Against Backstab: Superior Runes of Earth.

Against Backstab: Superior Runes of Earth.

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Posted by: Daecollo.9578

Daecollo.9578

http://www.gw2db.com/recipes/8841-superior-rune-of-the-earth

Completely counter backstab builds if you have over 20k health and decent armor, it has literally an 80% chance to go off if your backstabed with the chain, and since steal hits you twice it has a 50% chance to go off on that as well.

If you have problems with thiefs insta gibbing you with backstab, I suggest getting these four runes to counter the damage, -33% damage off backstab from it makes it almost completely trash, and the thief cannot do anything but run away after those chain combo is gone.

Another way to counter backstab, get full runes of lysssa, removes all conditions and applys all boons on you, if you use an instant elite it can instantly turn the fight around, adding aegis/regeneration/protection completely removes the damage of back stab, just wait until he C/Ds you then pop Lyssa, it will cure the poison steal gave you and heal out the damage.

Whats really fun about this is it also counters one-hit wonders like warriors 100b, mesmers explosion storm.

Hero {} Roleplayer {} Friend {} Professional Princess Saver
https://twitter.com/TalathionEQ2

(edited by Daecollo.9578)

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Posted by: RaCast.6510

RaCast.6510

Where does the 80% come from? The 50% sure..its actually ~44% but I’ll let that one go

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Posted by: Imperator totius Sylvari.9164

Imperator totius Sylvari.9164

No giving people ideas :P

Founder of [CBA]/Former vE
No.2 Warrior NA/Irl behind Mr Kitten.7359

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Posted by: Daecollo.9578

Daecollo.9578

Where does the 80% come from? The 50% sure..its actually ~44% but I’ll let that one go

Steal hits twice (poison for first, mug for second.) 50% chance to apply the rune, if it does apply the run, the -33% reduction to damage is taken into account first before damage is applied.

Cloak and Dagger (hits after that.) has another 25% chance to apply it after that.
And then Backstab, another 25% chance to apply it.

The chance to nerf backstabs damage by 33% is so high its funny, back stab hit me for 4804 in spvp.

If it procs off steal, the beauty of the combo comes alive, because they do it so fast that they don’t notice the protection buff.

It also works really well against heartseeker spammers and pistol whippers (attacking 11 times? lol guarenteed to proc.)

I was heartseeked 6 times in like 2-3 seconds, and it went off on the second one, I just ate all of them, each of them would usually hit for 5000, but now they hit me for 2700 due to -33% damage, beautiful.

Hero {} Roleplayer {} Friend {} Professional Princess Saver
https://twitter.com/TalathionEQ2

(edited by Daecollo.9578)

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Posted by: Necronin.9680

Necronin.9680

This post has no relevancy for the thief forums. Are you looking for praise or something? So you found a rune that beats spammers. Big deal. Put this in the players helping players forum were it belongs plz.

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Posted by: Daecollo.9578

Daecollo.9578

Not really, its to help against backstabs, and many thief combos, since alot of players are asking for help against them.

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(edited by Daecollo.9578)

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Posted by: Necronin.9680

Necronin.9680

I realize that. The post would just be better placed in the other forum is all. More relevancy.

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Posted by: Daecollo.9578

Daecollo.9578

I realize that. The post would just be better placed in the other forum is all. More relevancy.

Not really, it needs to be here, its obviously a huge issue for players since they die in one hit to thieves.

Hero {} Roleplayer {} Friend {} Professional Princess Saver
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Posted by: Necronin.9680

Necronin.9680

I realize that. The post would just be better placed in the other forum is all. More relevancy.

Not really, it needs to be here, its obviously a huge issue for players since they die in one hit to thieves.

First off no thief can kill someone in 1 hit. Full glass cannon builds take about 3 seconds if spec’d correctly and that only happens if the other player is caught off guard. Honestly tho if someone is looking for help against thief’s, why wouldn’t they ask there question or look in the player helping player forum. Just trying to help. And not let you waste a post to forum trolls.

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Posted by: Daecollo.9578

Daecollo.9578

I realize that. The post would just be better placed in the other forum is all. More relevancy.

Not really, it needs to be here, its obviously a huge issue for players since they die in one hit to thieves.

First off no thief can kill someone in 1 hit. Full glass cannon builds take about 3 seconds if spec’d correctly and that only happens if the other player is caught off guard. Honestly tho if someone is looking for help against thief’s, why wouldn’t they ask there question or look in the player helping player forum. Just trying to help. And not let you waste a post to forum trolls.

Tired of the 10 threads saying the same thing, this is a viable alternative, now whenever someone says something I can just link this thread.

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https://twitter.com/TalathionEQ2

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Posted by: Curae.1837

Curae.1837

Steal hits twice (poison for first, mug for second.) 50% chance to apply the rune, if it does apply the run, the -33% reduction to damage is taken into account first before damage is applied.

Unless this is calculated in a strange way (which I doubt) your math isn’t right there.

Attacking twice(poison and mug) does not make the chance 50%, it makes the chance 2 times 25%.
The overal chance would increase a bit, but it wouldn’t double. Chances don’t stack. There is a one out of six chance that you will roll six with a dice. But that doesn’t mean you will always get at least one six if you roll it six times.

“When we remember that we are all mad.
The mysteries dissapear and life stands explained.”

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Posted by: Oxygen.5918

Oxygen.5918

I realize that. The post would just be better placed in the other forum is all. More relevancy.

Not really, it needs to be here, its obviously a huge issue for players since they die in one hit to thieves.

First off no thief can kill someone in 1 hit. Full glass cannon builds take about 3 seconds if spec’d correctly and that only happens if the other player is caught off guard. Honestly tho if someone is looking for help against thief’s, why wouldn’t they ask there question or look in the player helping player forum. Just trying to help. And not let you waste a post to forum trolls.

http://i.imgur.com/ROgm3.png

I was the best at burning things. Especially bosses that
didn’t move.

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Posted by: Red Falcon.8257

Red Falcon.8257

Nice photoshop Oxygen, too bad for you I have the real pic you modified here:

Attachments:

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Posted by: Galandil.9641

Galandil.9641

Daecollo and Curae: please, if you don’t know how to calculate actual probabilities, do not talk at random, inform yourself.

As stated by RaCast, the prob. to proc the effect on the first 2 hits is 43,75%, so it’s not 50% nor “two times 25%” (which incidentally means exactly 50%). Accounting for 4 hits total, the probabilities to proc at the Nth hit are:

1) 25%
2) 43.75%
3) 57.8% (rounded)
4) 68.36% (rounded)

However, I’m not sure that the proc happens before the actual hit deals damage: if not, then proccing on the 4th hit bears little consequences, since the whole chain hits for its full damage.

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Posted by: Daecollo.9578

Daecollo.9578

Seems to work for me, runes are free for spvp, maybe you should test it.

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Posted by: Galandil.9641

Galandil.9641

Ok, just tested it, it procs before the dmg of the hit that procced the protection is dealt.

But the math remains wrong. :P

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Posted by: Red Falcon.8257

Red Falcon.8257

How about Endure Pain, Signet of Stone, Arcane Shield, Aegis, Decoy, Protection etc?
Let alone dodge and the 25% health panic buttons from traits.
A thief can’t go through those anti burst CDs, the 25% CDs and dodging so easily.

I suspect people are just demanding that they should not pay attention to the game and still not be spiked.

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Posted by: Daecollo.9578

Daecollo.9578

I just have faith, I usually have faith in its ability and my supreme luck that it usually procs 100% of the time and saves my rear every time

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Posted by: Curae.1837

Curae.1837

@Galandil.9641: What I tried to say is, that the chance is ‘reset’ each hit.
Hit one you have a 25% chance
Hit two you have a 25% chance
Hit three you have a 25% chance, etc.
You might proc it 4 times in a row, you might proc it only once in 10 hits (though it’s unlikely)
That way you have two times, 25% chance to proc it, which still doesn’t make 50% chance, but indeed, the numer you provided.
It’s been a while since I made such calculations, so I didn’t take my chances not wanting to provide false information.
You probably just misunderstood what I was trying to say

“When we remember that we are all mad.
The mysteries dissapear and life stands explained.”

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Posted by: Ravnodaus.5130

Ravnodaus.5130

It is about 68% chance to proc it with 4 hits.

You’re basically looking for the chance it won’t proc, because it is cleaner math steps.

That’s 75%. So 0.75 × 0.75 × 0.75 x 0.75 = 0.32 (I’m rounding)

So there is a 32% chance it doesn’t proc at all after 4 hits, meaning the chance it has proc’d in those 4 hits is 68%.

The math is accurate per Gal.

Why grind dungeons? Only relevant content…
Why? Gives needed gear…
Why do you need this gear? To do dungeons… duh.

(edited by Ravnodaus.5130)

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Posted by: Edelweiss.9815

Edelweiss.9815

They kill you in seconds even with Protection, tested on a Guardian.

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Posted by: Galandil.9641

Galandil.9641

@Galandil.9641: What I tried to say is, that the chance is ‘reset’ each hit.
Hit one you have a 25% chance
Hit two you have a 25% chance
Hit three you have a 25% chance, etc.
You might proc it 4 times in a row, you might proc it only once in 10 hits (though it’s unlikely)
That way you have two times, 25% chance to proc it, which still doesn’t make 50% chance, but indeed, the numer you provided.
It’s been a while since I made such calculations, so I didn’t take my chances not wanting to provide false information.
You probably just misunderstood what I was trying to say

Ok, I’m sorry if I’ve been so harsh, lately I find a lot of posts extremely random and without math or logical proof, so I’ve become really jumpy and pushy.

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Posted by: Daecollo.9578

Daecollo.9578

If you have protection up already before he backstabs you, he might of stolen the buff, but I doubt it since the backstab insta-kill build requires 25 power/25 precision at the minimum.

Also, does your guardian stack toughness on top of the protection? it makes a huge difference because its like reducing a great deal of the damage, then another base 33% on top of that.

My Warrior who has 30 in toughness wearing all knights gear takes 3850 from backstab, and since hes a warrior he also reflects a good bit of that damage back to the thief with retaliation.

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(edited by Daecollo.9578)

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Posted by: Eduardo.4675

Eduardo.4675

What exactly is the formula to calculate the chance of the proc occurs on the 2nd hit, and then the 3rd hit? for the first hit, its logical to assume that is 25%, but what after that? in a worst case scenario (also know as bad luck), i get 0/0/0/1, the 0/0/1, then 0/1 and finally 1,wich gives me 25/33/50/100, but how do i calculate this exactly? help!!!

Adapt or die. I never die.

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Posted by: Eduardo.4675

Eduardo.4675

Also, in 4 hits (does really poison application counts here?),if im unlucky and only get the proc on last hit (backstab),and if the chain does, for example, 5k dmg for CnD and steal, then 100 for poison and 10k for backstab, ull still get almost full burst, 10100+6666, total 16766, ure almost dead anyway…

Adapt or die. I never die.

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Posted by: Daecollo.9578

Daecollo.9578

Ur “Almost dead.” If your ALMOST dead, your still not dead, you can heal back up and start your counter attack, after a thief has wasted his initative he cannot attack you.

Hero {} Roleplayer {} Friend {} Professional Princess Saver
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(edited by Daecollo.9578)

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Posted by: Eduardo.4675

Eduardo.4675

Steal: no initiative; poison: no initiative; backstab: no initiative; C&D: 6 iiniative… if ur running 30/30/0/0/10, steal retrives 3 initiative that was spent in C&D,ull have 9 left, enough for 3 heartseekers, ur definitely dead…

Adapt or die. I never die.

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Posted by: Shomaruki.7395

Shomaruki.7395

How to counter a thief….. Play PvE.

I’m the [Captain] of the T.Coast

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Posted by: Ravnodaus.5130

Ravnodaus.5130

What exactly is the formula to calculate the chance of the proc occurs on the 2nd hit, and then the 3rd hit? for the first hit, its logical to assume that is 25%, but what after that? in a worst case scenario (also know as bad luck), i get 0/0/0/1, the 0/0/1, then 0/1 and finally 1,wich gives me 25/33/50/100, but how do i calculate this exactly? help!!!

Hrm…

25% chance to proc per hit. Has internal CD, after it procs, will not proc again right away.

First hit
25% proc
75% no proc

If it procs, it isn’t proccing again soon. So if you want to know the % of time it procs on the second hit (And not either 1st or second) then…

75% it didn’t proc on hit 1, 25% chance to proc on hit 2. That’s an 18.75% chance to proc on the 2nd hit.

Is this what you’re asking? O_o

If so, 75% x 75% x 25% is the chance it procs on the 3rd hit (and not 1st or 2nd). Which is 14%.

But I do see why anyone would care on which hit it procs, or the chance to proc on a specific hit, all that much. The chance to proc by hit 4 (not on hit 4) was being discussed as it showed relevance.

Why grind dungeons? Only relevant content…
Why? Gives needed gear…
Why do you need this gear? To do dungeons… duh.

(edited by Ravnodaus.5130)

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Posted by: Galandil.9641

Galandil.9641

@ Eduardo: sorry, but the quote seems often broken, so I can’t quote you directly.


However, regarding your question on how to calculate the probability, first you need to know a basic propriety of probability, the one that tells you how to calculate the probability that TWO different events happen both (and the 1st one doesn’t influence/change the prob. of the 2nd one). This is a logical AND.

Let’s take for example 2 rolls of an 8-sided dice, and you want to know the prob. to roll consecutively a 1 or a 2 twice.

For the 1st roll, the prob. ofc is simply 2/8, or 1/4, or 0.25, or 25%.
The 2nd roll, taken ALONE, has the same prob., always 25%.

But we want the prob. that events A (A=rolling 1 or 2 the 1st time) and B (B=rolling 1 or 2 the 2nd time) both happen. In this case, you need to multiply the probs. of A and B to get the overall prob., so you have a prob. of .0625 or 6.25%. This is because:

- 1st roll, you get a 1 or 2 -> P(A)=0.25; this means that 25% of the times you get this result on average, and after these 25% of the times you need another 0.25 prob. to get another 1 or 2. On a sample of 1000 trials, for example, on average you get 250 “hits” of event A, and on THESE 250 happenings, you need again a 0.25 prob to let event B happen, so it’s 250*0.25 = 62.5 -> 62.5/1000 = 0.0625.

Having this in mind, now we want to know the prob. that we roll a 1 or 2 AT LEAST once on 2 rolls. This means, logically speaking, a logic OR. If you check all the possible combinations of the 2 rolls:

1) 1-2 on 1st roll, 1-2 on 2nd roll.
2) 1-2 on 1st roll, 3-8 on 2nd roll.
3) 3-8 on 1st roll, 1-2 on 2nd roll.
4) 3-8 on 1st roll, 3-8 on 2nd roll.

So, we want the prob. of events 1+2+3. But, since only the event 4 doesn’t satisfy our request, we can calculate its prob., which is P(4)=6/8 * 6/8=0.75*0.75=0.5625 or 56.25%.

Since, of course, the sum of the probs. of ALL single possible events is always equal to 1 (certainty, an event with P=1 means it’ll be sure, an event with P=0 means that it’ll be impossible), we have that P(1) + P(2) + P(3) + P(4) = 1. So P(1-3)=1-P(4)=1-0.5625=0.4375, or 43.75%.

And you can do the same procedure to get the prob. on 3, 4,…, N rolls, because the Nth event (rolling 3-8 on all the N rolls) is equal to P(N)=0.75^N, thus P(to roll 1-2 at least once on N rolls)=1-P(N)=1-0.75^N.

If you put N=4, you get 1-0.75^4=1-0.31640625=0-68359375, about 68.36%.

:)

(edited by Galandil.9641)

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Posted by: Ravnodaus.5130

Ravnodaus.5130

Also, in 4 hits (does really poison application counts here?),if im unlucky and only get the proc on last hit (backstab),and if the chain does, for example, 5k dmg for CnD and steal, then 100 for poison and 10k for backstab, ull still get almost full burst, 10100+6666, total 16766, ure almost dead anyway…

You’re quite right, protection doesn’t stop the backstab opener from being lethal, on its own. It just cushions the blow.

Even if the combo were to be a total 20k like you suggest, and you proc the protection on the 1st hit, you’re still going to take 13.3k, and followed by a few heartseekers, or even another backstab… going to end bad.

Why grind dungeons? Only relevant content…
Why? Gives needed gear…
Why do you need this gear? To do dungeons… duh.

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Posted by: Malicious.6742

Malicious.6742

How to counter a BS thief:

Step 1: Include any burst counter in your build.
Step 2: Target a thief when you see him coming and please, yes please, check his buffs. If you see Assassin’s Signet and/or Basilisk Venom, be sure it’s a BS thief. From now on every action is predictable (CnD precast, Steal, BS).
Step 3: Having realized it’s a BS thief lay back, use your burst counter and watch that thief run away.
Step 4: Smile.

Feel free to use any runes that fit your build. (not saying runes of earth are necessarily bad but there might be better runes)

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Posted by: Eduardo.4675

Eduardo.4675

@galandil: thanks a bunch mate!!
@ravnodaus: love ur footer note! Next time im defeated by a mesmer, im gonna say: U freaking piece of… utility!

Adapt or die. I never die.