Weapon swap isn't needed.
Like adding an different effect to your AA chain depending on which legend you have active. Also, having some choices in utility skills would be nice.
“…let us eat and drink, for tomorrow we shall die;.”
Like adding an different effect to your AA chain depending on which legend you have active. Also, having some choices in utility skills would be nice.
Aye, like a purplish swing with the weapon while using Mallyx, or a bluish swing when with Jalis? I like it!
Like adding an different effect to your AA chain depending on which legend you have active. Also, having some choices in utility skills would be nice.
Aye, like a purplish swing with the weapon while using Mallyx, or a bluish swing when with Jalis? I like it!
And a possible added effect; maybe Mallyx increases your condi damage with a stacking effect like how mesmer’s fencer’s finesse increases ferocity; and the dwarf could, I dunno, give you stacking toughness or something.
just as an idea.
Needs weapon swap and in a god kitten hurry.
Needs weapon swap, right now.
It either needs weapon swap or effects based on Legend Swap similar to Elemental Attunement because right now it just feels off. Honestly, I just don’t know why weapon swapping isn’t there. It would make the class far more enjoyable to play imho.
An effect based on legend like attunement would be a lot of work. Ele has very few weapons and only 4 attunements. Revenant has already more weapons than ele and the number of legends is meant to increase. It is doable if the effect is generic (like increase damage or add torment or whatever) but not if it is skill-specific.
No, I think weapon swap is really needed. Ele and engi have high versatility, I felt more the opposite for revenant. We have few skills, very limited choice (1 weapon set, 2 legends…). Also, I think there should be more utility skill for each legend so that we can pick. Not very many, maybe just 1 or 2 more, but GIVE US SOME CHOICE!!!!!!!
An effect based on legend like attunement would be a lot of work.
If we were asking for all 5 weapon skills to be changed, then yes, it would be a lot of work, but that’s not what is being asked for.
It’s 1st skill on each weapon set, adding a single boon to the player or condition to the target based on the Legend being used, and a simple color change on the swing animation….
That makes a lot more sense then weapon swap.
I would be essentially fine with that. It would make the class more unique. Currently, I felt that the legend swap did not change the “flavor” enough. Changing the AA would definitely make the legend a more central element.
I had wondered about the possibility of tying a weapon swap into using the elite skill, but changing the AA has some merit. Definitely needs something.
What would you think of having the elite skill being a transformation into the channeled legend (analogous to Lich form or something of that nature).
(edited by Misguided.5139)
My issue is that switching legends mainly just feels like switching kits for engi or attunements on ele, but with less impact on gameplay since your weapon skills don’t change. Think about how your gameplay changes on ele when you switch and go from fire to water (all your weapon skills change and many of your utility skills have different effects based on attunement)….or on engi going from nade kit to elixir gun to pistol/shield etc. With the Rev, you switch attunements and you get new skills, but somehow it feels off.
I think weapon swap is the simplest answer atm. It opens up builds and doesn’t make you feel quite so trapped.
If ANet is set on not allowing weapon swapping for Rev, I think the weapons need to be really solid and versatile. We would need to be able to perform multiple roles with each weapon, and possibly function at different ranges.
Right now, Rev weapon sets are very limited in scope:
Hammer – ranged direct damage. Minor support / CC.
Staff – Support. Terrible damage. Direct damage only.
Mace/Axe – Condi damage, close range only. Minimal direct damage, and a little CC.
If Rev can’t weapon swap, I think these weapons need to be very carefully buffed not necessarily in potency, but in versatility. Hammer may need some way to deal decent sustained damage at close range, for example. Staff may need to be able to deal sustained damage. And what does Mace/Axe do from range?
Astaxanthas (Revenant), Hepaticus (Engineer), Eosinophus (Thief)
I agree that weapon swap isn’t needed. Weapon skills just need to be buffed. It’s utterly stupid that I can go full zerk and take as long (or slower) to kill a single mob as my PVT hammer warrior.
Staff is just hilarious. Skill #5 is its only decent damaging attack, and the rest of the set benefits more from higher Healing Power. Imagine that: a melee Cleric weapon. The idea itself sounds good on paper, but… it’s a MELEE weapon. It’s a weapon that forces you to take added risks – there needs to be an incentive reward to balance that risk out, and Revenant Staff offers nothing. Everything other than #5 does pitiful damage, if any at all. Skill #2 is worthless. Whose idea was it to have a skill that does conditional Weakness? Why should you have to jump through hoops to deal 5 seconds of Weakness? Might as well make that baseline. Skill #4 just screams “make me a Blast Finisher!” #3 I’m okay with ATM, but I question why it isn’t a projectile reflect.
It does need one (in my view) otherwise I will be sticking to hammer cos so far it is the only range weapon for them.
I mean look at Ele and Engi, their only weapons are range while Revenant can be build for close combat given the right builds.
Even then we all know being range all the time is usually not a good idea (the reflect projectile related build). Ok same can be said with melee (I never seen once anyone take on a giant in melee combat only).
Disagree. Weapon swap greatly encouraged.
I think the biggest problem regarding no weapon swap is the lack of flexibility in ranged vs melee. With hammer you are bad in melee, with everything else you are bad or non existent in range. Every other profession can adapt with a weapon swap or attunements/kits to change their range capabilities but the Revenant cannot. That is one of my biggest complaints during gameplay, I feel stuck if the enemy moves toward me in hammer or away from me in anything else.
Jade Quarry
An effect based on legend like attunement would be a lot of work.
If we were asking for all 5 weapon skills to be changed, then yes, it would be a lot of work, but that’s not what is being asked for.
But changing all 5 skills is what is needed. Just tweaking aa chain, or adding some visuals will simply not cut it.
Currently Rev needs badly either weapon swap, or complete redo of weapons so they are equally useful in all stances and most situations.
Remember, remember, 15th of November
(edited by Astralporing.1957)
Rev with Weapon Swap. So we then have a Rev who can swap Weapons and Utilities and Elites in Combat. This is a bit too much. If this going to happen other Classes will cry for Utility Swap in Combat.
What i would like to see are, diferent Effects on Weapons depending on the Legend, like doing more Conditions while invoking Mallyx or more Support while invoking Ventari. To make each Weapon viable for more than one Legend while still having their Theme ( Like Staff being better Support than Mace Axe, which would still be better at Conditions than other Weapons )
Weapon swap or have the weapon spell abilities when you change Spirits.
entropy. I’m spreading ketchup on a rubber duck, and after that I’m going
to brush its teeth. So there.”-
I dont want wep swap either. I want wep skills to be effected by legends, that should solve most issues with incompatible weapons. On the first look as there are still other issues like no blocks/evades in wep skills (except staff 3), and most important no mobility, kite tools in hammer. Designed slow ruins to deal higher damage at long range, but dindt bother to add anything to actually help them maintain distance.. trololol. Ps staff 5 needs evade.
Excellent ideas folks. I especially like the idea that Legends affect base weapon skills.
I also wonder if opening up a third Legend slot would be too OP’d? For balancing, legend switching and heal utilities could be put on longer cooldowns. Switching with take F1 – F3 rather, corresponding to each legend rather than having a cycler F1 function.
I think a regular weapon swap is needed, not a halfway “weapons with legends” thing. Imagine that you have 10 skills all assigned to you just by choosing your legend. There’s no customization whatsoever. No thanks!
Jade Quarry
Given how single purpose each weapon is, I think weapon swap would be greatly appreciated. If we don’t have a problem with engineer running around with up to 35 skills, or elementalist with 30+ I don’t see why we are getting bent out of shape with rev having 20. I mean they only get 15 now, which is technically less than normal weapon swap classes since they have f1-f5 skills that do something in addition to their baseline 15.
If anything, it would make their class mechanic more interesting, since they would be the only class that could change both sides of their skill bar completely in combat.
Blue Dorito-S/Re|Transitor-S/En |Tina Feyspirit-N/M|
Bmoe-A/T|Peter Whatsherface-H/G|Acolyte Rin-H/N