This is a sPvP thread, relating to meta builds and Legends
I’ve been trying to put my finger on why this is for a long time and in my view, it comes down to 3 things:
- Lack of stowable high-impact attacks. Jade Winds and Chaotic Release are stowable, which is wonderful. However, Axe 5 isn’t stowable, nor is Axe 4, Mace 3, Staff 5, and so on. That’s most of them though.
- Long cast times. This is actually useful with stowable skills, but bad otherwise.
- Excessive aftercast. The most conspicuous is Axe 4; I get thrown a bit past my target too. But Unyielding Anguish is a bit offender also, it needs at least .1s aftercast shaved off of it.
Why this matters
Stowing important skills, like Blurred Frenzy, True Shot, or Chilled to the Bone, is what makes 1v1s and 1v2s interesting, which is quite relevant in the upcoming 2v2 game mode. Aftercasts are a hidden but highly impactful part of your effectiveness, as you basically have to memorize them in addition to casting times in order to calculate whether you can/should use this skill at this time. Aftercasts should be minimized for all skills across the board imo, or they should be indicated in the toolip. So to list out some specific changes (this won’t necessarily be comprehensive):
- Mace 3 must be stowable, and aftercast shaved down. Since autotargeting was removed there needs to be compensation in the form of stowing. This is the majority of condi rev’s “burst” so we need some ability to guarantee its landing.
- Axe 4 just needs to be reworked in general. The end destination of the rev is just odd; I find this works in my favor since my opponents are confused about where I end up, but that’s not the purpose of the skill. It would be nice if, rather than being a projectile, this were a fast-extending, piercing, frosty line extending from the rev. That way it could be stowed before it hits the target, you can’t really stow a projectile once it’s thrown.
- Axe 5 could be stowable. I’d love this but it’s not necessary.
- Unyielding Anguish should be stowable. It’s a very high-impact skill if you land right on top of someone, and very energy-consumptive. That’s the type of skill that should have tells and be stowable. Especially since Mallyx lacks a scary, stowable elite like Shiro and Glint have.
- Shield 4 should have reduced casting time. It’s already a small-impact defensive skill, I don’t understand why it’s 3/4s? Anet please explain that. 1/4s would be appropriate, even 1/2s would be a big improvement.
- Burst of strength needs cast time reduction and slight aftercast shave. It’s a melee range attack, it seriously can’t be a 1s cast time. 3/4s is appropriate, if you’re expecting it then you can dodge the second part of the attack.
- Staff 4: again, small-impact defensive skill, should have a lower casting time and aftercast. It’s super conspicuous at the moment yet is mostly used when the power rev is under condi pressure; throw me a bone here Anet.
- Facet of Light should have no cast time, though shouldn’t be usable when you’re CCed.
- Sword 4 should have no precast. I’ve been headshotted by thieves twice while activating my block. Yes you read that correctly. I might be wrong but I don’t think Warrior Shield 5 has a precast before the block takes effect, I’m sure the same is true of Thief’s Bandit’s Defense.
(edited by Huskyboy.1053)