DD needs a non stealth way to proc 1

DD needs a non stealth way to proc 1

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Posted by: lordhelmos.7623

lordhelmos.7623

daredevils should have the ability to proc alternate 1 attacks without reliance on stealth. being locked out of strong 1 openers without stealth hurts the dd heavily.

Ideas:

1.) proc at full endurance with an internal cd after.
2.) proc after dodging 3 enemy attacks, will be hard to use 1 skill on demand with this method.
3.) proc once when entering combat then after dodging 3 enemy attacks afterward.
4.) proc on applying pulmonary impact. This might be interesting.
5.) recharged from using a physical skill with an internal cd (can be tied to the physical skill trait)
6.) recharged by using the steal f2 with no item stolen. This puts steal on cd and changes your 1 skill. Traits that normally proc on steal use will trigger on your next 1 attack (this might be really cool)
7.) proc when hitting with steal.

(edited by lordhelmos.7623)

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Posted by: Sagat.3285

Sagat.3285

With no initiative cost this is major dps boost to PvE thief permanent backstab O.o different idea but I can’t see it happening.

“Revenant is actual proof that devs read the necromancer forum” – Pelopidas.2140
The Dhuumfire thread

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Posted by: Revengeance.8956

Revengeance.8956

Unless maybe if all stealth abilities would be more geared towards utility rather then raw damage which I’d personally prefer much more. That’s an interesting idea to be honest.

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Posted by: lordhelmos.7623

lordhelmos.7623

Topic changed to better address the core issue

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Posted by: BrunoBRS.5178

BrunoBRS.5178

S/P and S/D have been fine for three years without having to use their stealth skill. let’s not come up with a convoluted way to give staff access to it. stealth skills on every weapon are more of a formality.

LegendaryMythril/Zihark Darshell

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Posted by: Doggie.3184

Doggie.3184

Well if Staff/DD isn’t a stealth weapon like S/P and S/D or not supposed to be a stealth reliant class it probably shouldn’t have a Stealth Attack and have it proc in a different way.

| Fort Aspenwood (NA): Sylvari Daredevil Thief Main: All Classes 80. |
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Posted by: epoc.7941

epoc.7941

Black powder > swap > staff 5 > 1
CaD > swap > 1
Stolen thief ability > 1
After an sr > 1
Blinding powder > 1
Smoke screen > 5 > 1

What else do you want?
Staff isn’t really a stealth centered weapon anyways

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Posted by: epoc.7941

epoc.7941

Well if Staff/DD isn’t a stealth weapon like S/P and S/D or not supposed to be a stealth reliant class it probably shouldn’t have a Stealth Attack and have it proc in a different way.

Wow that’s like saying mesmers shouldn’t have a f4 if the clones don’t do damage,
Just bc it’s not stealth reliant doesn’t mean the stealth mechanic should disappear are u suggesting that you’ll never stealth? Blinding powder? SR? And if u have d/d d/p p/d s/d even s/p all will give you access to stealth to take advantage of staffs stealth attack after swapping to it

And before you say it yes s/p 5>swap>5>1

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Posted by: BrunoBRS.5178

BrunoBRS.5178

Well if Staff/DD isn’t a stealth weapon like S/P and S/D or not supposed to be a stealth reliant class it probably shouldn’t have a Stealth Attack and have it proc in a different way.

Wow that’s like saying mesmers shouldn’t have a f4 if the clones don’t do damage,

umm… no it’s not. in fact, your example makes no sense.

Just bc it’s not stealth reliant doesn’t mean the stealth mechanic should disappear are u suggesting that you’ll never stealth? Blinding powder? SR? And if u have d/d d/p p/d s/d even s/p all will give you access to stealth to take advantage of staffs stealth attack after swapping to it

And before you say it yes s/p 5>swap>5>1

again, the sword mainhand sets both see good play with zero stealth. S/D can get in stealth, but no S/D player with half a brain will ever do it.

the stealth skill is there. if you go in stealth for whatever reason, you can use it.

you don’t need to access the skill through weapon skills alone. you don’t need a convoluted way to trigger a stealth skill without stealth.

LegendaryMythril/Zihark Darshell

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Posted by: Christonya.3856

Christonya.3856

…. No. Just give DD’s a way to gain stealth for a short duration. It would also add to their ability to disengage which increases survivalbility.

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Posted by: BrunoBRS.5178

BrunoBRS.5178

Or….. Add a smoke field to staff 4, making staff viable in pve, giving staff some much needed utility, and allowing us to bound / vault in it for stealth to set up the stealth hit.

and then you have a skill that’s exactly like black powder, but better.

for christ’s sake, people, i know we’ve been stuck with D/P for long, but can you really not think of any way to play thief that doesn’t involve leaping through smoke fields?

LegendaryMythril/Zihark Darshell

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Posted by: Christonya.3856

Christonya.3856

again, the sword mainhand sets both see good play with zero stealth. S/D can get in stealth, but no S/D player with half a brain will ever do it.

Only bringing this up due to how insanely false it is. If you want to give out information and argue points, at least try to be correct.

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Posted by: Christonya.3856

Christonya.3856

Or….. Add a smoke field to staff 4, making staff viable in pve, giving staff some much needed utility, and allowing us to bound / vault in it for stealth to set up the stealth hit.

and then you have a skill that’s exactly like black powder, but better.

for christ’s sake, people, i know we’ve been stuck with D/P for long, but can you really not think of any way to play thief that doesn’t involve leaping through smoke fields?

Not better, the same. The point is to carry forward a mechanic that is NECESSARY. Right now, in pve, when fighting trash you almost always run S/P and keep BP down 100% of the time to constantly apply blinds, staff will never see pve play due to the lack of utility. Furthermore smoke fields are the ‘stealth combo’ fields. Soooooooooooo Yeah, it has to be smoke, nothing else would work.

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Posted by: BrunoBRS.5178

BrunoBRS.5178

again, the sword mainhand sets both see good play with zero stealth. S/D can get in stealth, but no S/D player with half a brain will ever do it.

Only bringing this up due to how insanely false it is. If you want to give out information and argue points, at least try to be correct.

it’s clear from your other posts that you’re discussing PvE dungeon stacking, while i’m talking PvP. look up any S/D PvP video and find one that CnD is used at any point. at best, you’ll find someone using it to stealth themselves before a stomp.

Not better, the same. The point is to carry forward a mechanic that is NECESSARY. Right now, in pve, when fighting trash you almost always run S/P and keep BP down 100% of the time to constantly apply blinds, staff will never see pve play due to the lack of utility. Furthermore smoke fields are the ‘stealth combo’ fields. Soooooooooooo Yeah, it has to be smoke, nothing else would work.

so staff needs to be like S/P, instead of, you know, just using S/P. why do you want another weapon that does the same thing? that’s such a stupid, self-defeating argument. you have S/P if you want to pulse blinds on stupid mobs while cleaving, you don’t need another weapon that does the same thing. and hell, it’s freaking dungeon stacking. anyone can do the blind for you. even the necro.

“never see PvE play” is a silly line, because all you’re talking about is how it needs a skill like black powder just so that you can use it in a very specific part of a very specific type of PvE content.

LegendaryMythril/Zihark Darshell

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Posted by: Ohoni.6057

Ohoni.6057

This is a very interesting idea, I’d actually like to see something along these lines, but it would need to be carefully controlled. I don’t know how to fit it into the existing Daredevil, but I could see it on some future Elite as a Utility perhaps, activate the Utility to allow you to pop a “stealth attack” without ever going into Stealth. You should be able to use it more often than the stealth version, but at the cost that it puts you into Revealed mode

“If you spent as much time working on [some task] as
you spend complaining about it on the forums, you’d be
done by now.”

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Posted by: Kageseigi.2150

Kageseigi.2150

I wouldn’t mind something like this for the base Thief. I could see two ways to proc it…

1. Steal (at least a 20 second cooldown)

2. Signet of Shadow’s active ability (at least a 24 second cooldown)

Hmmm, I could even see it being part of the Signets of Power trait, allowing it to proc on any signet activation.

Suggestions to overhaul the Thief…

* * * Thief Trait Shakeup * * *

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Posted by: Christonya.3856

Christonya.3856

it’s clear from your other posts that you’re discussing PvE dungeon stacking, while i’m talking PvP. look up any S/D PvP video and find one that CnD is used at any point. at best, you’ll find someone using it to stealth themselves before a stomp.

Both. Watch a good SD and you will see them periodically use CnD to either disengage or daze their target.

so staff needs to be like S/P, instead of, you know, just using S/P. why do you want another weapon that does the same thing? that’s such a stupid, self-defeating argument. you have S/P if you want to pulse blinds on stupid mobs while cleaving, you don’t need another weapon that does the same thing. and hell, it’s freaking dungeon stacking. anyone can do the blind for you. even the necro.

“never see PvE play” is a silly line, because all you’re talking about is how it needs a skill like black powder just so that you can use it in a very specific part of a very specific type of PvE content.

That’s just it. S/P will be used 100% of the time over staff. Staff will NEVER see pve play. Trash packs / blood lust stacking? S/p for blinds will be superior. Boss fights? DD will be superior. Open world content? Both sword and D/p come with really effective gap closers for movement. Staff would be like pistols. Used because you’re bored, but not used for their effectiveness, and this doesn’t just go for pve either. In pvp, at the absolute minimum staff needs the smoke field other wise it’s just completely out classed.

I had posted an idea a while back, to make staff provide multiple fields on each ability (Short 1-2 second duration fields) combine that with dash becoming a leap finisher and bounding a blast — Staff now has a unique play style. Field — > Finisher. Could give it smoke, dark, and maybe fire? Acess to burning bolts now, might, fire aura, life steal stealth ect ect ect.

But again the minimum is smoke on staff 4, to allow for team support and setting up burst for your other members.