Acrobatics rework for build diversity

Acrobatics rework for build diversity

in Thief

Posted by: tomwjd.8172

tomwjd.8172

Acrobatics line is still struggling to compete w/ deadly arts line. Rather than advocating more passive traits and overloading acro w/ more survivability, i’d like to propose the replacement of instant reflex or vigorous renewl (a poor and redundant trait since acro already has abundant vigor uptime from feline grace) with old power of inertia trait(might on dodge) and incorporate 10% dmg modifier when endurance bar is not full to one of the minor traits.
Since feline grace nerf last year, I think its justifiable to add back these traits.
Before acrobatics got gutted back in june 2014, the trait line rewarded the thief in a sustained fight on top of giving thieves more diverse rune choices such as the usage of hoelbrak and strength runes. Back then, acro actually competed with the deadly arts line…
Compared to deadly arts’ 30% conditional modifiers on top of poison/dmg/heal on steal, acrobatics line is lacking.

Acrobatics rework for build diversity

in Thief

Posted by: Zilvereen.2091

Zilvereen.2091

and the same goes for Shadow Arts. My suggestion is to add these traits

Acrobatics

  • after succesfully evading your dmg is increased by 10% for 3? secs

Shadow Arts

  • after leaving the shadows your dmg is increased by 10% for 3? secs