Things New Revs Should Know

Things New Revs Should Know

in Revenant

Posted by: cocowoushi.7150

cocowoushi.7150

It takes time to learn a new class. Those of us playing should share tips to make everyone’s experience smoother. What I learned last night for PvE:

- THE MOST IMPORTANT LESSON: MALLYX’S UNYEILDING ANGUISH
Do not, DO NOT use this skill carelessly. The displacement effect is annoying in group fights and you will anger everyone around you causing the target to portal around the whole fight. This goes for your downed 2 skill; BE CAREFUL.
Where this is BAD: Single target boss fights, mobs concentrated in one point to spike down.
Where this is GOOD: Point capping, keeping escorts alive, disrupting mobs you plan to skip through.
Examples: Bull escorts in SW, Siege protection during VW, keeping mobs off players who are holding a kit (TT Colbalt wurm for example).

- Mallyx Utility Rotation
Pain absorption (When your team has condi; pull onto you) -> Banish Enchantment (More condi on you means more confusion applied) -> Empowering Misery (heals more with more Condi on you)

- Jalis’ Inspiaring Reinforcement (Road)
This is a lightning field, meaning:
Blasting (Mace/Hammer) gives Swiftness. This is Rev’s only means of self swiftness so far
Projectiles (Hammer AA) and Whirl finishers apply Vulnerability
Leap finishers give Daze.
The stability the skill offers means you should use it in those fights where CC is common (Teq phase 1, Centaur world boss, Claw of Jormag phase 1, KQ) Things that should work but haven’t tested yet: Archdiviner Fractal (stoping 30 stack stun, Diviner’s knockback, Stopping initial stun against last boss), Jade Maw tentacles, Jade elementals, etc
When you should NOT use it: Covering fire fields. This is the worst thing you could do. Prepping for Teq burn phase in particular.

- Ventari’s Will (Tablet)
If either of these legends don’t suit your needs (No CC, No/low condi) healing is the best option. Examples of this is Shatter, Megadestroyer, Claw of Jormag phase 2, Shadow Bohemoth, basically any time people are standing and attacking with low risk. Set up your tablet location and spam Natural Harmony to heal in a set location. You will have more than enough energy if you are consistently attacking a mob to keep healing.

- Mace Axe has some of the best skills so far. #4 gap closes, #5 interrupts, #2 +#3 is area might. You can further your rotation by pulling mobs together with 5 then 2 +3. Offering a Fire Field on a short CD is a huge help in big fights.

- Hammer is our only range option so far. #4 + auto attack creates Lifesteal projectiles. You should try to always use these two together.

- Staff #5 makes you invulnerable as you travel. Good for avoiding dogs in SW lab.

(edited by cocowoushi.7150)

Things New Revs Should Know

in Revenant

Posted by: Foefaller.1082

Foefaller.1082

Some more things people should know.

Mallyx:
Unyielding Anguish is also a dark field, meaning you can blast it for AoE Blind or hammer 1 it for more lifesteal when 4 is on cooldown (though please make sure you keep in mind everything the OP said about when you should use it before using it.)

Jalis:
Vengeful Hammers is unblockable, does about ~550 damage (no crit) in full zerks, and currently the only straight damage no condi utility skill revs have. If you’re not doing a condi build (and you really should) you should be keeping this up as much as possible to max damage. Pro Tip: circling clockwise around your target will make the hammers hit more often.

Hammer:
Coalescence of Ruin (i.e. Hammer 2) has three “impacts” that each do more damage the further they are away from you. On larger enemies, there is a sweet spot where you can hit them twice with the two furthest impacts, for a total damage of about 3.6k every two seconds in full zerker, and that’s if you don’t crit.

Staff:
Warding Rift (staff 3) is poorly described in the tooltip, so here’s how it works: It is a 2 second block that works like every other block skill (meaning both melee and projectile effects from all directions) at the end of the duration, it launches up to 3 projectiles to nearby enemies.

Things New Revs Should Know

in Revenant

Posted by: Kidel.2057

Kidel.2057

Revenant has huge flaws at the moment.
Long story short, the lack of mobility, the very slow weapons and the fact that you can’t swap (that is not a bad thing on ele and engi because they have kits, while revenant has nothing)