(edited by Crawford.4135)
ArenaNet's lack of Bug fixing
Living Story > Ironing out the game.
Living Story > Ironing out the game.
yeah, re-hashed code with new colors and pixels with a little text change = Living Story. I guess you could call it Living Story when it’s the same code just re-hashed out every two weeks.
It’s like ArenaNet employees woke up one morning and said “You know what, I hate the people who play our game. Let’s make them hate us in the process.” Bam, Living Story and lack of bug fixing was born.
Actually it’s a bit funny they’re not building a 4-man team to fix the game bugs before working on Living Story.
Completely shows where this company’s priorities are.
What they don’t realize is that people are leaving for other games because of an unpolished game and lack of endgame content (and yes there is an endgame. Its called max level.)
GW2 will be fine until another big MMO finally gets launched. Then anet is going to panic.
Since we’re on the topic of bugs related to thieves … please tell me someone else has noticed bugs with stealth and being revealed for absolutely no reason.
You don’t attack, you don’t cast anything, you’re simply unstealthed for some unknown reason and even given the revealed buff.
In a build I’ve used with the trait that makes steal stealth you (not running mug, either) I’ve stole onto a player, having done nothing prior to (no arrow in flight, no thrown anything, nothing!) and upon stealing from them and getting a skill from them, I am simply not stealthed and only have the revealed debuff.
This happens often enough that it feels like it is breaking that trait’s already debatable value. Furthermore, I’ve had situations where I’ve used Shadow Refuge + Shadow rejuvination off point during a team fight to heal up. Even with ample time to still be in stealth, I’ve had random aoe splash or something (I have no freaking idea what causes it) pull me out of stealth and give me a revealed debuff, even though I made no actions. And this too happens often enough that it makes me question the viability of even trying to run something other than 100% glass cannon builds, because they don’t rely nearly as much on stealth to perform well. -_-
Back to topic, I too have noticed the Infiltrator Strike bugs. Both in not being able to shadow return (which I can’t say I experience / experienced a lot, but I HAVE seen it) but also where weapon swaps / item pickups / any type of skill slot swap still allows you to use infiltrator strike, but without the shadow return.
Game breaking issues IMO, and here they’re preparing for their first “big” tournament at PAX. Sigh … all that PvE focus and lack of love for PvP makes me fear that PAX may be the first and last big tournament this game ever gets. -.-
(edited by Jesiah.2457)
Since we’re on the topic of bugs related to thieves … please tell me someone else has noticed bugs with stealth and being revealed for absolutely no reason.
You don’t attack, you don’t cast anything, you’re simply unstealthed for some unknown reason and even given the revealed buff.
In a build I’ve used with the trait that makes steal stealth you (not running mug, either) I’ve stole onto a player, having done nothing prior to (no arrow in flight, no thrown anything, nothing!) and upon stealing from them and getting a skill from them, I am simply not stealthed and only have the revealed debuff.
This happens often enough that it feels like it is breaking that trait’s already debatable value. Furthermore, I’ve had situations where I’ve used Shadow Refuge + Shadow rejuvination off point during a team fight to heal up. Even with ample time to still be in stealth, I’ve had random aoe splash or something (I have no freaking idea what causes it) pull me out of stealth and give me a revealed debuff, even though I made no actions. And this too happens often enough that it makes me question the viability of even trying to run something other than 100% glass cannon builds, because they don’t rely nearly as much on stealth to perform well. -_-
Back to topic, I too have noticed the Infiltrator Strike bugs. Both in not being able to shadow return (which I can’t say I experience / experienced a lot, but I HAVE seen it) but also where weapon swaps / item pickups / any type of skill slot swap still allows you to use infiltrator strike, but without the shadow return.
Game breaking issues IMO, and here they’re preparing for their first “big” tournament at PAX. Sigh … all that PvE focus and lack of love for PvP makes me fear that PAX may be the first and last big tournament this game ever gets. -.-
I had the same problem on my Mesmer. I looked at my traits and contemplated for the longest time of what this could be. And I have only one question for you. Do you use runes of Air? When you get hit by any source, and strike it with lightning, you get revealed due to doing damage. Be very careful using this rune set. If not, well, I have no idea what the problem is.
As for the OP, and other posters in this thread. Yes, this is frustrating that it isn’t getting fixed. Yes, maybe it’s been a while, and finally, yes, their priorities are likely elsewhere. But the fact remains that they’ve been steadily reducing the number of bugs bit by bit since launch. Maybe your bug wasn’t fixed, but that doesn’t mean any bugs aren’t getting fixed. Out of sight, out of mind, I suppose.
Also, I’m inclined to believe no one in this thread has ever touched a programming language. Bugs arise from other bugs, and some are very hard to fix. It takes time, effort, and lots of trial and error to fix these things. Give them time.
Since we’re on the topic of bugs related to thieves … please tell me someone else has noticed bugs with stealth and being revealed for absolutely no reason.
You don’t attack, you don’t cast anything, you’re simply unstealthed for some unknown reason and even given the revealed buff.
In a build I’ve used with the trait that makes steal stealth you (not running mug, either) I’ve stole onto a player, having done nothing prior to (no arrow in flight, no thrown anything, nothing!) and upon stealing from them and getting a skill from them, I am simply not stealthed and only have the revealed debuff.
This happens often enough that it feels like it is breaking that trait’s already debatable value. Furthermore, I’ve had situations where I’ve used Shadow Refuge + Shadow rejuvination off point during a team fight to heal up. Even with ample time to still be in stealth, I’ve had random aoe splash or something (I have no freaking idea what causes it) pull me out of stealth and give me a revealed debuff, even though I made no actions. And this too happens often enough that it makes me question the viability of even trying to run something other than 100% glass cannon builds, because they don’t rely nearly as much on stealth to perform well. -_-
Back to topic, I too have noticed the Infiltrator Strike bugs. Both in not being able to shadow return (which I can’t say I experience / experienced a lot, but I HAVE seen it) but also where weapon swaps / item pickups / any type of skill slot swap still allows you to use infiltrator strike, but without the shadow return.
Game breaking issues IMO, and here they’re preparing for their first “big” tournament at PAX. Sigh … all that PvE focus and lack of love for PvP makes me fear that PAX may be the first and last big tournament this game ever gets. -.-
Valid points, and your last paragraph sums up a lot. I don’t understand this company’s desire to go out public like this when the game has so many issues.