D&D -> GW2
this reminds me that to refresh the health of this game it would be good to increase for every class the amount of operational specializations to 4 or 5, increase the pool of available specializations up to around 10 and perhaps add some passive traits for classes and/or races
or optionally, greatly increase the amount of trait lines in every existing specialization adding perhaps some more interesting choices than just “pick 1 trait out of 3”
why am i posting this here? because the character combat design as a whole is badly bottlenecked by the limited choice of existing specializations and this thread suggests some traits which could be bread and butter of new specializations (for thief)
(edited by Lexander.4579)
it would be good to increase for every class the amount of operational specializations to 4 or 5
This is how I feel every time I change builds with the Thief. It’s like it’s always lacking just one more thing. If only I could choose one more certain trait from a 4th trait line. Or just one more utility. For example…
Hard to Catch for non-Acrobatic builds
or
Shadow’s Embrace for non-Shadow Arts builds
or
Roll For Initiative for trapper builds
I don’t even have to list Preparedness, do I?