Builds for 23rd TEEF Events?
I guess you mean update, not event?
Well you should give up either CS or Acro, but I still think it’s hard to say before to the actual release.
Well a few concepts here:
Condi Trapper (Not sure about the weapons (d/d or p/d) and if the Trapper Runes are worth it)
http://intothemists.com/calc/?build=-g33V;1Rwk0-P5kOFd0;9;4IKM;0237237057;4P-W5F;1isXAisXA1m
Condi Venom [Leecher/(Support)]
http://intothemists.com/calc/?build=-g33V;1Rwk0-Z5BPFd0;9;4IKM;0057258037;4P-W5F;1isXAisXA1P
This one should work with d/d since Death Blossom should apply quite a lot of Poison and Bleeding with Dagger Training. Also it’s faster and more reliable than p/d.
S/D Lockdown
http://intothemists.com/calc/?build=-gF3V;1Vwk0-P5kOFd0;9;4ILM;0237258147;4PNW5L;1KJG4KJG45O
3 Seconds Immob and Knockdown on 24s CD (and less with Ressourcefull Trapper) as well as two short Stuns from Basilisk Venom might work well together with Infl. Strike.
The Haste from Flanking Strike is a nice 4th utility which also removes a condtion.
Overall the build should be able to lock enemies down reliably, deal at least sustainable damage, and is quite resistant against conditions which might become a rather important thing after the update.
This build also might be be better with S/P, but in the end it all depends.
Overall I just hope that at least one of the core concepts could actually work out, but who knows.
Ah, my bad. Edited topic line. I meant for the non-stealth events for the TEEF guild.
But yes, I’m excited to see the details of the new Flanking Strike in the Trickery line. But also, I’m curious about the cooldown for Hard to Catch in Acrobatics. If it’s low, I really don’t want to give it up.
I see so much damage potential from both the DA and CS lines, I don’t know which to give up if I’m using a sword. And Acrobatics looks like a life-saver.
Urgh, Anet… can’t you let us choose 4 traitlines unless we choose Shadow Arts? Please?
Ah, my bad. Edited topic line. I meant for the non-stealth events for the TEEF guild.
But yes, I’m excited to see the details of the new Flanking Strike in the Trickery line. But also, I’m curious about the cooldown for Hard to Catch in Acrobatics. If it’s low, I really don’t want to give it up.
I see so much damage potential from both the DA and CS lines, I don’t know which to give up if I’m using a sword. And Acrobatics looks like a life-saver.
Urgh, Anet… can’t you let us choose 4 traitlines unless we choose Shadow Arts? Please?
This is too OP, nerf it all.
-Haters
-Retired Thief
Not quite sure about acro line due to lack of info about ICD~
but i will probably go with something like this for event: http://intothemists.com/calc/?build=-gF3V;1VwF_07-R-Fd0;9;4ILM;0147158237k
for wvw, obviously refuge instead of signet
[Teef] guild :>