Armor penetration? For new thief thingie?
It’d be ‘on crit, % chance to…’ I guess? Sounds good!
If they keep it Thief only… Sure, otherwise we’ll be in a much worse spot then we are already.
I like this, it was in gw1 based on critical chance. As you said it would allow us to hit bunkers and hardly add anything to glass. Maybe have it do +% armor penetration up to xx%
‘Ignore X% of armor’ and ‘do (10000/(100-X)-100)% more damage’ do exactly the same thing in this game.
i would love that. Thief would be good in gank again and i would even play this game again
Or a Passives Penetration…
I’d love to punish those players that survive solely due to the ridiculous abundance of Passive Procs…
I want to see gw1’s deep wound make a come back with thieves,
“Here let me steal 10-15% of your health”
I want to see gw1’s deep wound make a come back with thieves,
“Here let me steal 10-15% of your health”
decent life-steal would be an interesting route to go down. give thieves a form of sustain that isn’t tanking but isn’t just avoiding damage either.