Controllable Evade Skills
Would be too much work for anet to do flanking strike animation back to front since the dagger hits and it’s off hand, not to mention how clunky withdraw and rfi animation would look if you cut the distance in half. As for the “over ride” the only real way to a acomplish this is to disable aa chain, after a few days to a week you get use to using #1 and #3
Fat Disgrace (banned) Man Flu Survivor – war/The Cabbage -Thief (gunners hold / [TaG])
gw1 – healing signet/frenzy/charge
gw1 – healing signet/frenzy/charge
(edited by Fat Disgrace.4275)
Would be too much work for anet to do flanking strike animation back to front since the dagger hits and it’s off hand.
I don’t mind lazy solutions that work :-P
Just turn the Thief around first, and play the animation as normal ;-)
after a few days to a week you get use to using #1 and #3
So true, so true. Sadly, I’ve been there for a while :-P