ArenaNet's lack of Bug fixing

ArenaNet's lack of Bug fixing

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Posted by: Crawford.4135

Crawford.4135

It’s quite funny when me, a S/P Thief, can have two Pistols (P/P) equipped and chase someone down and Infiltrator’s Strike to them while having P/P out. That’s one heck of a bug, and happens quite often in the game.

Tonight I picked up a Warriors Battle Standard and was able to Infiltrator’s Strike to an enemy player in WvW. I still had the Battle Standard in my hands and was smacking the enemy with the Battle Standard. Now that’s some lazy coding if you ask me. Even more I still had the “Shadow Return” buff on my bar. I dropped the flag and returned to my original location. I couldn’t help but laugh at the lack of care this company has in dealing with bugs in its game. (and I have no idea why it bugs out like this, it just happens randomly throughout each night — yes I reported it a VERY long time ago, but we all know how ArenaNet is with fixing game issues within their own product)

It’s bad enough they refuse to actually fix the bug with Infiltrator’s Strike bugging out and not allowing the Thief to Shadow Return, but seriously.

11 Months and ArenaNet just fixed the Water NameTag bug in the game. It took them almost a year to fix that known bug where you could see players names through walls and hills when coming up out of water. Ok — glad they fixed that.

Infiltrator’s Strike bug is looking like a 48 month away fix at this point. Actually I’m not going to give them that. Infiltrator’s Strike will never be fixed.

At least we’re able to Infiltrator’s Strike at times with P/P out, or a Warrior’s Battle Standard in our hands. Oh yes, but they had time to nerf this skill twice while ignoring the bugs it has?

  • rollseyes@AnetCoders *
  • yes, another infraction incoming because they hate my guts and would rather see me face down in a ditch outside Las Vegas near an onion field. No, I’m not kidding, ArenaNet would rather seem me face down, that’s not a joke *

(edited by Crawford.4135)

ArenaNet's lack of Bug fixing

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Posted by: Zacchary.6183

Zacchary.6183

Living Story > Ironing out the game.

ArenaNet's lack of Bug fixing

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Posted by: Crawford.4135

Crawford.4135

Living Story > Ironing out the game.

yeah, re-hashed code with new colors and pixels with a little text change = Living Story. I guess you could call it Living Story when it’s the same code just re-hashed out every two weeks.

It’s like ArenaNet employees woke up one morning and said “You know what, I hate the people who play our game. Let’s make them hate us in the process.” Bam, Living Story and lack of bug fixing was born.

ArenaNet's lack of Bug fixing

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Posted by: Crawford.4135

Crawford.4135

Actually it’s a bit funny they’re not building a 4-man team to fix the game bugs before working on Living Story.

Completely shows where this company’s priorities are.

ArenaNet's lack of Bug fixing

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Posted by: Zacchary.6183

Zacchary.6183

What they don’t realize is that people are leaving for other games because of an unpolished game and lack of endgame content (and yes there is an endgame. Its called max level.)

ArenaNet's lack of Bug fixing

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Posted by: danbuter.2314

danbuter.2314

GW2 will be fine until another big MMO finally gets launched. Then anet is going to panic.

ArenaNet's lack of Bug fixing

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Posted by: Jesiah.2457

Jesiah.2457

Since we’re on the topic of bugs related to thieves … please tell me someone else has noticed bugs with stealth and being revealed for absolutely no reason.

You don’t attack, you don’t cast anything, you’re simply unstealthed for some unknown reason and even given the revealed buff.

In a build I’ve used with the trait that makes steal stealth you (not running mug, either) I’ve stole onto a player, having done nothing prior to (no arrow in flight, no thrown anything, nothing!) and upon stealing from them and getting a skill from them, I am simply not stealthed and only have the revealed debuff.

This happens often enough that it feels like it is breaking that trait’s already debatable value. Furthermore, I’ve had situations where I’ve used Shadow Refuge + Shadow rejuvination off point during a team fight to heal up. Even with ample time to still be in stealth, I’ve had random aoe splash or something (I have no freaking idea what causes it) pull me out of stealth and give me a revealed debuff, even though I made no actions. And this too happens often enough that it makes me question the viability of even trying to run something other than 100% glass cannon builds, because they don’t rely nearly as much on stealth to perform well. -_-

Back to topic, I too have noticed the Infiltrator Strike bugs. Both in not being able to shadow return (which I can’t say I experience / experienced a lot, but I HAVE seen it) but also where weapon swaps / item pickups / any type of skill slot swap still allows you to use infiltrator strike, but without the shadow return.

Game breaking issues IMO, and here they’re preparing for their first “big” tournament at PAX. Sigh … all that PvE focus and lack of love for PvP makes me fear that PAX may be the first and last big tournament this game ever gets. -.-

(edited by Jesiah.2457)

ArenaNet's lack of Bug fixing

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Posted by: Rahar.9872

Rahar.9872

Since we’re on the topic of bugs related to thieves … please tell me someone else has noticed bugs with stealth and being revealed for absolutely no reason.

You don’t attack, you don’t cast anything, you’re simply unstealthed for some unknown reason and even given the revealed buff.

In a build I’ve used with the trait that makes steal stealth you (not running mug, either) I’ve stole onto a player, having done nothing prior to (no arrow in flight, no thrown anything, nothing!) and upon stealing from them and getting a skill from them, I am simply not stealthed and only have the revealed debuff.

This happens often enough that it feels like it is breaking that trait’s already debatable value. Furthermore, I’ve had situations where I’ve used Shadow Refuge + Shadow rejuvination off point during a team fight to heal up. Even with ample time to still be in stealth, I’ve had random aoe splash or something (I have no freaking idea what causes it) pull me out of stealth and give me a revealed debuff, even though I made no actions. And this too happens often enough that it makes me question the viability of even trying to run something other than 100% glass cannon builds, because they don’t rely nearly as much on stealth to perform well. -_-

Back to topic, I too have noticed the Infiltrator Strike bugs. Both in not being able to shadow return (which I can’t say I experience / experienced a lot, but I HAVE seen it) but also where weapon swaps / item pickups / any type of skill slot swap still allows you to use infiltrator strike, but without the shadow return.

Game breaking issues IMO, and here they’re preparing for their first “big” tournament at PAX. Sigh … all that PvE focus and lack of love for PvP makes me fear that PAX may be the first and last big tournament this game ever gets. -.-

I had the same problem on my Mesmer. I looked at my traits and contemplated for the longest time of what this could be. And I have only one question for you. Do you use runes of Air? When you get hit by any source, and strike it with lightning, you get revealed due to doing damage. Be very careful using this rune set. If not, well, I have no idea what the problem is.

As for the OP, and other posters in this thread. Yes, this is frustrating that it isn’t getting fixed. Yes, maybe it’s been a while, and finally, yes, their priorities are likely elsewhere. But the fact remains that they’ve been steadily reducing the number of bugs bit by bit since launch. Maybe your bug wasn’t fixed, but that doesn’t mean any bugs aren’t getting fixed. Out of sight, out of mind, I suppose.

Also, I’m inclined to believe no one in this thread has ever touched a programming language. Bugs arise from other bugs, and some are very hard to fix. It takes time, effort, and lots of trial and error to fix these things. Give them time.

ArenaNet's lack of Bug fixing

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Posted by: Crawford.4135

Crawford.4135

Since we’re on the topic of bugs related to thieves … please tell me someone else has noticed bugs with stealth and being revealed for absolutely no reason.

You don’t attack, you don’t cast anything, you’re simply unstealthed for some unknown reason and even given the revealed buff.

In a build I’ve used with the trait that makes steal stealth you (not running mug, either) I’ve stole onto a player, having done nothing prior to (no arrow in flight, no thrown anything, nothing!) and upon stealing from them and getting a skill from them, I am simply not stealthed and only have the revealed debuff.

This happens often enough that it feels like it is breaking that trait’s already debatable value. Furthermore, I’ve had situations where I’ve used Shadow Refuge + Shadow rejuvination off point during a team fight to heal up. Even with ample time to still be in stealth, I’ve had random aoe splash or something (I have no freaking idea what causes it) pull me out of stealth and give me a revealed debuff, even though I made no actions. And this too happens often enough that it makes me question the viability of even trying to run something other than 100% glass cannon builds, because they don’t rely nearly as much on stealth to perform well. -_-

Back to topic, I too have noticed the Infiltrator Strike bugs. Both in not being able to shadow return (which I can’t say I experience / experienced a lot, but I HAVE seen it) but also where weapon swaps / item pickups / any type of skill slot swap still allows you to use infiltrator strike, but without the shadow return.

Game breaking issues IMO, and here they’re preparing for their first “big” tournament at PAX. Sigh … all that PvE focus and lack of love for PvP makes me fear that PAX may be the first and last big tournament this game ever gets. -.-

Valid points, and your last paragraph sums up a lot. I don’t understand this company’s desire to go out public like this when the game has so many issues.