D/D Build Assistance

D/D Build Assistance

in Thief

Posted by: swinsk.6410

swinsk.6410

D/D is not that weapon set anymore. Take a look at Yishis build in his video thread (https://forum-en.gw2archive.eu/forum/professions/thief/Yishis-RIOT-WvW-Post-Nerf-Thief-Outnumbered)

A build like that sounds like something you are describing.

Just another noob thief…

D/D Build Assistance

in Thief

Posted by: Gungnir Grimm.7123

Gungnir Grimm.7123

if you want double daggers with survivability something like 0/30/30/10/0 with hidden killer and valkyrie armor or 10/30/30/0/0 with a mix of berserker and valkyrie armor both work great.

Gungnir Grimm – 80 Thief
Gungnir Aurus – 80 Guardian
[AUX] Isle of Janthir

D/D Build Assistance

in Thief

Posted by: Incurafy.6329

Incurafy.6329

The x/30/30/x/x D/D builds still work perfectly fine, and I would argue that they were touched a lot less by the nerf than people think (talking as though D/P is mandatory).

The following build is pretty standard and still works wonderfully for 1v1 and 1vX encounters (where X is whatever you can comfortably fight at your skill level).

http://gw2buildcraft.com/calculator/thief/?7.0|8.1g.h2.8.1g.h14|5.1g.h17|1p.71j.1p.71j.1p.71j.1p.71j.1p.71j.1p.71j|1p.61.1g.67.1g.67.1g.67.1g.67.0.0|a3.u36c.u45b.0.0|0.0|57.5b.5c.5h.5u|e

For a little less burst you can swap Mug for 10 points in Acro for Fleet Shadow or Descent of Shadows, and you can also change Dagger Storm to Basilisk Venom for a guaranteed BV > CnD > Mug > BS combo with the 10 points in DA. Even with only 10 points in DA it’s still powerful enough to do some excellent burst.

It’s up to you what you chose, really. Either way, both builds rely on the same gear so really all you need is 2 Berserker daggers and a pistol to try out both the D/D builds and the D/P builds.

Alternatively you can always try them out in sPvP.

thiefhitfor2kbetternerf
all is vain

D/D Build Assistance

in Thief

Posted by: Incurafy.6329

Incurafy.6329

Sorry for the late reply, hopefully you still see this…

As you can see, I used Divinity runes in the link above, but you can take your pick between Zerker/Valk obrs, Wurm runes, or anything else if they’re too expensive. Valk orbs/Wurm will maintain high HP and crit dmg, while Zerker orbs will maintain the same crit dmg as the Valk but sacrifice HP for more crit chance.

Up to you, I personally run Valk orbs because I can’t afford Divinity.

thiefhitfor2kbetternerf
all is vain

D/D Build Assistance

in Thief

Posted by: evilapprentice.6379

evilapprentice.6379

The x/30/30/x/x D/D builds still work perfectly fine, and I would argue that they were touched a lot less by the nerf than people think (talking as though D/P is mandatory).

But why choose “works fine” over “works great”? Unless your going for some weird Direct damage/Conditon damage hybrid (which OP didn’t mention), D/D is poorly designed when compared to D/P. On demand daze, stealth on demand with no requirements, BP for extra damage evasion, and a solid, blinding 900 gap closer blows away anything D/D offers as far as I’m concerned.

I occasionally wish I had access to dancing dagger, but then I remember for the same amount of initiative I can just teleport to my target (while blinding him) and hit for solid damage…or interrupt what he’s doing with HS.

If you’re a thief and haven’t
pre-ordered HOT at this point,
save yourself the money and don’t bother.

D/D Build Assistance

in Thief

Posted by: swinsk.6410

swinsk.6410

The x/30/30/x/x D/D builds still work perfectly fine, and I would argue that they were touched a lot less by the nerf than people think (talking as though D/P is mandatory).

But why choose “works fine” over “works great”? Unless your going for some weird Direct damage/Conditon damage hybrid (which OP didn’t mention), D/D is poorly designed when compared to D/P. On demand daze, stealth on demand with no requirements, BP for extra damage evasion, and a solid, blinding 900 gap closer blows away anything D/D offers as far as I’m concerned.

I occasionally wish I had access to dancing dagger, but then I remember for the same amount of initiative I can just teleport to my target (while blinding him) and hit for solid damage…or interrupt what he’s doing with HS.

I second this. Why settle for “Just OK” when you can get “The Best”.

D/P is now our best weapon set for what type of play was described in the original post.

D/D still has the best burst but survivability is non-existent compared to D/P.

Just another noob thief…

D/D Build Assistance

in Thief

Posted by: evilapprentice.6379

evilapprentice.6379

http://gw2skills.net/editor/?fYAQNAoaVlUmaN3eS6E/5Ey+hKk7hTZUNlODaymA;TsAg0CtoqxUjoGbNuak1ssYQxkAA
(Might have to copy/paste)
Here’s my favorite D/P build – you hit hard without being total glass

If you’re a thief and haven’t
pre-ordered HOT at this point,
save yourself the money and don’t bother.

D/D Build Assistance

in Thief

Posted by: Silver.4798

Silver.4798

I know you already said you’re avoiding the sword mainhand because you’re sick of it by now (understandably so), but I also have a guard and a mesmer, I can tell you from experience that thief sword main hand is really different from guards and mes. Sword for thief is extremely mobile with a built in condition removal, very fun and allows you to set the pace of the fight.

If you’re not interested in zergs perhaps consider d/p or d/d with s/d as your off set. It’s a pretty effective combo (control and whittle down your opponent with s/d, and when you get a stealth off and opponent is low on health swap to d/p and go to town), especially since you can run a s/d on the gear that you are getting anyway. Give it a shot all you need is a sword =).

D/D Build Assistance

in Thief

Posted by: Coloxeus.3480

Coloxeus.3480

D/D Build Assistance

in Thief

Posted by: Incurafy.6329

Incurafy.6329

The x/30/30/x/x D/D builds still work perfectly fine, and I would argue that they were touched a lot less by the nerf than people think (talking as though D/P is mandatory).

But why choose “works fine” over “works great”? Unless your going for some weird Direct damage/Conditon damage hybrid (which OP didn’t mention), D/D is poorly designed when compared to D/P. On demand daze, stealth on demand with no requirements, BP for extra damage evasion, and a solid, blinding 900 gap closer blows away anything D/D offers as far as I’m concerned.

I occasionally wish I had access to dancing dagger, but then I remember for the same amount of initiative I can just teleport to my target (while blinding him) and hit for solid damage…or interrupt what he’s doing with HS.

… because that’s the particular word that I used for the context of my sentence? The set does work great and is just as good as it was pre-patch in th exact same way that D/P has barely changed post-patch. Which set is superior is really a matter of personal preference, experience, and opinion, all three of which are completely irrelevant to the subject.

I really shouldn’t have to explain the advantages and disadvantages of the D/D set to you because I assume that you’re already aware of them. Pre-patch D/D was very popular and so was D/P, both have their positives and negatives and to pretend that D/P is now mandatory post-patch is just ignorant, that’s what I just said.

The OP wanted to try D/D so I gave him a build that still works perfectly fine (as opposed to popular opinion which pretends that D/D got nerfed into the ground).

Seriously, it wasn’t hard to understand.

I second this. Why settle for “Just OK” when you can get “The Best”.

D/P is now our best weapon set for what type of play was described in the original post.

D/D still has the best burst but survivability is non-existent compared to D/P.

See above.

As for your second “point”, are you kidding me? The survivability of D/D is almost the same as it has always been (just like D/P is almost the same as pre-patch) and CnD offers excellent survivability.

Not to mention the fact that you just pointed out one of the positives of D/D for someone who refers a more bursty playstyle, but that’s irrelevant as pointed out above.

thiefhitfor2kbetternerf
all is vain

(edited by Incurafy.6329)

D/D Build Assistance

in Thief

Posted by: Arganthium.5638

Arganthium.5638

D/D is a perfectly fine weaponset that still works just as well post-patch, but I, for one, have never been a fan of it. I feel that it’s just a weak set to bring; you only use 2-3 of your skills- auto attack, HS (and not even HS in some builds), and C&D. C&D itself is a very weak attack that’s predictable, gives only a very short stealth, and is extremely costly. An avoided C&D can turn into a disaster. Even if you do manage to get down C&D well, you still have to hope that your opponent isn’t good enough to avoid your backstab (or punish you for it), otherwise all of your efforts will be for nought. I just can’t bring myself around to believe that the high damage given by the D/D spec is worth it, given everything that you have to give up for it.

Personally, IMHO: run D/P. It’s basically D/D’s older brother, except that you can use all of your attacks (which are all wonderful). The only possible benefit D/D gives over D/P is C&D, but I can’t bring myself around to believe that that’s worth giving up a ranged interrupt, blind+shadowstep+high damage, and black powder (which also allows you to stealth anyways).

Thief|Mesmer|
Theorycrafter

D/D Build Assistance

in Thief

Posted by: evilapprentice.6379

evilapprentice.6379

. Which set is superior is really a matter of personal preference, experience, and opinion, all three of which are completely irrelevant to the subject.

It is a fact, not an opinion, that D/D’s dual skill is nearly useless in a Direct Damage set up. It’s also a fact that D/P has a gap closer that’s unaffected by movement impairing abilities, and that gap closer doubles the range of what D/D has to offer – it’s also worth using for both damage and gap closing (as well as a blind) when your target is over 50%, whereas hitting HS when your target is over 50% is a waste of initiative from a damage dealing perspective. It’s also a fact that D/P’s access to stealth is not reliant on hitting a target, though it is just my opinion that it makes it better than CnD.

I really shouldn’t have to explain the advantages and disadvantages of the D/D set to you because I assume that you’re already aware of them. Pre-patch D/D was very popular and so was D/P, both have their positives and negatives and to pretend that D/P is now mandatory post-patch is just ignorant, that’s what I just said.

The OP wanted to try D/D so I gave him a build that still works perfectly fine (as opposed to popular opinion which pretends that D/D got nerfed into the ground).

Seriously, it wasn’t hard to understand.

I was just pointing out to OP that going D/D was an inferior choice to going D/P, regardless how misinterpreted D/D’s effectiveness post patch is. He specifically mentioned not necessarily going 25/30/0/0/15 for the CnD-Steal insta gib combo, which is the single thing D/D does better than D/P. It’s not about being mandatory, it’s about being the best weapon set for your intended spec, and for the OP’s intended spec, D/P is the best weapon set – that’s a fact, not an opinion.

As for your second “point”, are you kidding me? The survivability of D/D is almost the same as it has always been (just like D/P is almost the same as pre-patch) and CnD offers excellent survivability.

D/D’s survivability pre and post patch isn’t in question – it’s just that D/P’s is better. D/D doesn’t have an on demand daze, or a blinding field; Which is why I pointed out “Why go with good when you can have great”.

If you’re a thief and haven’t
pre-ordered HOT at this point,
save yourself the money and don’t bother.

(edited by evilapprentice.6379)