"Balance" Patch - Dagger hitting 2 enemies

"Balance" Patch - Dagger hitting 2 enemies

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Posted by: Zero Day.2594

Zero Day.2594

So apparently, both necro’s and thief’s daggers will be able to hit/cleave 2 enemies.

I think this makes the thief even more susceptible to “teef OP” threads…
Also, kind of wondering if backstab will also hit on 2 enemies…. (that would be funny)

:D anyways I predict that there will be new QQ’s about how thieves can now hit multiple targets and how that’s OP.
TBH I kind of hope there’s new QQ’s…

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Posted by: Bazzoong.7145

Bazzoong.7145

It will only affect the #1 chain (and explicitly not backstab), and even there it will not affect the endurance gain on the last strike.

The only situation where this will be good is vs. mesmers with the clone on dodge trait and maybe against those 2 good rangers in this game…

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Posted by: BrunoBRS.5178

BrunoBRS.5178

i’m pretty sure we only got that buff so that the weapon’s cleave is the same across professions, and necro really needed some cleave.

if people QQ because the autoattack is hitting their pet/illusion/minion as well… just tell them to please never PvP again.

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Posted by: Zero Day.2594

Zero Day.2594

it will happen guys… just you watch…

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Posted by: BrunoBRS.5178

BrunoBRS.5178

it will happen guys… just you watch…

of course it will, doesn’t make it less stupid. it’s not like we need buffs to get daily QQ threads.

LegendaryMythril/Zihark Darshell

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Posted by: Wolfield.9812

Wolfield.9812

Condition Mesmers will be an even harder counter to Thief now, since we can blow up so many more of there clones while trying to dps them.

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Posted by: Jayden Ennok.3687

Jayden Ennok.3687

Condition Mesmers will be an even harder counter to Thief now, since we can blow up so many more of there clones while trying to dps them.

This. I use daggers for high single target dps, in some situations cleave is not so great.

Underworld Vabbi 1.5yr

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Posted by: AikijinX.6258

AikijinX.6258

Good bye mesmer camping inside clones. Hello D/D necro’s that’ll forever farm their DS twice as fast

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Posted by: Flumek.9043

Flumek.9043

If they showed you only get endurance from 1 target then it will be same for necro. They wont get double life force

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Posted by: BrunoBRS.5178

BrunoBRS.5178

Good bye mesmer camping inside clones. Hello D/D necro’s that’ll forever farm their DS twice as fast

i imagine the life force generation will only tick once, just like the endurance regen on thief dagger.

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Posted by: NinjaEd.3946

NinjaEd.3946

it will happen guys… just you watch…

You’re trying to add to the list aren’t ya? Choking gas crits will show up soon enough

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break. I feel like they should be back by now..”

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Posted by: FZeroWing.2098

FZeroWing.2098

I am just waiting for my AoE Backstab

Mugentora S/D Thief [BT]
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Posted by: BrunoBRS.5178

BrunoBRS.5178

it will happen guys… just you watch…

You’re trying to add to the list aren’t ya? Choking gas crits will show up soon enough

dat 400 damage tho

LegendaryMythril/Zihark Darshell

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Posted by: style.6173

style.6173

@OP:

There will always be complaints about thiefs. That said, the two biggest PvP specs, S/D and D/P both took a big nerf. I think it is much more likely that you will see fewer teams running a thief in tournament play as time goes on.

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Posted by: Sir Vincent III.1286

Sir Vincent III.1286

@OP:

There will always be complaints about thiefs. That said, the two biggest PvP specs, S/D and D/P both took a big nerf. I think it is much more likely that you will see fewer teams running a thief in tournament play as time goes on.

Are you kidding? Venom Aura and lite-cleave of dagger AA is something we’ve always wanted. Applying venom to twice as many per stack is godsend.

Yay for ArenaNet for knowing what is good for the Thieves!!!

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Posted by: Platanos.8107

Platanos.8107

@OP:

There will always be complaints about thiefs. That said, the two biggest PvP specs, S/D and D/P both took a big nerf. I think it is much more likely that you will see fewer teams running a thief in tournament play as time goes on.

Are you kidding? Venom Aura and lite-cleave of dagger AA is something we’ve always wanted. Applying venom to twice as many per stack is godsend.

Yay for ArenaNet for knowing what is good for the Thieves!!!

First, I’m not that good at detecting sarcasm, so if that is sarcasm, then oops.

Venoms don’t work that way. If you auto 3 enemies at once, that venom stack is going to decrease by 3 not just one. You can try it out and see if you can petrify multiple people with basilisk venom.

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Posted by: NinjaEd.3946

NinjaEd.3946

@OP:

There will always be complaints about thiefs. That said, the two biggest PvP specs, S/D and D/P both took a big nerf. I think it is much more likely that you will see fewer teams running a thief in tournament play as time goes on.

Are you kidding? Venom Aura and lite-cleave of dagger AA is something we’ve always wanted. Applying venom to twice as many per stack is godsend.

Yay for ArenaNet for knowing what is good for the Thieves!!!

First, I’m not that good at detecting sarcasm, so if that is sarcasm, then oops.

Venoms don’t work that way. If you auto 3 enemies at once, that venom stack is going to decrease by 3 not just one. You can try it out and see if you can petrify multiple people with basilisk venom.

Would be nice if they made it work that way ya know? The thing that sucks is if you “cleave” and some of the targets block or evade you you still consume the charge(s).

“I’m waiting for the staff to get off their lunch
break. I feel like they should be back by now..”

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Posted by: BrunoBRS.5178

BrunoBRS.5178

@OP:

There will always be complaints about thiefs. That said, the two biggest PvP specs, S/D and D/P both took a big nerf. I think it is much more likely that you will see fewer teams running a thief in tournament play as time goes on.

Are you kidding? Venom Aura and lite-cleave of dagger AA is something we’ve always wanted. Applying venom to twice as many per stack is godsend.

Yay for ArenaNet for knowing what is good for the Thieves!!!

First, I’m not that good at detecting sarcasm, so if that is sarcasm, then oops.

Venoms don’t work that way. If you auto 3 enemies at once, that venom stack is going to decrease by 3 not just one. You can try it out and see if you can petrify multiple people with basilisk venom.

Would be nice if they made it work that way ya know? The thing that sucks is if you “cleave” and some of the targets block or evade you you still consume the charge(s).

you know how they could make it work that way? if venoms worked for a time frame like the new warrior signet of strength, instead of charges ;P

LegendaryMythril/Zihark Darshell

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Posted by: NinjaEd.3946

NinjaEd.3946

@OP:

There will always be complaints about thiefs. That said, the two biggest PvP specs, S/D and D/P both took a big nerf. I think it is much more likely that you will see fewer teams running a thief in tournament play as time goes on.

Are you kidding? Venom Aura and lite-cleave of dagger AA is something we’ve always wanted. Applying venom to twice as many per stack is godsend.

Yay for ArenaNet for knowing what is good for the Thieves!!!

First, I’m not that good at detecting sarcasm, so if that is sarcasm, then oops.

Venoms don’t work that way. If you auto 3 enemies at once, that venom stack is going to decrease by 3 not just one. You can try it out and see if you can petrify multiple people with basilisk venom.

Would be nice if they made it work that way ya know? The thing that sucks is if you “cleave” and some of the targets block or evade you you still consume the charge(s).

you know how they could make it work that way? if venoms worked for a time frame like the new warrior signet of strength, instead of charges ;P

Ehh same issue as before DV and BV would be impossible to balance. For some venoms I agree especially with spider for the sake of leeching venom sustain but imagine a cluster bomb +skale nuke?

“I’m waiting for the staff to get off their lunch
break. I feel like they should be back by now..”

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Posted by: BrunoBRS.5178

BrunoBRS.5178

@OP:

There will always be complaints about thiefs. That said, the two biggest PvP specs, S/D and D/P both took a big nerf. I think it is much more likely that you will see fewer teams running a thief in tournament play as time goes on.

Are you kidding? Venom Aura and lite-cleave of dagger AA is something we’ve always wanted. Applying venom to twice as many per stack is godsend.

Yay for ArenaNet for knowing what is good for the Thieves!!!

First, I’m not that good at detecting sarcasm, so if that is sarcasm, then oops.

Venoms don’t work that way. If you auto 3 enemies at once, that venom stack is going to decrease by 3 not just one. You can try it out and see if you can petrify multiple people with basilisk venom.

Would be nice if they made it work that way ya know? The thing that sucks is if you “cleave” and some of the targets block or evade you you still consume the charge(s).

you know how they could make it work that way? if venoms worked for a time frame like the new warrior signet of strength, instead of charges ;P

Ehh same issue as before DV and BV would be impossible to balance. For some venoms I agree especially with spider for the sake of leeching venom sustain but imagine a cluster bomb +skale nuke?

there would have to be some number tweaking, maybe it would end up with an ICD, but if warriors can get 6 seconds of “do whatever you want, they can’t even block you anymore”, i don’t see why not.

keep in mind that immobilize can only be stacked like, 3 times, and stuns always override the previous stun. the only real problem is, like you pointed out, AoE. but when you think about it, it’s not that much stronger than some stuff other classes have. it only works for a brief duration, its effect lasts a few seconds at best, and then it’s back to CDland.

LegendaryMythril/Zihark Darshell

(edited by BrunoBRS.5178)