5 Questions after watching the Ready Up video

5 Questions after watching the Ready Up video

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Posted by: Kageseigi.2150

Kageseigi.2150

Video here…
https://youtu.be/Pbdl5WoAI90?t=14153

1. Karl mentioned something about heals like Hide in Shadows leaving a trap, but it was not listed anywhere in the changes. Can heal skills still be traited to leave traps?

2. Karl said there may be a typo about Unrelenting Strikes. It may be that the health threshold is when the target is under 90% instead of 50%. Is that the case? I hope so!

3. They said Practiced Tolerance wasn’t changed. But it is listed to affect ferocity instead of vitality. Which is true?

4. Does Shadow Protector truly grant regeneration for every application of stealth? Or only when entering stealth? I guess we won’t know until we actually get to test it.

5. Does the Flanking Strike trait grant the “trick” haste? If so, does that mean it grants fury and removes a condition? I got confused in how they worded it… talking about it being affected by the “trick cooldown reduction” trait.

I’m starting to see a LOT of potential if some of these swing the right way! :-D

Suggestions to overhaul the Thief…

* * * Thief Trait Shakeup * * *

5 Questions after watching the Ready Up video

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Posted by: Terra.8571

Terra.8571

Karl seemed to be very confused multiple times throughout the whole show which kinda annoyed me. If you are really passionate about something, you should know the details really. With regards to your questions, from all the info we know now:

1. There are no trap skills associated with heals as far as we are aware. Unofficially, they mentioned it a while back with withdrawal, but to this date, there is nothing in writing about this and it’s unlikely we’ll see it next week.

2. Like I said, Karl seemed really confused throughout that episode, I hope it was a typo as that would make the minor a lot better and is plausible.

3. I doubt it is vitality anymore, they said they reworked the critical line to be all about dps and burst. Ferocity fits and Karl seems to have missed that. He said he hasn’t really looked at the traits for a few weeks, I’m pretty sure it will be ferocity next week.

4. Again he said he though it was every time stealth is applied, hence multiple applications of stealth from say smoke screen + cluster bomb could give 12-15s of regen which isn’t that overpowering and would be a nice buff.

5. Yes, it’s haste the ability! He said it’s affected by the trait so if that means 20% lower cd it should also mean it removes one condition too! Paired with haste the ability that’s 12s of haste on a 48s cd = 25% quickness uptime – more with boon duration.

5 Questions after watching the Ready Up video

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Posted by: Kageseigi.2150

Kageseigi.2150

Indeed, but I’m still excited more than annoyed.

I know it may be odd, but I really, really, REALLY want heal skills to leave needle traps, especially with them no longer revealing a thief. Withdraw could truly be able to create distance then.

If striking an enemy under 90% health gives fury, then I can take No Quarter without taking Trickery and still have fury for the majority of the fight.

And if Flanking Strike does grant fury as well, then I can choose it over Thrill of the Crime. Not to mention that if it removes a condition, backstabbing will become a wonderful way to cleanse conditions! :-D

Hmm, would this begin to change the meta?

Suggestions to overhaul the Thief…

* * * Thief Trait Shakeup * * *