(edited by cocowoushi.7150)
Things New Revs Should Know
Some more things people should know.
Mallyx:
Unyielding Anguish is also a dark field, meaning you can blast it for AoE Blind or hammer 1 it for more lifesteal when 4 is on cooldown (though please make sure you keep in mind everything the OP said about when you should use it before using it.)
Jalis:
Vengeful Hammers is unblockable, does about ~550 damage (no crit) in full zerks, and currently the only straight damage no condi utility skill revs have. If you’re not doing a condi build (and you really should) you should be keeping this up as much as possible to max damage. Pro Tip: circling clockwise around your target will make the hammers hit more often.
Hammer:
Coalescence of Ruin (i.e. Hammer 2) has three “impacts” that each do more damage the further they are away from you. On larger enemies, there is a sweet spot where you can hit them twice with the two furthest impacts, for a total damage of about 3.6k every two seconds in full zerker, and that’s if you don’t crit.
Staff:
Warding Rift (staff 3) is poorly described in the tooltip, so here’s how it works: It is a 2 second block that works like every other block skill (meaning both melee and projectile effects from all directions) at the end of the duration, it launches up to 3 projectiles to nearby enemies.
Revenant has huge flaws at the moment.
Long story short, the lack of mobility, the very slow weapons and the fact that you can’t swap (that is not a bad thing on ele and engi because they have kits, while revenant has nothing)