There was a topic for this, but I can’t seem to find it so here you go. Please post any additional thief bugs you find, but please keep posts brief and civil. Categories are roughly sorted with more serious bugs first.
Link to the thread in the bugs forum
(SKILLS)
Withdraw: still does not have the extra 10% healing noted in patch notes
Heart Seeker: while under the effects of quickness, the leap distance is significantly reduced
Whirling Axe: dodging to cancel this stolen skill is frequently delayed, or the evade frames do not occur at all, while still consuming endurance
Roll for Initiative: the cast is sometimes delayed instead of instant
Shadow Trap: does not give the extra 5 might when traited for deadly trapper, also does not apply 8 stacks of vuln as the baseline tooltip states fixed 7/28/15
Ambush Trap: does not apply any bonuses from deadly trapper fixed 7/28/15
Infiltrator’s Return: weakness is not removed with infiltrations return unless you use IR twice
Black Powder: has 1200 range, increasing to 1350 with Ankle Shots, should be 900 and 1050
Shadow Shot: traited with Ankle Shots improves range to 1200 (should be 1050)
Cloak and Dagger: If you cast CnD while jumping your sigils have a delayed cast forcing a reveal on a Sigil of Air proc for example
Basilisk Venom: does not stack at all, which seems unintended since it was changed to two stacks baseline
Scorpion Wire: wonky as usual, doesn’t always pull all the way
Steal: stealing in SPvP pregame allows you keep the bundle when the match starts
(TRAITS)
No Quarter: when you apply fury to yourself you gain the additional ferocity correctly, but if someone else applies fury to you, you do not get the additional ferocity for their portion of the fury duration fixed 7/28/15
Practiced Tollerance: only converts base precision to ferocity, ignoring signet, banners, spotter etc.
Keen Observer & Flawless Strikes: unclear if they are working, both traits dont show any bonus in the hero panel, in contrast Hidden Killer shows a 100% increase to crit chance
Improvisation: does not recharge skills activated by traits when the associated skill types recharge (trap from trappers respite, trick from flanking strikes)
Trappers Respite: when traited for trap cooldown reduction, the needle trap on heal displays 24s in the tool tip, but there is a second icd that stays at 30s fixed 8/25/15
Ankle Shots: raises pistol range by 150 but does not state it in the tool tip
Quick Pockets: procs with some items like the Unbreakable Choir Bell, which can be swapped more frequently than normal weapons
(MECHANICS)
Shadowstepping: there may be some pathing issues causing shadowsteps to fail without an out of range or invalid path indicator, and also causing invalid path errors in places where they previously worked
Shortbow: shots get obstructed and do not hit sometimes when there is clear line of sight
Stealth: stealth occasionally ends early and causes revealed without reason and without displaying the revealed debuff, may happen more often when affected by a condition (Thread with related discussion)
Combos: leaping into black powder displays “Stealth” indicating a working combo, but does not grant any stealth. Leaping through or out of the field works correctly
I will update with other issues as they come up.
(edited by Zodryn.4216)