Assassin's Reward - A Joke Trait?

Assassin's Reward - A Joke Trait?

in Thief

Posted by: Nutjob.9021

Nutjob.9021

Assassin’s Reward gives 3 (count them!) THREE health (according to the trait listing itself) per initiative spent. . IN the wiki, it’s 69 which is a little confusing. In any case the amount of healing is absolutely trivial for any level of trait, much a Major Grandmaster trait. Am I wrong? Maybe I’m just not combining it with the right skills/traits to make it practical.

Assassin's Reward - A Joke Trait?

in Thief

Posted by: Auesis.7301

Auesis.7301

No combination can make AR practical – it has always been completely worthless.

Gnome Child [Gc]
Resident Thief

Assassin's Reward - A Joke Trait?

in Thief

Posted by: Jesiah.2457

Jesiah.2457

That’s not the only joke trait.

Potent Poisons, while arguably more effective than assassin’s reward … compared to executioner or improvisation, there’s really no reason to pick it up.

Dagger Training, same thing. Mug and or Trapper’s Respite is infinitely better and doesn’t force you to have a dagger mainhand to utilize with literally worthless effectiveness.

Guarded Initiation – Why choose this, why? Only time you’re really going to strike someone above 90% is when you’re out of combat / already full, this is completely worthless, like, it’s just stupid.

Assassin's Reward - A Joke Trait?

in Thief

Posted by: Rai.9625

Rai.9625

Again Jesiah, I make good results with Dagger Training :P Though I am using D/P

Assassin's Reward - A Joke Trait?

in Thief

Posted by: penelopehannibal.8947

penelopehannibal.8947

Assassin’s Reward gives 3 (count them!) THREE health (according to the trait listing itself)

Are you looking at the tooltip in a downscaled zone, such as Queensdale, at level 80?

Blood & Merlot [Wine]

Assassin's Reward - A Joke Trait?

in Thief

Posted by: Doggie.3184

Doggie.3184

That’s not the only joke trait.

Potent Poisons, while arguably more effective than assassin’s reward … compared to executioner or improvisation, there’s really no reason to pick it up.

Well, it did get the nerfbat before it was released. It was 50% damage on devstream, which sounds crazy so I’m not surprised. But 10% may be too low.

| Fort Aspenwood (NA): Sylvari Daredevil Thief Main: All Classes 80. |
Please Remove/Fix Thief Trait: “Last Refuge.”
“Hard to Catch” is a Horrible and Useless Trait. Fixed 6/23/15. Praise Dwayna.