As the title says I am a bit confused about what has happened in the patch.
Dancing Dagger 50% damage nerf is really excessive BUT you will now use it how it probably was intended to use…to cripple for 5 seconds, closing the gap.
Tactical Strike got a 10% dmg boost, wooot! But a 0.5 second daze decrease..not too bad.
Cloak and dagger now deals 33% in PvP only(Only in Spvp/Tpvp if I am correct)…LOLOLOLOLOL so no change in WvW there? xD brilliant! Even if it counts for WvW….meh, using it to stealth anyway to get to the imbawtfomg backstab xD
Cluster Bomb 15% less damage, I don’t really get that, probably missed a strategy there.
So…from what I see….
All x/D builds got hurt when you use the offhand, which isn’t really a problem for D/D and S/D but it is for P/D.
Pistols got NO buff apart from faster vulnerability so there will be no increase
(noticable) in pistol builds.
Our already good utilities got a buff….I woke up, looked at patch notes and went HAAAHAHAHAHAHAHAHA at that xD
The new Shadow Trap is awesome though, really fun to use :P Still prefer Shadowstep, Shadow Refuge and Blinding Powder over the other utilities.
Is this really such a big nerf to our spike damage and compensation with survivabillity in other areas? I don’t think so!
P.S. Please buff pistols so we see cowboys in WvW (on the other hand, when waves of people die to walls of gunslinging thieves, that will be nerfed to kitten aswell, since it’s even harder to counter ranged xD Looking forward to a pistol buff anyway!)
And I am sorry for rangers, just saying!
Thief
Piercing Shot: Fixed an error in this skill’s damage tooltip.
Dancing Dagger: This skill’s damage has been reduced by 50%.
Blinding Powder: This skill’s recharge has been reduced from 60 seconds to 40 seconds.
Smoke Screen: This skill’s height has been increased to help it absorb projectiles.
Shadowstep: This skill is temporarily disabled underwater to keep players from circumventing walls when using it.
Tactical Strike: This skill’s damage has been increased by 10% in all formats. This skill’s daze duration has been reduced from 2 seconds to 1.5 seconds in PvP.
Leeching Venoms: This trait now scales based on the thief’s power.
Cluster Shot: This skill’s damage is reduced by 15% in PvP.
Cloak and Dagger: This skill’s damage has been reduced by 33% in PvP only.
Body Shot: This skill now allows players to activate other skills sooner after the ability ends.
Sneak Attack: This skill will now only apply the Revealed buff on the first attack that hits an opponent.
Stab: Damage for this skill has been normalized so that it doesn’t deal less damage from behind the target.
Bountiful Theft: This trait no longer applies aegis at odd times.
Scorpion Wire: This skill’s range has been increased to 1200.
Shadow Trap: This skill no longer shadowsteps the thief when the trap is triggered. This skill now has two additional abilities: The first ability becomes available when Shadow Trap is cast and will destroy the current trap. The second ability, Shadow Pursuit, becomes available when an enemy triggers the trap. The thief may choose to activate this ability and shadowstep to the enemy that triggered the trap. If this ability is not activated after 10 seconds, the ability will fade and Shadow Trap will be available.
Piercing Shot: This skill is now a small projectile combo finisher.
Ink Shot: This skill is now a projectile combo finisher.