Thief
- Skills that must be performed from stealth are now labeled as “Stealth Attack.”
- Vigorous Recovery: Improved accuracy of description.
- Cloak and Dagger skill: Now functions with the Hidden Killer trait.
- Needle Trap skill: Removed the duration skill fact as being misleading.
- Shadow Shot skill: The projectile portion is now unblockable.
- Choking Gas skill: Added an Unblockable skill fact to reflect functionality.
- Flanking Strike skill:
* Now evades and delivers one strike instead of delivering two attacks.
* Removed boon removal.
* Reduced initiative cost from 4 to 3.
* Now toggles for 5 seconds to a second skill, Larcenous Strike, if the attack hits an enemy.
* Improved reliability of flanking strike.
- Larcenous Strike: Deliver a quick strike that steals up to two boons from an enemy. Costs 1 initiative.
- Larcenous Strike, Stab skills: Reduced aftercast by 0.5 seconds.
- Mug trait: Can no longer critically hit. Now heals the thief from a range of 1980 health to 2700 health.
- Leeching Venoms trait: Increased the damage scale from power by 33%. Increased range from 325-400 to 325-425.
- Signet of Agility skill: Increased passive stat bonus by 100%.
- Assassin’s Signet skill: Increased passive stat bonus by 100%.
- Revealed effect: Reverted duration to 3 seconds in PvE.
- Trick Shot skill: First arrow is no longer heat-seeking.
- Smoke Screen skill: No longer destroys unblockable missiles.
- Haste skill:
* Increased duration by 1 second.
* Players now regenerate endurance at 50% effectiveness (increased from 0%) when under the effects of this skill.
Too busy to comment for myself on the changes, but I’ll get around to it. What do you think?
Gnome Child [Gc]
Resident Thief