AikijinX- [Mada] [MILF] [HUNT] 7.3k Thief Hours
Defend Your Back
(edited by AikijinX.6258)
So if I am correct. When in stealth and we drop a choking gas on an enemy, we will then get revealed, because of a small amount of damage that will come with the incoming impact of the poison.
So a way to bi-pass this little problem is throw the gas in the direction the actual player is walking, and not directly on top of them, thus missing that initial poison impact, leading into staying within stealth.
If I am wrong please correct me, but Anet has only told us it was on impact, if the poison is already on the ground the impact would have already subsided.
What ever nerfs they throw at us we can get through. The reason we’re the best class class out of all, is because our ability to adapt to our changes come easier to the class.
Edit: Granted.. Choking gas doesn’t have impact per pulse.
(edited by AikijinX.6258)
What ever nerfs they throw at us we can get through. The reason we’re the best class class out of all, is because our ability to adapt to our changes come easier to the class.
Wtf is this? Some pseudo-patriotism just because of the class you play?
I can assure you, there’s nothing inherently superior about the players who play thieves. No one had to pass any test to roll a thief and there’s no magical force that attracts the “best” players or most adaptable players to this class.
What ever nerfs they throw at us we can get through. The reason we’re the best class class out of all, is because our ability to adapt to our changes come easier to the class.
Wtf is this? Some pseudo-patriotism just because of the class you play?
I can assure you, there’s nothing inherently superior about the players who play thieves. No one had to pass any test to roll a thief and there’s no magical force that attracts the “best” players or most adaptable players to this class.
And the reason you had to waste people’s time reading your post was because?
I enjoyed reading his post. It made perfect sense is 100% factual and accurate. Your qq about a fix to a clear oversight of an unrevealing damage source is just sad on the other hand.
I enjoyed reading his post. It made perfect sense is 100% factual and accurate. Your qq about a fix to a clear oversight of an unrevealing damage source is just sad on the other hand.
So where did you read any “qq” in the post?, What i was explaining was a way to adapt, or work around the and find a way to bi pass the reveal.
You two are obviously in a committed and devoted relationship. Whens the honeymoon?
it was a needed change, because it was way too strong in roaming, where you can reset while keeping the enemy stuck poisoned.
and yes, it should work the way you specified. land the poison ahead of the enemy so they walk inside it after the mini-blast, and they’ll get poisoned. of course, the enemy has to be stupid enough to go through it.
it was a needed change, because it was way too strong in roaming, where you can reset while keeping the enemy stuck poisoned.
and yes, it should work the way you specified. land the poison ahead of the enemy so they walk inside it after the mini-blast, and they’ll get poisoned. of course, the enemy has to be stupid enough to go through it.
Yes i do agree that it was a bit too 1sided. So maybe this nerf may actually benefit us in someway.
it was a needed change, because it was way too strong in roaming, where you can reset while keeping the enemy stuck poisoned.
and yes, it should work the way you specified. land the poison ahead of the enemy so they walk inside it after the mini-blast, and they’ll get poisoned. of course, the enemy has to be stupid enough to go through it.
Yes i do agree that it was a bit too 1sided. So maybe this nerf may actually benefit us in someway.
Only if the damage on impact is decent. If it’s the equivalent of a detonated clusterbomb, I will accept the damage.
Watch it do 0 damage with 0 scaling.
it was a needed change, because it was way too strong in roaming, where you can reset while keeping the enemy stuck poisoned.
and yes, it should work the way you specified. land the poison ahead of the enemy so they walk inside it after the mini-blast, and they’ll get poisoned. of course, the enemy has to be stupid enough to go through it.
Yes i do agree that it was a bit too 1sided. So maybe this nerf may actually benefit us in someway.
Only if the damage on impact is decent. If it’s the equivalent of a detonated clusterbomb, I will accept the damage.
Like I said in another post of mine, If i am not able to 1 shot lowbies with it, I’ll be upset. Because they said in the stream Choking gas can crit now. I just really hope it is not impact per choking gas pulse. Otherwise the whole dropping the gas in front of the enemy rather than actually on top of them will be useless.
it was a needed change, because it was way too strong in roaming, where you can reset while keeping the enemy stuck poisoned.
and yes, it should work the way you specified. land the poison ahead of the enemy so they walk inside it after the mini-blast, and they’ll get poisoned. of course, the enemy has to be stupid enough to go through it.
Yes i do agree that it was a bit too 1sided. So maybe this nerf may actually benefit us in someway.
Only if the damage on impact is decent. If it’s the equivalent of a detonated clusterbomb, I will accept the damage.
Like I said in another post of mine, If i am not able to 1 shot lowbies with it, I’ll be upset. Because they said in the stream Choking gas can crit now. I just really hope it is not impact per choking gas pulse. Otherwise the whole dropping the gas in front of the enemy rather than actually on top of them will be useless.
If it’s per pulse, then it better kitten well do damage like a detonated clusterbomb or more…because then it’d be VERY dangerous to a group of enemies. While that means Shortbow will become useless to me while I’m escaping, when I’m not it will be the go-to weapon for AoE damage.
It’d be wonderful if the impact dmg was high.
It’d be wonderful if the impact dmg was high.
I would love it. But if it were per pulse, it would be a similar mechanic to chaos storm, minus the interrupt, and multi-condis
it was a needed change, because it was way too strong in roaming, where you can reset while keeping the enemy stuck poisoned.
and yes, it should work the way you specified. land the poison ahead of the enemy so they walk inside it after the mini-blast, and they’ll get poisoned. of course, the enemy has to be stupid enough to go through it.
Yes i do agree that it was a bit too 1sided. So maybe this nerf may actually benefit us in someway.
Only if the damage on impact is decent. If it’s the equivalent of a detonated clusterbomb, I will accept the damage.
Like I said in another post of mine, If i am not able to 1 shot lowbies with it, I’ll be upset. Because they said in the stream Choking gas can crit now. I just really hope it is not impact per choking gas pulse. Otherwise the whole dropping the gas in front of the enemy rather than actually on top of them will be useless.
going by the stream, it doesn’t damage each pulse (unlike engineer goo), only on impact. and it critted for like, 400 damage. i don’t know what spec karl had on him when he was showcasing the skill, but yeah. the damage is just so we get revealed, with the fake benefit of “oh it triggers on crit sigils and venoms”. yeah, well so does my stealth attack, and that one comes bundled with a long immobilize and more damage.
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