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Posted by: Nitron.6405

Nitron.6405

1) Played thief since 3 day head start.
2) Always loved how flued it is.
3) 1 sec stealth attack delay makes it feel clunky.
4) Thief should not feel clunky to play.
5) Missing a backstab is essentially like getting dazed for a second now.
6) Using other skills to break stealth costs initiative and is a waste due to revealed.
7) Also can’t auto attack due to being stealthed.
8.) Therefore if out of initiative can’t do ANY damage and essentially become useless for a second.
9) A second is a long time in PvP.
10) On an unrelated note, warriors can be invulnerable via endure pain for far too long while still being able to cap a point, which means for 8 or so seconds time is being completely wasted on them.
11) Number 9.
12) At least fix backstab delay in PVE… But also in PvP.

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Posted by: Khisanth.2948

Khisanth.2948

learn to play skillfully rather than frantically smashing your keys?

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Posted by: DoomKnightMax.6592

DoomKnightMax.6592

learn to play skillfully rather than frantically smashing your keys?

Yes, because a 1 second delay on a skill which is only avalible in stealth implies skillful game play in a meta where blocks, invulnerability, aegis, blind, passives and Dodge spam is at its peak. Do you feel stupid now?

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Posted by: Khisanth.2948

Khisanth.2948

learn to play skillfully rather than frantically smashing your keys?

Yes, because a 1 second delay on a skill which is only avalible in stealth implies skillful game play in a meta where blocks, invulnerability, aegis, blind, passives and Dodge spam is at its peak. Do you feel stupid now?

Anyone can push buttons. A skillful person pushes the right buttons at the right time while other people just try to smash all their keys as fast as possible.

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Posted by: Justine.6351

Justine.6351

learn to play skillfully rather than frantically smashing your keys?

Yes, because a 1 second delay on a skill which is only avalible in stealth implies skillful game play in a meta where blocks, invulnerability, aegis, blind, passives and Dodge spam is at its peak. Do you feel stupid now?

So basically dagger thieves cannot kill each other because they cannot land back stabs on eachother.

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Posted by: BlaqueFyre.5678

BlaqueFyre.5678

learn to play skillfully rather than frantically smashing your keys?

Yes, because a 1 second delay on a skill which is only avalible in stealth implies skillful game play in a meta where blocks, invulnerability, aegis, blind, passives and Dodge spam is at its peak. Do you feel stupid now?

Anyone can push buttons. A skillful person pushes the right buttons at the right time while other people just try to smash all their keys as fast as possible.

Because people getting passive procs of Aegis and protection and with Aoe blinds flying around is so skillful.

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Posted by: DoomKnightMax.6592

DoomKnightMax.6592

learn to play skillfully rather than frantically smashing your keys?

Yes, because a 1 second delay on a skill which is only avalible in stealth implies skillful game play in a meta where blocks, invulnerability, aegis, blind, passives and Dodge spam is at its peak. Do you feel stupid now?

Anyone can push buttons. A skillful person pushes the right buttons at the right time while other people just try to smash all their keys as fast as possible.

Because people getting passive procs of Aegis and protection and with Aoe blinds flying around is so skillful.

If anything pumping out boons, blocks passives is an example of skills and builds over compensating for garbage players and even worse gameplay. Just beacuse it’s a bigger pain in the auschwitz doesn’t mean it “requires more skill”. It’s reached a point where it’s just not proper balance.

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Posted by: BlaqueFyre.5678

BlaqueFyre.5678

learn to play skillfully rather than frantically smashing your keys?

Yes, because a 1 second delay on a skill which is only avalible in stealth implies skillful game play in a meta where blocks, invulnerability, aegis, blind, passives and Dodge spam is at its peak. Do you feel stupid now?

Anyone can push buttons. A skillful person pushes the right buttons at the right time while other people just try to smash all their keys as fast as possible.

Because people getting passive procs of Aegis and protection and with Aoe blinds flying around is so skillful.

If anything pumping out boons, blocks passives is an example of skills and builds over compensating for garbage players and even worse gameplay. Just beacuse it’s a bigger pain in the auschwitz doesn’t mean it “requires more skill”. It’s reached a point where it’s just not proper balance.

You didn’t catch my sarcasm I see. Passives are the epitome of non-skill.

right now thieves have to waste a lot of resources for a small amount of stealth that requires you reposition behind a player, make sure none of their passive defensive boons are on, make sure there is no Aoe blind, all within 3 seconds hopefully catch them without a dodge since most people dodge after a second of thief stealthing, and if our one attack does not connect we have a 1 sec cd on a class that is not supposed to have CDs on weapon skills, that has a huge after cast.

Peoples argument to thieves is hit Gud yet our class has the least Passives on top of least impactful Passives in game, and we have to play around everyone else’s crutches that stop kitten players from dying because they are bad.

Really they should remove almost all Passive defenses in game it would actually allow for skill to shine through.

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Posted by: Khisanth.2948

Khisanth.2948

learn to play skillfully rather than frantically smashing your keys?

Yes, because a 1 second delay on a skill which is only avalible in stealth implies skillful game play in a meta where blocks, invulnerability, aegis, blind, passives and Dodge spam is at its peak. Do you feel stupid now?

Anyone can push buttons. A skillful person pushes the right buttons at the right time while other people just try to smash all their keys as fast as possible.

Because people getting passive procs of Aegis and protection and with Aoe blinds flying around is so skillful.

They could get rid of those too.

On the other hand the only random proc I see on http://wiki.guildwars2.com/wiki/Aegis is from Prismatic Understanding. The rest are either from using skills that provide aegis or known after first encounter(depending on skill of the attacker).

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Posted by: BlaqueFyre.5678

BlaqueFyre.5678

learn to play skillfully rather than frantically smashing your keys?

Yes, because a 1 second delay on a skill which is only avalible in stealth implies skillful game play in a meta where blocks, invulnerability, aegis, blind, passives and Dodge spam is at its peak. Do you feel stupid now?

Anyone can push buttons. A skillful person pushes the right buttons at the right time while other people just try to smash all their keys as fast as possible.

Because people getting passive procs of Aegis and protection and with Aoe blinds flying around is so skillful.

They could get rid of those too.

On the other hand the only random proc I see on http://wiki.guildwars2.com/wiki/Aegis is from Prismatic Understanding. The rest are either from using skills that provide aegis or known after first encounter(depending on skill of the attacker).

Shield of courage Auto Proc every 30-40 seconds on Guardian, and a then there is Hunter’s Determination of they get cc’d at all which procs Aegis and fragments that provide aegis. And let’s not forget there is also invuln other players get if a Mesmer uses distortion near them, passive defensive a fly around in team fights and in WvW with boonshare running wild.

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Posted by: Justine.6351

Justine.6351

learn to play skillfully rather than frantically smashing your keys?

Yes, because a 1 second delay on a skill which is only avalible in stealth implies skillful game play in a meta where blocks, invulnerability, aegis, blind, passives and Dodge spam is at its peak. Do you feel stupid now?

Anyone can push buttons. A skillful person pushes the right buttons at the right time while other people just try to smash all their keys as fast as possible.

Because people getting passive procs of Aegis and protection and with Aoe blinds flying around is so skillful.

They could get rid of those too.

On the other hand the only random proc I see on http://wiki.guildwars2.com/wiki/Aegis is from Prismatic Understanding. The rest are either from using skills that provide aegis or known after first encounter(depending on skill of the attacker).

Id be happy if they removed/replaced garbage like auto frost aura and auto damage immunity type traits.

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Posted by: PistolWhip.2697

PistolWhip.2697

At first, I didnt think much of the 1 second cool down on stealth skills. I almost always land my backstabs stilll, and the thing is even if you don’t you can reset your stealth on D/P.

Then on further thought, Thief isn’t just D/P. This change is a huge detriment to D/D in particular which is already in need of some work. In fact, the only setup this was probably meant to punish, D/P, is probably the only one that isn’t impacted that much by this.

Perhaps giving D/D a longer stealth on C/D is in order or something.

Also, Endure pain is not invulnerability. They are still susceptible to Condi’s, life steal and CC. That is hugely different. Just because you run Power and you do no damage to them, doesn’t mean Endure Pain is the same as Invulnerable. In fact Thief has more invulnerability frames due to the dodge spam.

That said, Warrior doesn’t need true invul with monstrosities like Adrenal Health flying around.

MORE BEARDS OR RIOT

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Posted by: Kageseigi.2150

Kageseigi.2150

Anyone can push buttons. A skillful person pushes the right buttons at the right time while other people just try to smash all their keys as fast as possible.

Well, I suppose that’s an idea…

A Thief may stay in Stealth until it attempts to attack.
When a Thief attacks in Stealth, then the Thief loses Stealth.
If the attack is successfull, the Thief has Revealed applied.

That way, the Thief may actually wait until the right time before pushing the right buttons. Quite an interesting concept! :-)

Suggestions to overhaul the Thief…

* * * Thief Trait Shakeup * * *

(edited by Kageseigi.2150)

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Posted by: Taobella.6597

Taobella.6597

took me about 2 days to get new mech change do not even notice it anymore.

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Posted by: emkelly.2371

emkelly.2371

Honestly, I’m with the OP. Anet has been frantically removing any semblance of skilled play from every character class for a long time, and yet they decide thieves need a nerf like this? The thief and warrior are pretty much left in the dust as classes that still require skill to play. There was no reason to put in an 1 sec internal cooldown on stealth attacks. sure the change does not really hurt that much once you get used to it, but it’s still just a slap in the face to the thief. it’s just another reason why Thief is not part of a meta comp. Mesmer does not just do the mobility roll better, but allows the entire party to do the mobility roll better, while also having massive AOE damage, and more sustain.

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Posted by: PistolWhip.2697

PistolWhip.2697

Honestly, I’m with the OP. Anet has been frantically removing any semblance of skilled play from every character class for a long time, and yet they decide thieves need a nerf like this? The thief and warrior are pretty much left in the dust as classes that still require skill to play. There was no reason to put in an 1 sec internal cooldown on stealth attacks. sure the change does not really hurt that much once you get used to it, but it’s still just a slap in the face to the thief. it’s just another reason why Thief is not part of a meta comp. Mesmer does not just do the mobility roll better, but allows the entire party to do the mobility roll better, while also having massive AOE damage, and more sustain.

Erm, what? Warrior is one of the most powerful professions atm with it’s setup?

It’s used in almost every meta team in pro leagues if not every team. Thief still had presence there, albeit not as much as before.

But honestly, Mace shield condi warrior =/= skill. Sorry pal, not buying it. No ones being left behind in the dust, please keep the hyperbole to yourself.

MORE BEARDS OR RIOT

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Posted by: emkelly.2371

emkelly.2371

Sure warrior beats out several classes on strait up power 1v1, but it’s week in team fights compared to Necromancers, Scrappers, Mesmer’s, elementalists and Revenants.

This is the same deal with thief, and comes from a lack of team support, and AOE Damage. Luckily for warriors, we have it better than thieves because we have more sustain and can stand up in a group fight. thieves are relegated to Decaping, and Single target DPS.

Sure they are mobile, quick, and great at ganking 1v1. but everything a thief can do right now, a Mesmer can make the entire party do, and a mesmer can actually hold a point if need be.

Yes, thieves are amazing 1v1, but it’s the team that makes the game. Personally i would rather have a warrior in my party than a thief. Warriors don’t get hard countetred by DH, engineer, or a properly played Mesmer.

So yeah. Thieves and warriors are in the same boat. Thieves are just worse off.

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Posted by: Jana.6831

Jana.6831

Me to warrior buddy in wvw: “Can you please stop leaping into this group of five? (2 warriors, one guard, one mesmer, one necro) I can’t help you much there”
He: “But it’s so much fun and they’re (server xy)”

And he actually managed to be a pain in the kitten for them and downed quite a lot of them quite a few times while I tried to play ninja nurse for the most part but I couldn’t deal with the massive AoE damage.
Warrior (in wvw) might be the most OP class this game has ever had. Scrapper before was bad, tempest was bad, mesmer/chrono was bad and druid still is bad but warrior beats them all.
It might be that there’s more than one bug to this class which lets them perform better than they’re actually designed to – granted.

So yeah, we’re all in the same boat but thieves are just worse off.

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Posted by: Jana.6831

Jana.6831

And btw (to not derail this thread and to make it clear although I’m repeating myself) :

I’m still not ok with the delay/ICD – in a 1 vs 1 it might be okay, but not in group play where people use CC and are running around like crazy.
And it really feels wrong: I’m forced to wait stuff out (block block block, cooldown, block, passive block, cooldown and so on) in “this action loaded game” – well ok then, why don’t we play chess?

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Posted by: emkelly.2371

emkelly.2371

you are very correct.

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Posted by: abaddon.3290

abaddon.3290

Sure warrior beats out several classes on strait up power 1v1, but it’s week in team fights compared to Necromancers, Scrappers, Mesmer’s, elementalists and Revenants.

This is the same deal with thief, and comes from a lack of team support, and AOE Damage. Luckily for warriors, we have it better than thieves because we have more sustain and can stand up in a group fight. thieves are relegated to Decaping, and Single target DPS.

Sure they are mobile, quick, and great at ganking 1v1. but everything a thief can do right now, a Mesmer can make the entire party do, and a mesmer can actually hold a point if need be.

Yes, thieves are amazing 1v1, but it’s the team that makes the game. Personally i would rather have a warrior in my party than a thief. Warriors don’t get hard countetred by DH, engineer, or a properly played Mesmer.

So yeah. Thieves and warriors are in the same boat. Thieves are just worse off.

warriors are the counter to necros. necros do not kill warriors. they try to hide from them.

im bad at sarcasm

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Posted by: Dangus.6572

Dangus.6572

learn to play skillfully rather than frantically smashing your keys?

Stop the bull**it about skillful play or timing. even slight move of foe adds CD. It’s lottery now not a skill. I’m not talking 1v1 fight. In group fight you just cant notice everyones playstyle and etc. so you jump in group expecting at least hit someone and you do nothing instead. in this CC, aoe dmg world this thief nerf is outrageous. Not mentioning crippled gameplay.

And guys, if you play DD or you use thief in pve only where you hit standing NPC, remain silent.

I could agree on dmg reduction of backstab but not this CD.

[Underworld][ZERK]

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Posted by: RedSpectrum.1975

RedSpectrum.1975

learn to play skillfully rather than frantically smashing your keys?

Stop the bull**it about skillful play or timing. even slight move of foe adds CD. It’s lottery now not a skill. I’m not talking 1v1 fight. In group fight you just cant notice everyones playstyle and etc. so you jump in group expecting at least hit someone and you do nothing instead. in this CC, aoe dmg world this thief nerf is outrageous. Not mentioning crippled gameplay.

And guys, if you play DD or you use thief in pve only where you hit standing NPC, remain silent.

I could agree on dmg reduction of backstab but not this CD.

Why would you agree to that? Backstab is almost a worthless skill now. It’s a skill that requires positioning and now timing (which may possibly never come in the three seconds you have it). Not to mention other classes have skills that hit just as if not harder without the needed positioning. Guardians can make their burns tick for more than a backstab to boot. Heck, vault would almost always be a better option of it weren’t for the fact that you see it coming. With so many passive defenses and just plain dodging, a nerf to BS damage would officially make that move obsolete unless they implemented some secondary effect.

Shawtell, Zen Verani, Rayshia Howen, Iyado, Colace Nzoir, Arteel Fyrien [Teef]

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Posted by: MakubeC.3026

MakubeC.3026

This change is bullkitten. Thanks God I switched to Revenant. My body can’t withstand all this suffering.

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Posted by: Cynz.9437

Cynz.9437

This change is bullkitten. Thanks God I switched to Revenant. My body can’t withstand all this suffering.

You fell victim to Anet’s marketing strategy

All is Vain~
[Teef] guild :>

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Posted by: Frostball.9108

Frostball.9108

learn to play skillfully rather than frantically smashing your keys?

Yes, because a 1 second delay on a skill which is only avalible in stealth implies skillful game play in a meta where blocks, invulnerability, aegis, blind, passives and Dodge spam is at its peak. Do you feel stupid now?

Anyone can push buttons. A skillful person pushes the right buttons at the right time while other people just try to smash all their keys as fast as possible.

Because people getting passive procs of Aegis and protection and with Aoe blinds flying around is so skillful.

They could get rid of those too.

On the other hand the only random proc I see on http://wiki.guildwars2.com/wiki/Aegis is from Prismatic Understanding. The rest are either from using skills that provide aegis or known after first encounter(depending on skill of the attacker).

Shield of courage Auto Proc every 30-40 seconds on Guardian, and a then there is Hunter’s Determination of they get cc’d at all which procs Aegis and fragments that provide aegis. And let’s not forget there is also invuln other players get if a Mesmer uses distortion near them, passive defensive a fly around in team fights and in WvW with boonshare running wild.

But none of that is random, right?

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Posted by: Shovel Face.4512

Shovel Face.4512

learn to play skillfully rather than frantically smashing your keys?

Yet 8/9 classes is basically spam this, spam that, I have booms, here’s my passive block, I’ll pop invuln, here my CC.

Yeah we’re playing GW2, it would only be fair if the one class that requires skill (Thief) can also be played like the rest of the 8 classes. (Faceroll spam, passive childish defenses, CCs galore)

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Posted by: Jana.6831

Jana.6831

Yeah we’re playing GW2, it would only be fair if the one class that requires skill (Thief) can also be played like the rest of the 8 classes. (Faceroll spam, passive childish defenses, CCs galore)

You can actually do that with thief: D/P daredevil is your answer.
ETA: Kitten, I always forget that pvp has got different rules: I’m speaking of Daredevil in wvw.

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Posted by: Kageseigi.2150

Kageseigi.2150

pvp has got different rules

I think that’s one of the main problems :-(

Suggestions to overhaul the Thief…

* * * Thief Trait Shakeup * * *

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Posted by: Luto.1938

Luto.1938

My question is why do thieves have this nerf to stealth attacks while other classes with stealth are unaffected. (Mesmers I’m looking at you.)

Luto Locke
Twitch Stream

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Posted by: Dangus.6572

Dangus.6572

My question is why do thieves have this nerf to stealth attacks while other classes with stealth are unaffected. (Mesmers I’m looking at you.)

I’ve heard oppinion CD was made that rending shade trait would not be OP.

[Underworld][ZERK]

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Posted by: BlaqueFyre.5678

BlaqueFyre.5678

My question is why do thieves have this nerf to stealth attacks while other classes with stealth are unaffected. (Mesmers I’m looking at you.)

I’ve heard oppinion CD was made that rending shade trait would not be OP.

Which is bullkitten, since the trait requires the attack to land, i.e. You will have 3 seconds of revealed if it lands.

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Posted by: Frostball.9108

Frostball.9108

My question is why do thieves have this nerf to stealth attacks while other classes with stealth are unaffected. (Mesmers I’m looking at you.)

I think we should nerf mesmers stealth attack on greatsword. That should be good right? Greatswords been overpowered for 3 years now. Now whats the mesmers greatsword stealth attack? Should we invent one so we can nerf it? Cuz i definitely wouldnt mind having a stealth attack.

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Posted by: Cynz.9437

Cynz.9437

My question is why do thieves have this nerf to stealth attacks while other classes with stealth are unaffected. (Mesmers I’m looking at you.)

I think we should nerf mesmers stealth attack on greatsword. That should be good right? Greatswords been overpowered for 3 years now. Now whats the mesmers greatsword stealth attack? Should we invent one so we can nerf it? Cuz i definitely wouldnt mind having a stealth attack.

Actually by Anet’s logic they should put every class’ spell on additional extra CD, if it got dodged/avoided/blinded etc., e.g. if someone dodged through guard traps and didn’t get hit by them on first strike, then the trap should go on additional 20 sec on top of already existing one. Obviously, it is just plain stupid.

Just as stupid as stealth attacks nerfs given the current state of classes in this game – another indicator of how much devs know about thief class.

All is Vain~
[Teef] guild :>

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Posted by: Frostball.9108

Frostball.9108

My question is why do thieves have this nerf to stealth attacks while other classes with stealth are unaffected. (Mesmers I’m looking at you.)

I think we should nerf mesmers stealth attack on greatsword. That should be good right? Greatswords been overpowered for 3 years now. Now whats the mesmers greatsword stealth attack? Should we invent one so we can nerf it? Cuz i definitely wouldnt mind having a stealth attack.

Actually by Anet’s logic they should put every class’ spell on additional extra CD, if it got dodged/avoided/blinded etc., e.g. if someone dodged through guard traps and didn’t get hit by them on first strike, then the trap should go on additional 20 sec on top of already existing one. Obviously, it is just plain stupid.

Just as stupid as stealth attacks nerfs given the current state of classes in this game – another indicator of how much devs know about thief class.

i havent played thief after the patch at all, how does it work now exactly? just 1 sec cd on every stealth attack if you miss or what? I mean its stupid no matter what cuz its a nerf to thief but im curious

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Posted by: emkelly.2371

emkelly.2371

It sucks. It really really sucks.

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Posted by: Cynz.9437

Cynz.9437

My question is why do thieves have this nerf to stealth attacks while other classes with stealth are unaffected. (Mesmers I’m looking at you.)

I think we should nerf mesmers stealth attack on greatsword. That should be good right? Greatswords been overpowered for 3 years now. Now whats the mesmers greatsword stealth attack? Should we invent one so we can nerf it? Cuz i definitely wouldnt mind having a stealth attack.

Actually by Anet’s logic they should put every class’ spell on additional extra CD, if it got dodged/avoided/blinded etc., e.g. if someone dodged through guard traps and didn’t get hit by them on first strike, then the trap should go on additional 20 sec on top of already existing one. Obviously, it is just plain stupid.

Just as stupid as stealth attacks nerfs given the current state of classes in this game – another indicator of how much devs know about thief class.

i havent played thief after the patch at all, how does it work now exactly? just 1 sec cd on every stealth attack if you miss or what? I mean its stupid no matter what cuz its a nerf to thief but im curious

1 sec on every stealth attack, if it misses, gets blocked, blinded, target moves millimeter away (which happens a lot given the current gliding body bug – if you daze/stun/down someone their graphical body glides away while physical ports tiny bit back and then ports back making landing any strike or reading animations impossible), gets interrupted etc. – basically as long as it doesn’t fill revealed condition. The problem with is:
- there is such abundance of blocks/invuls etc. that landing a hit like this is often virtually impossible
- stealth spells already have pre- and aftercast animations which results for example in almost 2 sec CD for backstab….
- if it goes on CD and you are still in stealth and say target went down and you need to cleave or target is just low or you need to break stealth to keep the point, you can’t use AA anymore, since you are locked out. You have to blow initiative for it to get out of stealth prematurely. And what, if you don’t have ini left? Well, hf watching enemy getting rezzed.
- ok, as dp i already had not many cases to use backstab on first place (too risky, too high requirements, too low dmg), just gonna spam my shadowshot and dagger AA but what about other sets. Power D/D is officially dead. S/D and SB got nerfed for no reason. P/P became stupidly clunky to use in PVE because in some fractal maps for example the shots don’t connect despite flat terrain so you are stuck in stealth unable to dps until you either have ini back or stealth wears off.

Given the backstab or any of those spells requirements (stealth, be in range = die to aoe, be behind target, apply reveal etc.), putting extra CD is just over the board, especially considering thief has been in the bottom tier and least desired class in pvp for 4 seasons now.

Sure sure, we adapt – what else you gonna do? But this total bias in class balancing design reached absurd levels. Even players that don’t play thieves do not understand wth Anet was thinking.

All is Vain~
[Teef] guild :>

(edited by Cynz.9437)

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Posted by: Dangus.6572

Dangus.6572

My question is why do thieves have this nerf to stealth attacks while other classes with stealth are unaffected. (Mesmers I’m looking at you.)

I think we should nerf mesmers stealth attack on greatsword. That should be good right? Greatswords been overpowered for 3 years now. Now whats the mesmers greatsword stealth attack? Should we invent one so we can nerf it? Cuz i definitely wouldnt mind having a stealth attack.

Actually by Anet’s logic they should put every class’ spell on additional extra CD, if it got dodged/avoided/blinded etc., e.g. if someone dodged through guard traps and didn’t get hit by them on first strike, then the trap should go on additional 20 sec on top of already existing one. Obviously, it is just plain stupid.

Just as stupid as stealth attacks nerfs given the current state of classes in this game – another indicator of how much devs know about thief class.

i havent played thief after the patch at all, how does it work now exactly? just 1 sec cd on every stealth attack if you miss or what? I mean its stupid no matter what cuz its a nerf to thief but im curious

1 sec on every stealth attack, if it misses, gets blocked, blinded, target moves millimeter away (which happens a lot given the current gliding body bug – if you daze/stun/down someone their graphical body glides away while physical ports tiny bit back and then ports back making landing any strike or reading animations impossible), gets interrupted etc. – basically as long as it doesn’t fill revealed condition. The problem with is:
- there is such abundance of blocks/invuls etc. that landing a hit like this is often virtually impossible
- stealth spells already have pre- and aftercast animations which results for example in almost 2 sec CD for backstab….
- if it goes on CD and you are still in stealth and say target went down and you need to cleave or target is just low or you need to break stealth to keep the point, you can’t use AA anymore, since you are locked out. You have to blow initiative for it to get out of stealth prematurely. And what, if you don’t have ini left? Well, hf watching enemy getting rezzed.
- ok, as dp i already had not many cases to use backstab on first place (too risky, too high requirements, too low dmg), just gonna spam my shadowshot and dagger AA but what about other sets. Power D/D is officially dead. S/D and SB got nerfed for no reason. P/P became stupidly clunky to use in PVE because in some fractal maps for example the shots don’t connect despite flat terrain so you are stuck in stealth unable to dps until you either have ini back or stealth wears off.

Given the backstab or any of those spells requirements (stealth, be in range = die to aoe, be behind target, apply reveal etc.), putting extra CD is just over the board, especially considering thief has been in the bottom tier and least desired class in pvp for 4 seasons now.

Sure sure, we adapt – what else you gonna do? But this total bias in class balancing design reached absurd levels. Even players that don’t play thieves do not understand wth Anet was thinking.

Yep it’s insanely frustrating when you burn initiative to get into stealth and you need to burn it, to get out of it because you do not want miss a moment while you can still hit…

This CD MUST be removed.

[Underworld][ZERK]

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Posted by: Fat Disgrace.4275

Fat Disgrace.4275

People are being selfish d/x here. What about tactical strike, or hook strike… No love for them ?

And yeah pretty much what cynz says. If you’re in stealth and use #1 skill and for what ever reason it does not connect then it goes on a 1sec cd, wich is a bumber if you see a window as soon as you enter stealth but no much of a problem is you use it just before stealth runs out.

Fat Disgrace (banned) Man Flu Survivor – war/The Cabbage -Thief (gunners hold / [TaG])

gw1 – healing signet/frenzy/charge

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Posted by: Dangus.6572

Dangus.6572

Tired to discuss about this CD. It’s a handbrake which must be released. CD on stealth was a critical failure. 26th is coming. hope devs heard us. Skill will be rolled back.

[Underworld][ZERK]

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Posted by: Jana.6831

Jana.6831

What does the 26th have to do with it? I think the balance updates are every 4 months? (So at least another 3 months)

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Posted by: Dangus.6572

Dangus.6572

Nvm. you are right.

What does the 26th have to do with it? I think the balance updates are every 4 months? (So at least another 3 months)

[Underworld][ZERK]

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Posted by: Jana.6831

Jana.6831

Sorry – didn’t mean to crush your illusions
We need some more thief streamers who start riots every time a nerf like this happens.

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Posted by: Cynz.9437

Cynz.9437

Sorry – didn’t mean to crush your illusions
We need some more reddit pve’ers/RPers who start riots every time a nerf like this happens.

fix’d

only time when anet pays attention is when people on reddit post muffin pics

i think more effective way would be gathering all thief players and protest at any event anet tries to do on gamescon until they actually do something about this prof

All is Vain~
[Teef] guild :>

(edited by Cynz.9437)

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Posted by: BlaqueFyre.5678

BlaqueFyre.5678

Sorry – didn’t mean to crush your illusions
We need some more reddit pve’ers/RPers who start riots every time a nerf like this happens.

fix’d

only time when anet pays attention is when people on reddit post muffin pics

i think more effective way would be gathering all thief players and protest at any event anet tries to do on gamescon until they actually do something about this prof

From past examples quickest way to get Anet to make a change, be a female, have a handful of Followers on your Twitch stream, make an arbitrary complaint, next day a fix will be made…

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Posted by: Jana.6831

Jana.6831

I’m actually undecided who what I am. Thankfully there was a “male, female, undecided” when I signed up at youtube.

But you guys have a point – we’d actually need some PvE players who complain. Problem is: PvE players want more powercreep.

I can bake some muffins and provide the pictures.

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Posted by: Dagger.2035

Dagger.2035

I would have to agree the CD does make it feel like you’ve just been dazed. I’ve been avoiding stealth attacks with S/D to prevent my auto attack from being disabled. At this point I would rather be revealed when a stealth attack misses.

Human Thief [DOA]
Sorrows Furnace

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Posted by: Cynz.9437

Cynz.9437

I’m actually undecided who what I am. Thankfully there was a “male, female, undecided” when I signed up at youtube.

But you guys have a point – we’d actually need some PvE players who complain. Problem is: PvE players want more powercreep.

I can bake some muffins and provide the pictures.

Jana wanna group up? You bake muffins and show wvw and i stream pvp/fractals? 2 females playing thief on stream? What can go wrong <_<

All is Vain~
[Teef] guild :>

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Posted by: Jana.6831

Jana.6831

Me being computer illiterate and accidently recording all the awful music I’m listening to. Also I need to hide the chat – no one wants to read the stuff I write in map/teamchat.

Thinking about it – can I also show my homemade jam?

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Posted by: BlaqueFyre.5678

BlaqueFyre.5678

I would have to agree the CD does make it feel like you’ve just been dazed. I’ve been avoiding stealth attacks with S/D to prevent my auto attack from being disabled. At this point I would rather be revealed when a stealth attack misses.

I know this isn’t the right answer but with all the restrictions they keep placing on Thief stealth they should make all stealth attacks unblockable, the reasons being there is an excessive amount of Evades, Invulns, Blinds, and other forms of damage mitigation on top of the ever present 3 seconds of Revealed that Thieves get if the attack even connects as well as the 1 second Cd on a failed attack.

It’s not a perfect solution and can be viewed as power creep but it is highly justifiable with the direction Anet is taking “balance” since Thieves keep getting punished for using one of the classes main Mechanics, and no other classes get restrictions on theirs.