Anet thf and traps detection and disable

Anet thf and traps detection and disable

in Thief

Posted by: Gamble.4580

Gamble.4580

Rev and eng can detect stealth and brake it with 0 effort but a click of a button. Thf is a stealthy ninja type class and should have trap detection and disarm.

[UNTY] Unity guild -AG server
Asura -Thief

Anet thf and traps detection and disable

in Thief

Posted by: Kageseigi.2150

Kageseigi.2150

I know there have been several suggestions about such an ability. That’s especially considering that the Thief is the “rogue” of GW2. Some of the possibilities that I have thought of include…

1. A trait that allows a Thief to see where enemy traps are.

2. Blast finishers (Cluster Bomb) will disable (or activate) traps.

3. A trait that grants immunity to traps that are set while the Thief is in close proximity. Basically, no more dying from a trap dropped at your feet.

4. A trait that grants immunity to duration traps’ effects/damage if a Thief successfully evades the initial activation.

5. A trait that gives the Thief extra time inside of a trap’s range before it activates. Perhaps allowing a Thief to “interact” with the trap to disable it.

6. A trait that causes a Thief to take only half damage from traps.

Suggestions to overhaul the Thief…

* * * Thief Trait Shakeup * * *