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Posted by: bettadenu.5483

bettadenu.5483

Just pointing out there that it’s 20 pages back since a dev responded in this subforum.

We are either very safe from nerfs or kitten is really about to hit the fan :o

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Posted by: Rafahil.2857

Rafahil.2857

We are never safe from nerfs. Even when we get “buffs” it’s a nerf.

And the saddest part about it is that my above statement is not a troll/lie….

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Posted by: Azawrath.7304

Azawrath.7304

We could just end up having stealth nerf as a “buff” and then have nothing done to us for months while all the other classes get buffs :/

Azawrath the Silent – Thief
Primi Agminis Legio [PAL]
Yaks Bend

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Posted by: Sir Vincent III.1286

Sir Vincent III.1286

Give me a break. Pipe down. The initiative buff is a great buff.

The CS nerf was a buffer update so that when they release the crit damage nerf, there will be minimal outcry since most Thief builds have abandoned the CS trait line long time ago.

I savor on the sweetness of every buff I can get.

http://sirvincentiii.com ~ In the beginning…there was Tarnished Coast…
Full set of 5 unique skills for both dual-wield weapon sets: P/P and D/D – Make it happen
PvE – DD/CS/AC – If that didn’t work, roll a Reaper or Revenant.

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Posted by: Yamsandjams.3267

Yamsandjams.3267

If you are looking to get a dev response, the profession balance forum might be a better section for that. It’s the primary place they’ll be going to in order to read player opinions, suggestions, and feedback on balance issues, so it’s also the most likely place they’ll post a response on anything. There may have been more frequent dev posts in the profession specific forums back in the day because there wasn’t a separate balance forum.

This forum is generally meant for more player-to-player oriented topics, such as build demos, skill questions, and strategizing.

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Posted by: babazhook.6805

babazhook.6805

>>Give me a break. Pipe down. The initiative buff is a great buff.

This 50 times over. It was a great buff. It opens up far more in the way of builds.

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Posted by: Dee Jay.2460

Dee Jay.2460

Frankly, I never notice much of a difference between the two Initiative systems.

Yes, it’s nice to play D/D without Infusion of Shadows and D/P can no longer chain-stealth thanks to it but that’s about the extent of the impact I noticed.

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Posted by: Arrow.4619

Arrow.4619

If I remember correctly my calcs I lost about 12-15 initiative per minutes to the nerfs (opportunist, the signet and the acrobatics line nerf) and gained 15 initiative to the baseline initiative regen buff. I know I’m somewhat the exception but . . . not a “MASSIVE” buff for some.

Nerf Shadow Arts condition cleanse. Gut the
Acrobatics trait line. Then sell it back
to them for $50. Brilliant! – ghost of P.T. Barnum

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Posted by: Sir Vincent III.1286

Sir Vincent III.1286

If I remember correctly my calcs I lost about 12-15 initiative per minutes to the nerfs (opportunist, the signet and the acrobatics line nerf) and gained 15 initiative to the baseline initiative regen buff. I know I’m somewhat the exception but . . . not a “MASSIVE” buff for some.

It’s not “massive,” I agree, but it’s a great buff since it free-up some skill points that I now enjoy placing in the Trickery trait line.

http://sirvincentiii.com ~ In the beginning…there was Tarnished Coast…
Full set of 5 unique skills for both dual-wield weapon sets: P/P and D/D – Make it happen
PvE – DD/CS/AC – If that didn’t work, roll a Reaper or Revenant.

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Posted by: Geiir.7603

Geiir.7603

If I remember correctly my calcs I lost about 12-15 initiative per minutes to the nerfs (opportunist, the signet and the acrobatics line nerf) and gained 15 initiative to the baseline initiative regen buff. I know I’m somewhat the exception but . . . not a “MASSIVE” buff for some.

It’s not “massive,” I agree, but it’s a great buff since it free-up some skill points that I now enjoy placing in the Trickery trait line.

The buff to initiative regen helped me get rid of Infusion of Shadow and replace it with Shadow’s Embrace. For me that’s a pretty sweet buff

Melder – Thief

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Posted by: Interceptor.2653

Interceptor.2653

There were winners and losers with the initiative change, and they still need to clean up some traits that are kinda lollerskates now, but overall it was a positive change for the class. Not sure that’s really disputable at this point, now that builds have had time to adjust.

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Posted by: Zero Day.2594

Zero Day.2594

Ha! There’s a dev post on front page now… locked :|

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