Change the last refuge trait please

Change the last refuge trait please

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Posted by: Alex.6940

Alex.6940

This trait was fine before the introduction of the revealed effect, which now causes this trait to get me killed as often as it is helpful. I think it really needs to be changed to consider the change to breaking stealth, as right now I would prefer to play without the trait entirely.

Often it seems to kick in midway through my CnD animation, causing me to break stealth and incur the revealed effect so I can’t stealth for several seconds. If i’m below 25% hp this usually means I get killed because of this. It either needs to be changed completely or perhaps make the next attack after the trait works not result in the revealed effect, although I can see some creative use of this. Swapping it with one of the adept major traits would be the easiest solution imo.

Right now it’s more of a hindrance than a benefit, which shouldn’t be the case for any trait and especially one we can’t change.

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Posted by: Stiv.1820

Stiv.1820

Yea that change would allow burst thieves especially to pull of some crazy turn arounds.

I would like them to simply change it to a blind field or smoke screen dropped at your feet.

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Posted by: Panacea.4927

Panacea.4927

Another solution could be a special stealth you get from Last Refuge. A stealth which removes revealed and cant be broken for 0.25-0.4 sec after activation. The time would be too short to pull of a backstab while it would be long enough for your delayed attack to hit without revealing you.

Or just drop the whole ability and exchange it with something else.

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Posted by: ZLE.8293

ZLE.8293

No need to fix.PLS just remove it and replace it with something useless but harmless…

Ss Ninja- Rank 50 Asura Condition Thief (The Bulgarians [BG])
My Ringtones on Zedge >>>C l i c k <<<

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Posted by: frans.8092

frans.8092

I can see it work for builds that don’t rely on combat stealth, just exchange it with a Major Trait.

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Posted by: Tulisin.6945

Tulisin.6945

I can see it work for builds that don’t rely on combat stealth, just exchange it with a Major Trait.

No matter how you look at it anyone taking Shadow Arts as a trait line is getting enough benefits from stealth that they’re going to want control over when they’re stealthing. If Last Refuge gets reworked into a major trait, it should be in another trait line.

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Posted by: frans.8092

frans.8092

Then I look at the really low 5 trait-points to get Last Refuge as a nice and cheap last refuge for builds not going deep into Shadow Arts (they exist, I am sure). Wouldn’t be as good as a major, I give you that, requiring 10 trait points, so exchanging it for a major is perhaps not a Good Idea after all.

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Posted by: Gav.1425

Gav.1425

They need to make Cloak and Dagger NOT work while stealthed. Change it to something else.

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Posted by: Niim.9260

Niim.9260

Its a horribly implemented ability in it’s current form, rather have nothing there at all then that.

~ AoN ~

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Posted by: Karolis.4261

Karolis.4261

Excuse me is this a thief subforum im at ? Couse when u even close to 20 % hp, u should be hitting the road allready and let the refugee get activated by projectile bleed/poison/burn if u have any on u. Its not the another stealth skill, its “oh kitten” panic button.

PvP hero Valentin in action!
https://www.youtube.com/watch?v=-HiYUlhsO_M
cough*keyboardturningclicker*cough

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Posted by: ZLE.8293

ZLE.8293

Excuse me is this a thief subforum im at ? Couse when u even close to 20 % hp, u should be hitting the road allready and let the refugee get activated by projectile bleed/poison/burn if u have any on u. Its not the another stealth skill, its “oh kitten” panic button.

This only shows how ignorant you are about the different Thief builds.
Apart from hit&run backstab build,there are some steady stealth based builds,who doesn’t just run away,when things get hairy,but stay close and fight(with good success,from my perspective).Isn’t the run-away part one of the things that many people complain about the thief?Well,some of us don’t run…And this trait alone,this buff is responsible for 80-90% of my deaths.I could give u many example how it kills me(from sudden big attacks while casting C&D,while chanelling Dagger Storm e.t.c)If i could remove it,i would do it right away….

Ss Ninja- Rank 50 Asura Condition Thief (The Bulgarians [BG])
My Ringtones on Zedge >>>C l i c k <<<

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Posted by: Panacea.4927

Panacea.4927

Because it is such a wise idea to run away with 30% hp without any protection, letting channeled skills hit you or some big spikes to finish you off because a trait limited the way on how you can play.
Getting active in stealth is much better as you can choose a direction to flee at without the enemy knowing. With last refuge the enemy will know the direction you run at and if they use some channeled skills, they will hit you even when last regue kicks in.

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Posted by: ZLE.8293

ZLE.8293

Because it is such a wise idea to run away with 30% hp without any protection, letting channeled skills hit you or some big spikes to finish you off because a trait limited the way on how you can play.
Getting active in stealth is much better as you can choose a direction to flee at without the enemy knowing. With last refuge the enemy will know the direction you run at and if they use some channeled skills, they will hit you even when last regue kicks in.

^This.When i am in control of my stealths,i don’t die(or at least i die when i was outplayed).When Shadow refuge begins to mess with the equation —->dead thief.
We cannot simply stay and wait when we reach like 40 % to lose 15% more just the stupid trait to decides to proc.

Ss Ninja- Rank 50 Asura Condition Thief (The Bulgarians [BG])
My Ringtones on Zedge >>>C l i c k <<<

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Posted by: Doomdesire.9365

Doomdesire.9365

Sometimes it kills me, sometimes it saves me.

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Posted by: Karolis.4261

Karolis.4261

Excuse me is this a thief subforum im at ? Couse when u even close to 20 % hp, u should be hitting the road allready and let the refugee get activated by projectile bleed/poison/burn if u have any on u. Its not the another stealth skill, its “oh kitten” panic button.

This only shows how ignorant you are about the different Thief builds.
Apart from hit&run backstab build,there are some steady stealth based builds,who doesn’t just run away,when things get hairy,but stay close and fight(with good success,from my perspective).Isn’t the run-away part one of the things that many people complain about the thief?Well,some of us don’t run…And this trait alone,this buff is responsible for 80-90% of my deaths.I could give u many example how it kills me(from sudden big attacks while casting C&D,while chanelling Dagger Storm e.t.c)If i could remove it,i would do it right away….

actually its hit, relocate and bleed sneak attack build, but w/e
All im saying is that it isnt such a big problem to make 2 ( yes 2) threads about it lol.

PvP hero Valentin in action!
https://www.youtube.com/watch?v=-HiYUlhsO_M
cough*keyboardturningclicker*cough

(edited by Karolis.4261)

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Posted by: Seth.4927

Seth.4927

I also would like to see a different effect there, I already had a Lupicus reset happening due to the stealth cause by this trait, not to mention when it activates and you do a normal pistol shot due to button mashing…
For me they could just swap the VI – Cloaked in Shadow for this Minor trait and be done with, it’s a nice (not mandatory) effect and would appeal to anyone investing in such traits.

Roker
Tarnished Coast

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Posted by: Karolis.4261

Karolis.4261

U know its funny how thiefs cry that they are broken in some way leaving them weaker then intended, while others cry that thieves are completally OP and impossible to counter. Well this leaves me with just one conclussion: You all are full of kitten, just play the game as it is, couse its just fine.

PvP hero Valentin in action!
https://www.youtube.com/watch?v=-HiYUlhsO_M
cough*keyboardturningclicker*cough

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Posted by: Galsia.4102

Galsia.4102

Having Last Refuge swapped with a circle AoE of Smoke Screen for 3-4 seconds with the same radius around the player as Black Powder (100?) keeping the same 90-sec CD would be preferable. Not likely it’ll ever change, but it’d be cool.

Thief | Warrior | Engineer
Galsia | Jäshin | Çyndelle
[KK] – Henge of Denravi

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Posted by: Kurow.6973

Kurow.6973

Easiest solution would be to change the stealth effect into something like protection for 7~10s, considering thieves have no other way of getting the buff themself. The 90s c/d will make it so it’s not unbalanced in any way…and no one can cry about stealth and culling because it wouldn’t be providing stealth.

U know its funny how thiefs cry that they are broken in some way leaving them weaker then intended, while others cry that thieves are completally OP and impossible to counter. Well this leaves me with just one conclussion: You all are full of kitten, just play the game as it is, couse its just fine.

It is obvious you do not play thief, and if you do, you certainly do not play it competitively enough.

Last refuge, and Instinctual Response are serious issues…especially in PvP. They take the control out of the player’s hand and penalizes them at the most inopportune moments.

(edited by Kurow.6973)

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Posted by: oceansofmars.6894

oceansofmars.6894

I didn’t see this post or I wouldn’t have made one the other day!

Totally agree, this trait should be selectable and not auto assigned when you take the tree!

Aradia Nightshade – IoJ

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Posted by: Rome.3192

Rome.3192

I like the suggestion of Smoke Screen upon 25% insead of Blinding Powder, but that might be a little too much to ask.

Thief

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Posted by: Starwolf.4891

Starwolf.4891

Unlike the current version a smoke screen would definitely benefit thieves who aren’t running away. Though while I can’t complain about the last refuge trait because I find it pretty good for how early it can be gained stuff like channeling abilities totally nullify it.