Basilisk venom rank discussion!
Dont know about tPvP, but in PvE is just a random petrification. 1 Seg cast + the cast time of the skills you use to apply it (plus the little dealy between both) make BV a really bad elite for PvE, is just an utility skill in a elite one space. If at least was it instat cast in PvE could be a very nice interrup for boss fight, but just now is too meh.
Edit: Devourer Venom is really crappy right now too in pve with the nerf to inmobilize. And if you are runnig a Venom Share built is worst, you can give 3 stacks to all your team in boss figth but is pointless wen only 3 stacks can be apply overal, you lost 12 uses of that venom in short term. It´s just LOL.
(edited by magom.3275)
stunbreak shouldn’t remove petrify if its going to be an elite
It’s got some pretty nice synergy with Lyssa runes, and you don’t even need to trait the reduced recharge because of the ICD.
Even in PvE it has its uses: ignores Defiant, for example.
It’s our #1 underwater elite!
If an empty slot was an option, it would be #2, but the game won’t let me remove it.
Lyssa runes are the only reason Basilisk Venom isn’t 100% useless. That’s not much of a good deal.
Does hard to catch work with basi venom?
It can bypass defiant so that’s useful in PvE. Still very situational.
stunbreak shouldn’t remove petrify if its going to be an elite
+1
totally true. thats the whole point of this thread. BV is our elite and its just a regular stun. shorter than most stuns at MUCH longer CD time. how is this an elite especially with a 1 sec channeling time.
it doesnt ignore defiant. most bosses other than like champs….. just attack and move with it on. so its useless as an elite. it should be a regular venom. or make it so nothing breaks it. period. or make it a NON venom and buff it if they are worried about venom share. they should just take venom share out of the game and make venoms viable.
Yeah I don’t understand whats so “elite” about this skill. Its just a a normal stun with a long cool down. Why did it get nerfed to begin with? Was it OP when stun breakers didn’t effect it?
Currently Devourer Venom is better.
Basilisk Venom works given the more bursty oriented aspects of thief play where it gives you time to cement in damage. Coupled with a low cool down time the skill is extremely functional. For PvE? Eh not so much, elsewhere it is fine.
I find it good because it’s not as “elite” as other elite skills, it being more like an ordinary utility slot only makes it more practical than “every 3 minute” elite skills which are not available the majority of the time, where as Basilisk venom is often used.
Currently Devourer Venom is better.
+1 for that comment. i totally agree.
would you guys rather have:
SKILL A
0 cast time
2 strikes
2.25 seconds immobilize
30 seconds of up time
45 second cooldown
SKILL B
1 second cast time
1 strike
1.5 second stun
30 seconds uptime
45 second cooldown
now dont forget that immob is basically a stun if u strike them from behind
It used to last longer and not be breakable, applying an affect named Petrify. Since then it has been nerfed 30 times and is no better than any other utility.
all is vain
I personally think Basilisk Venom and Skale venom would be far more powerful if they were made instant-cast in line with all the other venoms.
https://www.youtube.com/AilesDeLumiere
http://www.twitch.tv/ailesdelumiere
I can say its not the worst elite out there but in no way do i understand how its an elite anymore. Its probably worse then other stuns. Does it even take bonuses from condition duration, stun duration or additional dmg on stunned targets?
There’s alot of stuns out there, without alot short cooldown and longer duration…. as well as cast time. Skull crack anyone?
It used to be worth the name elite since it was unbreakable. It was really a death sentence back when GC thieves were everywhere. Then it got nerfed over and over …
GL – “The Afternoon’s Watch” [OATH]
The problem with your reasoning is that you act under the wrong belief that elites are good skills.
They aren’t. The only special thing they have is that they are the only skills you can equip in the last slot. They could the the 3 worse utilities we have by far, we’d still have to choose one of those or go with one empty skill slot.
(edited by stof.9341)
I use basilisk venom for madking rune.It’s like using BioShock murder of crow skill.though it just only nibble some HP.
Maybe it should turn the enemy into a Basilisk. I’ve come across quite a few Mesmers that would enjoy the courtesy returned.
lol.idk anet doesnt care. they have 90% of the thief community up in arms over these changes of late and havent had a bone thrown to them or any of the promises made….actually kept.
sorry but an unequal trade in initiative regen gain isnt a bone thrown either…its the kitten end of the stick.
Currently Devourer Venom is better.
+1 for that comment. i totally agree.
would you guys rather have:
SKILL A
0 cast time
2 strikes
2.25 seconds immobilize
30 seconds of up time
45 second cooldownSKILL B
1 second cast time
1 strike
1.5 second stun
30 seconds uptime
45 second cooldownnow dont forget that immob is basically a stun if u strike them from behind
I`d take the option to move an utility of my choice to the “elite” slot as a thief anyday, as it stands daggerstorm is the only good elite we have and it does not work under water. Basically the only use for basilisk venom is to trigger the lyssa runes every 30 sec.
Basilisk Venom is an Elite:
- it should be instant cast
- 2 hits
. Unbreakable by Stunbreaks
. and it should give 5 second of stability or immunity to melee attacks (Dagger Storm reflects projectiles and gives 8s of Stability on top of a decent damage output and cripple)
BV now it’s nothing more than a weak utility, usefull only with Lyssa Runes
but they’re a lot stronger
than they will be next year!
Currently Devourer Venom is better.
+1 for that comment. i totally agree.
would you guys rather have:
SKILL A
0 cast time
2 strikes
2.25 seconds immobilize
30 seconds of up time
45 second cooldownSKILL B
1 second cast time
1 strike
1.5 second stun
30 seconds uptime
45 second cooldownnow dont forget that immob is basically a stun if u strike them from behind
I`d take the option to move an utility of my choice to the “elite” slot as a thief anyday, as it stands daggerstorm is the only good elite we have and it does not work under water. Basically the only use for basilisk venom is to trigger the lyssa runes every 30 sec.
every 45 seconds.*
I think its pretty clear to anet that BV needs SERIOUS buffing.
this is what BV should be and im being as fair as possible here.
BASILISK VENOM
Cooldown: 30 seconds (24 with 20% CD reduction)
Cast Time: Instant
Effect: 2 seconds stoned (no stun breaks)
Effect: Cripple 5 seconds
Strikes: 1 stack of venom (2 with venom share)
that way its still fair with venomshare and can be used by itself.
Instant cast, 24s CD, 2s petrify, no stun break? You are out of your tree. Thieves with BV will explode people with no counterplay possible. That’s not good for this game.
When compared to magic bullet, BV is really quite lackluster.
Maybe just increase the duration or make it instant cast. Or something.
If it were instant, it could have its uses as an interrupt, Both in PvE/PvP.
Right now it’s only the most overcosted stun in the whole game.
Instant cast, 24s CD, 2s petrify, no stun break? You are out of your tree. Thieves with BV will explode people with no counterplay possible. That’s not good for this game.
if it were 30 secs it would still be in the bottom half of all stuns. prove me wrong. right now its literally the worst. and like 6x longer than some other cooldowns. right now devourer venom is stronger than BV.
what about this if u don tlike 30 secons cooldown for an elite.
BASILISK VENOM
Cooldown: kitten
Cast time: Instant
Effect: Stone 2.5 seconds (no stunbreak) 5 stacks vulnerability for 5secs
Strikes: 1 stack
(edited by Travlane.5948)
Dude, the recharge is the least objectionable thing about it. I’d have the same reaction if you had it on a 60s cooldown! What on earth is a target supposed to do against a Thief that is running your new venom? Bend over and grab their ankles? You will destroy everyone except bunkers within the first 3 seconds of every fight.
Apparently none of you have played S/D in competitive PvP and combined BV with LS to stop that guardian Shelter and secure the point.
Apparently none of you have played S/D in competitive PvP and combined BV with LS to stop that guardian Shelter and secure the point.
Shelter lasts 2 seconds BV’s activation time is 1 sec, Flanking Strike activation is 0.5sec, Larcenous Strike activation is 0.5sec
Only in an ideal situation can you pull that off, unless you can see the future…..
Even in PvE it has its uses: ignores Defiant, for example.
whoa, really?
SERIOUSLY?
if so, that’s pretty awesome. you could totally run venomshare and get everyone to stagger their attacks and chain stun the boss. between two thieves, you could perma stun
I think it should penetrate stability, just sucks when someone pops 100 years of stability when I’m going in for a spike. Blind is acceptable.
Oh! And this would put some pressure on classes with high stability uptime by forcing them into using stunbreakers.
bottom line is BV is ONLY used … bc daggerstorm isnt very useful in some builds.
AAAAAAAAAAAAAND….its the worst stun skill in game AND its our elite. it was kinda of useful when it was stone and root when people couldnt get out of it.
Even in PvE it has its uses: ignores Defiant, for example.
whoa, really?
SERIOUSLY?
if so, that’s pretty awesome. you could totally run venomshare and get everyone to stagger their attacks and chain stun the boss. between two thieves, you could perma stun
Interrupts. There are plenty of PvE bosses that need a well timed interrupt more than thieves guild and daggerstorm.
Apparently none of you have played S/D in competitive PvP and combined BV with LS to stop that guardian Shelter and secure the point.
Shelter lasts 2 seconds BV’s activation time is 1 sec, Flanking Strike activation is 0.5sec, Larcenous Strike activation is 0.5sec
Only in an ideal situation can you pull that off, unless you can see the future…..
Guardian pops RF > Guardian gets low > Prepare LS +BV > Shelter pops > interrupt > dead guardian. It happens all the time in the team arena, especially with high ranking teams.
Even in PvE it has its uses: ignores Defiant, for example.
whoa, really?
SERIOUSLY?
if so, that’s pretty awesome. you could totally run venomshare and get everyone to stagger their attacks and chain stun the boss. between two thieves, you could perma stunInterrupts. There are plenty of PvE bosses that need a well timed interrupt more than thieves guild and daggerstorm.
it doesnt work on bosses. only regular champs. and even regular champs intterupts dont work but stone will.
Apparently none of you have played S/D in competitive PvP and combined BV with LS to stop that guardian Shelter and secure the point.
Steal + mace crack does it better and more often, steal with sleight of hand does it on 1 button….
I think it should penetrate stability, just sucks when someone pops 100 years of stability when I’m going in for a spike. Blind is acceptable.
Oh! And this would put some pressure on classes with high stability uptime by forcing them into using stunbreakers.
Bountyful Theft proritizes stability and removes it before the venom gets applied.
It should be unbreakable.
You can’t remove moa form using condition removal? Why can you remove basilisk?
Moa is a 10 second death sentence if you don’t dodge.
You know something is wrong when normal non-elite skills are better than an elite. Take the following 2 examples:
Magic Bullet
Hit up to three foes with a single shot. The first target is stunned, the second is dazed, and the third is blinded.
Damage: 67
Blind: 5 s
Daze: 2 s
Stun: 2 s
Number of bounces: 2
Combo Finisher: Physical Projectile
Range: 900
Cast Time: 0.5s
Cooldown: 25s
This is a weapon skill that has a much shorter cooldown, always has a range of 900, does some damage AND can potentially shut down 3 targets.
Signet of Domination
Passive: Improved condition damage.
Active: Stun your foe.
Signet of Domination: 180 Condition Damage
Stun: 3 s
Range: 1,200
Cast Time: 0.25s
Cooldown: kitten
This is a utility skill that has the same cooldown (can also be traited), gives a stun that lasts twice as long, and a longer range than any thief attack and provides a bonus while inactive.
You will also note that both of these skills can be cast much faster than BV.
So, Anet, please tell us why you consider Basilisk Venom is an Elite skill, when it is easily outclassed by a weapon skill and a utility skill. I, like most other players, feel that this skill really needs a buff in the right direction. At the moment it’s merely a stocking filler (festive pun for you) and nothing more.
For BV to live up to the name elite, the following things need to happen:
Instant cast time – This is a given. Why, when the normal vemons (which have the same cooldown and arguably better effects) can be cast instantly, does BV have a cast time?
A better stun effect – At the moment the stun is too short and can easily be removed. For this skill to be an elite it really needs to be improved in some way. Either revert back to petrify or increase the length of the stun to AT LEAST 3 seconds. Alternatively, make it a 3 second petrify and remove its ability to be shared.
With the above improvements I would even tolerate a small cooldown increase. But as it stands at the moment, it doesn’t deserve the elite title.
The only elite thing about it is the fact you can share it with allies, but this requires a trait to make it good. Other elite skills do not need you to trait them to be an elite, they are elite on their own.
(edited by Rin.1046)
Apparently none of you have played S/D in competitive PvP and combined BV with LS to stop that guardian Shelter and secure the point.
Steal + mace crack does it better and more often, steal with sleight of hand does it on 1 button….
That it does. Except that Steal isn’t Unblockable and you won’t get the mace due to being blocked. And is Mace Crack even Unblockable?
(edited by Viking Jorun.5413)
… is just an utility skill in a elite one space. …
Actually, that is a good thing, considering it’s competitors. It even has a utility skill cooldown.
… is just an utility skill in a elite one space. …
Actually, that is a good thing, considering it’s competitors. It even has a utility skill cooldown.
how could it be more than kitten the skill is WORSE than devourer venom. even deverour you get 2 strikes off the bat.
Because most of our elites are meh, I’d rather stick another utility skill in that slot, so if BV is an utility skill, you’d be slotting a utility skill in an elite slot, that’s a good thing
How about a 5 second, unbreakable stun? Nah that would be OP.
Oh wait.
http://wiki.guildwars2.com/wiki/Deep_Freeze
I wouldn’t mind a 1.5s cast time for that.
exactly kekuso.
the problem is anet didnt make venom share to make venoms usable…. they made venoms to make venomshare usable…..and not op.
its like the trait came before the utilities….. such nonsense
if this venom were made and no venomshare in game…u bet it’d b good!
Full condi cleanse + all buffs every 45 sec? Yes please.
Basilisk venom is a no brain in most power builds in tpvp atm..i play d/p with it and it’s O.o, approach with it and shadow shot and when it ends your enemy is <50%. Or you can save it if the enemy team has heavy condition pressure, full condition cleanse every 45 seconds (36 if traited!) is something that really changes your game.
I agree that it shouldn’t be stunbreakable, but have it’s duration increased? No thanks.
Basilisk venom stun cannot be compared with other classes stuns: the ele can put out a 5 sec stun with ice bow, right..but it has the most dumb animation, being hit by it is usually used in IQ tests and it results in automatic IQ < 90. Plus, thief can nuke people by just autoattacking with a dagger, ele has to put out a burst that requires him all his utilities so he has to save them for when that skill lands, if it does at all, which means very low damage for the rest of the fight.
Pretty much the same with mesmer. Longer stuns, but every burst he has is tied to a cooldown. Thief is not, d/p or even d/d can kill a zerker in very few seconds with only autoattack and a backstab here and then.
Plus, longer duration would certainly mean longer CD. I wouldn’t take it if it had a 3 sec stun for 90 sec cd. For that kind of burst it’s better to go with thieves anyway, at least a well placed invulnerability won’t screw your elite. And double CD means half the lyssa runes proc..think about it. Increased duration would benefit some hotjoin pvp, but would be extremely worse for high level tpvp where people just don’t stand still getting nuked by a 2 sec stun..
As for pve..well, lots of classes have completely useless elites, i guess this is one of them..not much to see, and not much will change i think (sad, i know..but at least we have some great elites in pve (dagger storm <3), think about engi elites and then tell me how useful they are in pve..)