quite badly with healing power and has a very good base healing. So you can go berserker with increased outgoing healing power. This makes you 20-30% weakers than a zerker, but will allow you to heal relatively good. But even then protection, stability and rallying is way better.

(edited by Azzumy.7685)