Earlier I saw a post about a new trait line called mobility arts and I thought it was a fantastic idea. I wanted to expand on it. This post will
Address the DD and acrobatics overlap
Focus on shadowstepping and blocking for the new line by utilizing focus on the gw1 assassin as well
First, the main thing is that DD was created from a nerfed acrobatics, which was nerfed to create DD. To bring build diversity, acrobatics needs to be removed entirely, with slight buffs given to DD, making DD the dodge line.
Changes:
Currently, the entire acrobatics line is very very bad. The only traits I find useful are Feline Grace, fleet shadow and vigorous recovery. The rest are shocking, with the grandmasters absolutely terrible and Don’t stop redundant due to the new “dash dodge”
We will add in fleet shadow to the “hidden thief” trait so
Stealing grants stealth. Move 50% faster while in stealth
Add feline grace to “driven fortitude”, so now you gain health and vigor when you successfully evade an attack.
Not sure where to add vigorous recovery to.
The next changes, remove the acrobatics line and replace it with a line titled “assassin arts”
This line will focus on shadow steps and blocking, which will allow thieves a bit more chance of survival without relying on stealth and dodging. The reason this line is going to be so different is that when you dodge you are not dealing damage. When you are in stealth you are not dealing damage. This line is going to promote active play to get the benefits. A few traits will require you to be attacking. This makes it an offensive and defensive line at the same time, with the core focus being defensive properties.
Minor adept
“Critical strikes”
25% chance to block attacks while attacking
Major adepts
Assassin’s Remedy – Remove a condition when you shadowstep (ICD 5s)
Determination – Gain protection and aegis after you shadowstep(ICD 25 seconds)
Hidden blades – whenever your attacks trigger an enemies health drops below the health threshold, shadow step to that enemy and deliver a quick strike that stuns your enemy. You evade attacks for 1 second. Conditions do not affect this. (ICD 75 seconds).
Minor master
“Death’s Charge”
Gain health whenever you shadowstep
Major masters
Shroud of Distress – whenever your health drops below the health threshold, gain protection, stability, aegis and regeneration. Health threshold 50%. (ICD 60 seconds)
Aura of displacement – Whenever you shadow step to a foe or block a foe, you steal life.
Augury of Death – whenever you shadow step to a foe, mark them with a shadow mark. Foes with a shadow mark move 5% slower per mark, maximum 3 marks. Marks expire after 5 seconds.
Minor grandmaster
Way of the fox – your bass movement speed is increased by 25%
Major Grandmasters
Flashing blades – whenever you block an attack, your attacker takes damage. Periodically block attacks (this is similar to one of the old traits anet made with “periodically evade attacks”)
Shattering Assault – shadowsteping to a foe stuns them (ICD required).
Deadly paradox – You attack 33% faster and your weaponskills activate 33% faster. Your thief utilities recharge 33% slower
(edited by BFMV.3198)