What will Rev bring to PvE?
It’ll really depend on what the new difficult HoT content is. In their current state, they pretty much only offer a ferocity aura and a few aoe boons, but I’m hopeful that we’ll have some pve in HoT that requires more than just ice bows and might stacking.
Currently, they do an absurd level of damage. Just under staff Ele and Condi engineer, but with virtually 0 ramp up time and 0 gaps in the damage.
It can provide aoe stability with Jalis along with aoe 50% damage reduction. Tons of healing with Ventari. Boon spam with Glint. Facet of nature also gives other boon spammers and might stackers an easier time. Then there’s also straight up mega-damage with things like permanent fury, shiro skills and/or conditions.
It certainly has quite a good variety of roles. Whether any of them can become meta is up to Roy and the imagination of the gw2 community. I think we can be pretty sure that at least one or two of them will be very useful.
Is Rev’s damage really that high? o.o
I had no idea, but to be fair I didn’t really play much PvE with it. Thanks for the info, makes me feel a little more confident in my decision to gear up a Rev and potentially main it. I always worry I’ll get invested in a class that isn’t too great in a certain gamemode then be stuck feeling like I wasted my time and resources.
Currently, they do an absurd level of damage. Just under staff Ele and Condi engineer, but with virtually 0 ramp up time and 0 gaps in the damage.
As of right now rev is the lowest DPS class
Currently, they do an absurd level of damage. Just under staff Ele and Condi engineer, but with virtually 0 ramp up time and 0 gaps in the damage.
As of right now rev is the lowest DPS class
Show me the math and stop scaring people!
Hardest hitting auto attacks with quickness or embrace the darkness. Basically just swapping legends, tune up the upkeeps and autoattack. Your teammate should provide enough might or prolong your fury in ideal situation.
Whether hardest hitting auto attack means highest DPS, I’ve yet to test out. But I doubt rev will have the lowest DPS.
(edited by NICENIKESHOE.7128)
Hardest hitting auto attacks with quickness or embrace the darkness. Basically just swapping legends, tune up the upkeeps and autoattack. Your teammate should provide enough might or prolong your fury in ideal situation.
Whether hardest hitting auto attack means highest DPS, I’ve yet to test out. But I doubt rev will have the lowest DPS.
I learned resently that zerker isn’t the best gear to run full on with a rev because they will over 100% crit chance in a good parties. Also the bloodlust hasn’t been meta for any build in a very, very long time so why run it? You skip most mobs in combat so it is better to run with force and night or frailty (or others) if day. The revenant can be built to keep fury on them all the time in combat with runes of rage and glint + shiro.
The build I came up with:
https://forum-en.gw2archive.eu/forum/professions/revenant/PvE-Shiro-Glint-Build/first#post5404117
Most of it was edited after speaking with others to get it just so. I don’t know how it runs just yet, but it is built around keeping fury up as well as max dps. You will lost crit chance over 100% so it I built this assuming warrior with banners and ranger with spotter
Currently, they do an absurd level of damage. Just under staff Ele and Condi engineer, but with virtually 0 ramp up time and 0 gaps in the damage.
As of right now rev is the lowest DPS class
As of right now with the Herald stuff included and the changes based on BWE feedback, Rev tops out right around 19k DPS. Which puts it higher than everything besides Condi Engy and Staff Elementalist.
(edited by Knox.8962)
In a coordinated raid content which i assume the new group content to be, a group of 3 Centaur Revs can hold some serious heals down for the group, while also giving the group a large damage reduction. Again coordinated.
also for tanky element, a group of Revs can tank trash mobs using UA from Demon Stance CC spam on top of main DPS group and basically hold off trash mob waves from the group.
Yeah, if you do the numbers on unrelenting assault, you’ll see that you can pull off some pretty ridiculous damage on a single target. As a PvP’er I can see it getting toned down a little bit at some point. It’s just going to be devastating 1v1.
I don’t really PvE much, but I wouldn’t be surprised if the damage is as impressive there as it is in PvP.
Yeah, if you do the numbers on unrelenting assault, you’ll see that you can pull off some pretty ridiculous damage on a single target. As a PvP’er I can see it getting toned down a little bit at some point. It’s just going to be devastating 1v1.
I don’t really PvE much, but I wouldn’t be surprised if the damage is as impressive there as it is in PvP.
They better split pvp/pve balance with that skill. That skill alone is what’s keeping revenant competitive in PvE.
Yeah, if you do the numbers on unrelenting assault, you’ll see that you can pull off some pretty ridiculous damage on a single target. As a PvP’er I can see it getting toned down a little bit at some point. It’s just going to be devastating 1v1.
I don’t really PvE much, but I wouldn’t be surprised if the damage is as impressive there as it is in PvP.
They better split pvp/pve balance with that skill. That skill alone is what’s keeping revenant competitive in PvE.
I’m surprised they went with both a huge damage buff and evade. I feel like if they had just done one or the other it would be in a decent position—now it’s a skill with huge reward and very little risk attached.
Lore and coolness
Yeah, if you do the numbers on unrelenting assault, you’ll see that you can pull off some pretty ridiculous damage on a single target. As a PvP’er I can see it getting toned down a little bit at some point. It’s just going to be devastating 1v1.
I don’t really PvE much, but I wouldn’t be surprised if the damage is as impressive there as it is in PvP.
They better split pvp/pve balance with that skill. That skill alone is what’s keeping revenant competitive in PvE.
Impossible Odds and Embrace the Darkness are the two skills that are keeping Revenant PvE damage competetive. Unrelenting Assault isn’t even worth casting when you’re in Shiro stance with the current numbers (other than as a gap closer).
Yeah, if you do the numbers on unrelenting assault, you’ll see that you can pull off some pretty ridiculous damage on a single target. As a PvP’er I can see it getting toned down a little bit at some point. It’s just going to be devastating 1v1.
I don’t really PvE much, but I wouldn’t be surprised if the damage is as impressive there as it is in PvP.
They better split pvp/pve balance with that skill. That skill alone is what’s keeping revenant competitive in PvE.
Impossible Odds and Embrace the Darkness are the two skills that are keeping Revenant PvE damage competetive. Unrelenting Assault isn’t even worth casting when you’re in Shiro stance with the current numbers (other than as a gap closer).
Why rely on Impossible Odds when the chronomancer is providing you with 32 seconds of quickness?
Because every single group is going to have a chronomancer? And all fights will be over in 32 seconds or less?
Because every single group is going to have a chronomancer? And all fights will be over in 32 seconds or less?
Currently that’s the case ;(
Maybe they’ll last over 32 seconds but that would mean inflating boss HP so much to put up with 32 seconds of burst under quickness from a warr/ele/ele/thief/chrono group, it would take ages for a non-berserker or less optimal group to whittle down the massive boss hp increase.
I mean, I still don’t see why unreleting assault would not be worth it while you’re not using impossible odds.
I don’t see how you can call anything that dies in less than a minute (or 5) “challenging group content”. I’m fully aware of the speed at which the current bosses die, but I’m assuming that things will change in a world where they just unveiled a healing tree for a class and put in a breakbar mechanic.
I agree, but I think challenging group content won’t become challenging until the raw damage output some setups can achieved is touched. Unless their new combat design prevents groups from turreting damage.
We’ll see ;x
As of right now rev is the lowest DPS class
As of right now with the Herald stuff included and the changes based on BWE feedback, Rev tops out right around 19k DPS. Which puts it higher than everything besides Condi Engy and Staff Elementalist.
http://i.imgur.com/4fyoFWV.png[/quote]
The problem is that you sacrifice Herald for maximum DPS, and the boon duration in Herald and might sharing is what Revenant will bring to PvE, it won’t bring that much IMO, however in certain situations the state of Revenant will make it a viable replacement for thief or warrior, still Herald traitline will be better to bring than Corruption, as you can use Malyx and just get the condis off with the help of your team mates, you’re using Malyx as DPS mainly because of the Elite’s passive in the first place, as unyielding anguish will most likely be a reudction to DPS because the displacement can make team mates attacks go to waste, and the only other 2 skills you’ll use when needed will be banish enchantment and the healing skill, also the apply might whenever you get a boon on you and the 2% extra damage with a boon on you trait is strong enough to always pick up Herald.
Your max DPS setup is going to be Shiro/Mallyx with Devastation/Herald/Invocation.
I don’t see what you would be giving up to get this? You will add some group might and churn out really high damage.
From a damage standpoint, Rev will out damage a thief by 30% and a PS warrior by about 60%.
Would you still be taking Shiro in a group setting though? Enchanted Daggers is great for the extra DPS, but I don’t see a lot of mileage from the other skills.
Riposting Shadows is a stun-break evasion, Phase Transversal is a gap closer, Impossible odds may get overshadowed by other Quickness sources, and Jade Winds….well, it’s a CC.
At the same time though I can’t really see any other Legend that would effectively take the place of Shiro if Damage is the goal. Glint, maybe, for the boon distribution and niche active effects?
Jade Winds still deals damage. It’s like glint’s elite which pushes back and deals aoe damage, just without the push back. If I recall the numbers I was seeing during the BWE1 weren’t half bad for being aoe. Not as good as some of the hammer skills but still not bad. The class already has a lot of stun break as well. Just swapping legends is a stun break. Keep in mind that two heals gives us a lot to work with. The shiro heal I would use as an opener or when still pretty okay on health and the Jalis heal I would use more as my “oh, no” heal as well as his elite. Shiro is a good gape closer as well and a good evade/ stun break.
I think it will have to wait until a meta can be built for the class. Who knows what the future of the game is and what meta will be after HoT launches
I just want to remind the people calculating DPS (and DPS uptime) to keep the energy costs in mind. Yes, the AA’s are pretty powerful, but I’d imagine there are a lot of other weapon- and utility skills involved in applying said damage.
I just want to remind the people calculating DPS (and DPS uptime) to keep the energy costs in mind. Yes, the AA’s are pretty powerful, but I’d imagine there are a lot of other weapon- and utility skills involved in applying said damage.
This is true, but unless you’re a class like Ele(outside of Staff ele) or Engi, a large amount of your sustained dps is going to come from just maintaining your auto attacks whenever you’re not doing something. Heck, mesmer’s dps is basically all auto attacks after you summon your initial phantasms. Thieves use 1 other skill for a majority of the time, the rest is auto attacks. For other classes a lot of it is auto attacking until key skills are off cd again. Rev should rightly have very high dps with just auto attack because it is the only thing they can consistently do without expending energy. Similar to how thieves get most of their damage from auto attacks due to the resource management, only a little more intensive since utilities use energy as well.
Specifically dungeons is what I’m getting at. Revenant looks like a very cool class to me and I hope to play it, but when I pick a class, I like to use it across all gamemodes. So what will Rev’s role in dungeons be? Do you think they have the potential to be “meta tier” for dungeons, or at the very least offer something useful and unique to the party?
Herald is pretty good to any party due to Facet of Nature. It enhances the might from PS warrior and fury uptime from Elementalists. Assassin’s Presence is also roughly a 5% boost to party DPS assuming full offensive gear IIRC, so that’s also pretty good. In some senses I could see comparisons with Ranger (Frost Spirit/Facet of Nature and Assassin’s Presence/Spotter), but I think Revenant will be able to give further support in the form of boons on demand, which is always a neat thing to have. The DPS not being crappy is also a good thing. I heard that Revenant being meta as in a world speedrun class is not going to happen due to the sheer synergy that two eles/warrior/thief/mesmer bring in terms of complementing each other, but it is certainly not going to be a necromancer, if that is your fear. It will probably be a solid addition to any party.
Would you still be taking Shiro in a group setting though? Enchanted Daggers is great for the extra DPS, but I don’t see a lot of mileage from the other skills.
Riposting Shadows is a stun-break evasion, Phase Transversal is a gap closer, Impossible odds may get overshadowed by other Quickness sources, and Jade Winds….well, it’s a CC.
At the same time though I can’t really see any other Legend that would effectively take the place of Shiro if Damage is the goal. Glint, maybe, for the boon distribution and niche active effects?
I’m not sure why you are implying CC is bad, specially Jade Winds which can freeze mobs normally immune to ice bow. In coordinated groups, having access to powerful CCs without crippling your DPS build is a good thing. Riposting Shadows is great, not only because it is an evade and breaks stun, but also because it gives back endurance for further dodges. Similarly, if you think Impossible Odds is bad because there are other sources of quickness, it’s important to point out it’s quickness on demand and easily accessible, and in no party setup (outside of some niche ones with 2-3 guardians and mesmers) you will be able to keep Quickness long enough to make IO trivial.
So, no, I would say Shiro is great for PvE.
Your max DPS setup is going to be Shiro/Mallyx with Devastation/Herald/Invocation.
I don’t see what you would be giving up to get this? You will add some group might and churn out really high damage.
From a damage standpoint, Rev will out damage a thief by 30% and a PS warrior by about 60%.
Shiro/Glint is the combo for dungeon content, I feel. It doesn’t matter if its elite gives a DPS boost, because Mallyx is pretty much useless in most dungeons/fractals because conditions are not an issue and thus Mallyx’s utilities suffer from that. Glint offers far more group support in the form of boon on demand (protection and fury come to mind, as do might from the trait line), because although PvE meta parties have a good supply of might/fury/etc, Glint offers both skills and passives that can enhance any party when they are needed, compared to Mallyx which is a very selfish legend in this context. Although it’s entirely possible for Rev to run Shiro/Mallyx if they are going for full DPS, it’s not exactly a team oriented build, and in some game contents that is problematic. I have a hard time seeing the max DPS build being the meta for dungeon content, at least for these reasons.
Assuming a typical organized group (PUG mileage may vary).
Facets run into the issue of, yes a Herald can do this, but other classes can do it better.
- Light: Regen is fairly underwhelming and hardly scales with Healing Power
- Darkness: A few blasts from a Fire Ele should provide enough fury to last the fight
- Elements: Great for out of combat use, though less useful in combat due to movement penalty
- Strength: This skill paired with Shared Empowerment could be a great resource for might, but it’s much easier maintained through Fire Blasting or a PS Warrior
- Chaos: Now this is a worthwhile skill. Perma-Protection at the cost of having no energy regen though.
Actives:
- Light: Great heal but is situational (as no incoming damage mean no additional heal beyond base)
- Darkness: AoE blind is good, though very few situations where the reveal can be used (in PvE, at least).
- Elements: The conditions applied by this skill seem somewhat random, weakness being very useful against certain mobs though.
- Strength: Very good opener to a fight while the team is ramping up their more sustained vulnerability.
- Chaos: Very odd to use due to the knockback.
The issue I ran into Shiro is that Impossible Odds was such an energy suck so it was difficult at times to be able to use other utilities or weapon skills without cutting the IA stance short. If the fight is short enough (trash mobs, etc) the party provided quickness should be enough to end the fight. If it’s a longer fight (bosses and such) it may be necessary to preserve energy for other skills. Jade Winds is a stun so it’s best used against trash vs a boss since it’ll affect their defiance. Though if the Beta is any hint to how future bosses work it may be more beneficial to cast JW to intentionally deplete Break Bars.
Mallyx remains quite the crowd favorite due to its Embrance the Darkness. The flat 15% stat boost is an all-around benefit: higher damage, more health, and a tiny bit more armor. Since the current meta prioritizes DPS over sustain in PvE Mallyx still fills a slot; the strategy being time is better spent killing something rather than letting it live long enough to be a problem. Pain Absorption offers an odd form of soft control over conditions.
Jalis and Ventari have very specific uses, tanking and healing/projectile control respectively. Currently PvE instances don’t require such utility on demand as of yet though (HoT may change that). For the most part these two Legends see a lot of shelf time.
Glint falls with the rest of the Legends under ’if certain utility is needed". The Facet of Nature is arguably one of the best features offered in the latest Rev package as boons applied by any team member while this upkeep is active have their duration increased by 50%.
Effectively, Shiro and Mallyx paired with the New Herald traitline (substitute in for Corruption) seems to be the fit for a PvE Rev.
Edit: Added projectile control for Ventari.
(edited by savacli.8172)
@savacli actually, I think the most common usage of Ventari will be for stopping projectiles.
@savacli actually, I think the most common usage of Ventari will be for stopping projectiles.
I thought about that too, but then it was one of those “surely someone else on my team can deal with projectiles better than I can”. In a party set I’ll gladly let the reflect bots handle that responsibility more efficiently (looking at you Mesmers and Guards) since absorbing a projectile doesn’t offer as much as reflecting it. If extreme projectile control is needed, such as a handful of fractals, I have no problem slotting in Ventari, but it really feels like wasted potential.
@savacli actually, I think the most common usage of Ventari will be for stopping projectiles.
I thought about that too, but then it was one of those “surely someone else on my team can deal with projectiles better than I can”. In a party set I’ll gladly let the reflect bots handle that responsibility more efficiently (looking at you Mesmers and Guards) since absorbing a projectile doesn’t offer as much as reflecting it. If extreme projectile control is needed, such as a handful of fractals, I have no problem slotting in Ventari, but it really feels like wasted potential.
I agree completely. I hope I don’t HAVE to do that often, but there are certain fights in fractals where it will be the best option. A reflect trait might have been pretty awesome, though…
@savacli actually, I think the most common usage of Ventari will be for stopping projectiles.
I thought about that too, but then it was one of those “surely someone else on my team can deal with projectiles better than I can”. In a party set I’ll gladly let the reflect bots handle that responsibility more efficiently (looking at you Mesmers and Guards) since absorbing a projectile doesn’t offer as much as reflecting it. If extreme projectile control is needed, such as a handful of fractals, I have no problem slotting in Ventari, but it really feels like wasted potential.
I agree completely. I hope I don’t HAVE to do that often, but there are certain fights in fractals where it will be the best option. A reflect trait might have been pretty awesome, though…
In Mai Trin for example, absorb is better than reflect. The Problem with a reflect Trait would be, that it:
- would become mandatory if you want to use Ventari
- The Upkeep would have either went up to -10 (from -8) or the Max Duration of 20 seconds would have to be slaughtered.
Reflect makes no sense for Ventari anyway. He was a Pacifist, not a “I am peaceful until you throw things at me”-Centaur
Mace can have 100% uptime on fire field if that counts for something :P
@savacli actually, I think the most common usage of Ventari will be for stopping projectiles.
I thought about that too, but then it was one of those “surely someone else on my team can deal with projectiles better than I can”. In a party set I’ll gladly let the reflect bots handle that responsibility more efficiently (looking at you Mesmers and Guards) since absorbing a projectile doesn’t offer as much as reflecting it. If extreme projectile control is needed, such as a handful of fractals, I have no problem slotting in Ventari, but it really feels like wasted potential.
I agree completely. I hope I don’t HAVE to do that often, but there are certain fights in fractals where it will be the best option. A reflect trait might have been pretty awesome, though…
In Mai Trin for example, absorb is better than reflect. The Problem with a reflect Trait would be, that it:
- would become mandatory if you want to use Ventari
- The Upkeep would have either went up to -10 (from -8) or the Max Duration of 20 seconds would have to be slaughtered.
Reflect makes no sense for Ventari anyway. He was a Pacifist, not a “I am peaceful until you throw things at me”-Centaur
So? IF you throw a ball into the wall and it bounces back hitting you in the head it now means wall is hostile and wants to harm you ?:P
That’s how I see reflect:D
Mace can have 100% uptime on fire field if that counts for something :P
Definitely useful for pre-fight might stacking. Did anyone else have trouble landing the Echoing Eruption on top of the Fire field though?
You get 3 stacks, allies a bit further will get 6 i believe. If you dodge back+blast those in the middle might get 9.
I kinda wish Sword #2 had something like follow-up attack with some good damage.
It’s not that bad I guess, since it’s way better situation with UAssault+Blitz and AA as a possible damage rotation than Necro AA all day till you fall asleep so there’s something to click at least, but another one would be nice.
[SALT]Natchniony – Necromancer, EU.
Streams: http://www.twitch.tv/rym144
- is simple yet effective skill. It’s meant as a catch up. 4s CD 3 targets, 2s chill. Also increased dmg. Kinda good when you don’t want to spend 35e on traversal or are in diff legend.
@savacli actually, I think the most common usage of Ventari will be for stopping projectiles.
I thought about that too, but then it was one of those “surely someone else on my team can deal with projectiles better than I can”. In a party set I’ll gladly let the reflect bots handle that responsibility more efficiently (looking at you Mesmers and Guards) since absorbing a projectile doesn’t offer as much as reflecting it. If extreme projectile control is needed, such as a handful of fractals, I have no problem slotting in Ventari, but it really feels like wasted potential.
I agree completely. I hope I don’t HAVE to do that often, but there are certain fights in fractals where it will be the best option. A reflect trait might have been pretty awesome, though…
In Mai Trin for example, absorb is better than reflect. The Problem with a reflect Trait would be, that it:
- would become mandatory if you want to use Ventari
- The Upkeep would have either went up to -10 (from -8) or the Max Duration of 20 seconds would have to be slaughtered.
Reflect makes no sense for Ventari anyway. He was a Pacifist, not a “I am peaceful until you throw things at me”-Centaur
So? IF you throw a ball into the wall and it bounces back hitting you in the head it now means wall is hostile and wants to harm you ?:P
That’s how I see reflect:D
Obviously, otherwise the Wall would just have absorbed your Ball. Mean mean Walls.