I apologize, If you didn’t outnumber me, it wasn’t a fair fight
Condition Duration/Bleed Duration
I apologize, If you didn’t outnumber me, it wasn’t a fair fight
As I understand it, they only increase in full seconds, so 6 sec, 7 sec, 8 sec etc, rounded down. So if you have say 7,75 sec, it’ll still be 7 sec.
At least that’s what I’ve heard on a Buildcast a while back, feel free to correct me if im wrong.
because gratitude is a burden and revenge a pleasure.”
I believe it’s because 1 stack = 1 tick per 1 second. So if it has a 7.75 sec duration you’ll get one on 7 seconds but the duration will run out before anything happens in that last .75 seconds.
So once you get passed 7 seconds in duration focus on something else as it’s just wasted (unless you can get to the next full second of duration).
OK guys, I apologize for being anal and OCD here but got some new data.
I think the armor runes are what is bugged, when taking them off i get no change what so ever.
my tool tip #1 skill is a 4 sec bleed (naked, no traits loaded)
after adding 30% from traits, 45% from armor, 20% from weapons(just found today u can use 2 and they stack), and 40% food
Thats 135% of the original tool tip.
That should technically be a 9.4 sec bleed but the actual bleed I get on a mob doesn’t even hit the 8 sec mark. Always a 7 sec bleed.
I reported this as a bug but thought you guys may know something I don’t.
To be able to go from 7 to 8 or even 7 to 9 would be an incredible difference in my build. thanks for help!
I apologize, If you didn’t outnumber me, it wasn’t a fair fight
Don’t look at the tool tip it’s useless. I got messed up trying to figure this out too. It goes by full seconds. If you use vital shot, the base is 4 seconds or 4 ticks. For every 25% (condition dur + bleed dur) you get 1 more tick.
It rounds down. From my own testing having over a whole second nets you 1 extra tick on all stacks. So with 10% duration on a 4 sec vital. 1 shot, you get 4 ticks. 2 shots you get 9 ticks. 3 shots you get 13 ticks. Not sure why that is but other than that anomaly, it goes by whole second breakpoints (25% for vital).
I have 75% base with gear giving me 7 ticks per vital. Runes aren’t bugged since I hit 75% exactly with runes/sigils/traits and hit 7 ticks.
edit: It could be that the food is bugged? 95% base would still be 7 ticks.
edit2: try removing your armor and see if you still get 7 ticks with food or if it drops further then we know if food is bugged or if there is a cap.
(edited by Stiv.1820)
Strange, I just tried it in the mists.
4sec = 4 ticks
4.25sec = 4 ticks
4.5sec = 5 ticks
4.75sec = 5 ticks.
It seems that >=.5 rounds up to an extra tick, < .5 rounds down.
(edited by Tolfast.6289)
yea i went with 45% from my armor, 10% from just 1 weapon-not both, and actually striped all my traits out of cond duration line and added 36% food to make up. so thats 91% and it appears that it puts me right over the 7 sec bleed duration threshold on vital shot. if i add everything back in, I get 131% and it still wont reach the 8 sec bleed duration threshold. so im going with more defense and not using the power/cond duration trait line.
I apologize, If you didn’t outnumber me, it wasn’t a fair fight