Assassin's Reward - A Joke Trait?
No combination can make AR practical – it has always been completely worthless.
Resident Thief
That’s not the only joke trait.
Potent Poisons, while arguably more effective than assassin’s reward … compared to executioner or improvisation, there’s really no reason to pick it up.
Dagger Training, same thing. Mug and or Trapper’s Respite is infinitely better and doesn’t force you to have a dagger mainhand to utilize with literally worthless effectiveness.
Guarded Initiation – Why choose this, why? Only time you’re really going to strike someone above 90% is when you’re out of combat / already full, this is completely worthless, like, it’s just stupid.
Again Jesiah, I make good results with Dagger Training :P Though I am using D/P
Assassin’s Reward gives 3 (count them!) THREE health (according to the trait listing itself)
Are you looking at the tooltip in a downscaled zone, such as Queensdale, at level 80?
That’s not the only joke trait.
Potent Poisons, while arguably more effective than assassin’s reward … compared to executioner or improvisation, there’s really no reason to pick it up.
Well, it did get the nerfbat before it was released. It was 50% damage on devstream, which sounds crazy so I’m not surprised. But 10% may be too low.