Daggerstorm Evade

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Posted by: Daecollo.9578

Daecollo.9578

Daggerstorm needs to evade melee attacks and reflect all ranged attacks.

Hero {} Roleplayer {} Friend {} Professional Princess Saver
https://twitter.com/TalathionEQ2

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Posted by: Excalibur.9748

Excalibur.9748

hahahaha that’s funny. So it would be like endure pain but also attacks enemies. I think I like it! maybe a bit too OP though.

All is vain.

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Posted by: Cyhann.2609

Cyhann.2609

This would increase its cooldown to something like 320 or so.

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Posted by: Kaon.7192

Kaon.7192

And the Thief QQ on forums by about 300x, and for once it would be well justified…

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Posted by: Big Tower.5423

Big Tower.5423

Dacello, you only comes with bad suggestions really, not that you are bad or somthing but you think a bit to far a bit to op right? ive seen you post on several forums. becomes a bit op. Sorry dude, you are a nice person but thinks to far simply

7800 hours ingame, and counting.

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Posted by: Zacchary.6183

Zacchary.6183

Dacello, you only comes with bad suggestions really, not that you are bad or somthing but you think a bit to far a bit to op right? ive seen you post on several forums. becomes a bit op. Sorry dude, you are a nice person but thinks to far simply

This.

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Posted by: SeeBeyond.1486

SeeBeyond.1486

I’d rather it be more like this:

Daggerstorm Elite:
90s Cooldown. 2 stages

On ability activation (stage 1) Spin clockwise instantly throwing 10 scorpion wires in random directions. 900 range. Grants 8s stability

Stage 2: Spin counterclockwise pulling targets hit by the scorpion wires to your feet, and continue spinning while throwing 5 daggers at once per second in random directions (range 900). Reflects projectiles until ability ends or is canceled. Duration 7s

Stage 1 Scorpion wire damage: 122
Stage 2 Scorpion wire pull: Applies 8s bleed @ 1100 base damage (bleeds still applied on targets that are immune to the pull)
Stage 2 Thrown daggers: 244 damage and applies 2s Cripple per dagger

Stage 1 would take 1s to complete, then stage 2 instantly activates, hence the 7s duration on stage 2.

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Posted by: Geiir.7603

Geiir.7603

No. Just run Signet of Malice and you’ll be pretty much immune to any damage..

Melder – Thief

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Posted by: Excalibur.9748

Excalibur.9748

I’d rather it be more like this:

Daggerstorm Elite:
90s Cooldown. 2 stages

On ability activation (stage 1) Spin clockwise instantly throwing 10 scorpion wires in random directions. 900 range. Grants 8s stability

Stage 2: Spin counterclockwise pulling targets hit by the scorpion wires to your feet, and continue spinning while throwing 5 daggers at once per second in random directions (range 900). Reflects projectiles until ability ends or is canceled. Duration 7s

Stage 1 Scorpion wire damage: 122
Stage 2 Scorpion wire pull: Applies 8s bleed @ 1100 base damage (bleeds still applied on targets that are immune to the pull)
Stage 2 Thrown daggers: 244 damage and applies 2s Cripple per dagger

Stage 1 would take 1s to complete, then stage 2 instantly activates, hence the 7s duration on stage 2.

you would get instantly pwned by the 10 warriors now clobbering at you in melee range.

All is vain.

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Posted by: Gwalchgwn.1659

Gwalchgwn.1659

So in other words, when you see a thief activating D-storm, you’re supposed to just run away? I can see a thief guild go full d-storm against a zerg now..

Ring of Fire
GL – “The Afternoon’s Watch” [OATH]

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Posted by: Anubarak.3012

Anubarak.3012

I think it would be better when they just fix the reflection of this skill.. Still doesnt work well

[rT]

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Posted by: Excalibur.9748

Excalibur.9748

I think it would be better when they just fix the reflection of this skill.. Still doesnt work well

what do you mean it doesn’t work well?

All is vain.

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Posted by: SeeBeyond.1486

SeeBeyond.1486

I’d rather it be more like this:

Daggerstorm Elite:
90s Cooldown. 2 stages

On ability activation (stage 1) Spin clockwise instantly throwing 10 scorpion wires in random directions. 900 range. Grants 8s stability

Stage 2: Spin counterclockwise pulling targets hit by the scorpion wires to your feet, and continue spinning while throwing 5 daggers at once per second in random directions (range 900). Reflects projectiles until ability ends or is canceled. Duration 7s

Stage 1 Scorpion wire damage: 122
Stage 2 Scorpion wire pull: Applies 8s bleed @ 1100 base damage (bleeds still applied on targets that are immune to the pull)
Stage 2 Thrown daggers: 244 damage and applies 2s Cripple per dagger

Stage 1 would take 1s to complete, then stage 2 instantly activates, hence the 7s duration on stage 2.

you would get instantly pwned by the 10 warriors now clobbering at you in melee range.

Where does it say the scorpion wires would only pull warriors? hmm? Have you even used scorpion wire before? Target’s pulled aren’t still standing and swinging.
It still has everything else the current dagger storm has, it just has a better flavor, and more use with different kinds of builds.

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Posted by: Rottaran Owain.6789

Rottaran Owain.6789

Daecollo suggestion thread. Nothing to see here.

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Posted by: Incurafy.6329

Incurafy.6329

It used to evade and they changed it to reflect because it was too OP, NEXT.

thiefhitfor2kbetternerf
all is vain

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Posted by: Arganthium.5638

Arganthium.5638

This would increase its cooldown to something like 320 or so.

Thief|Mesmer|
Theorycrafter

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Posted by: Arganthium.5638

Arganthium.5638

Daecollo suggestion thread. Nothing to see here.

I love this.

Thief|Mesmer|
Theorycrafter

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Posted by: TheOneNOnlyGeneralBama.9586

TheOneNOnlyGeneralBama.9586

Daecollo somes up with nice ideas but he have issues finding that sweet spot..

I never expect to lose. Even when I’m the Engineer , I still prepare a victory speech.

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Posted by: Doggie.3184

Doggie.3184

Actually, it just needs to include dagger storm clouds that rain daggers to be complete.
http://www.youtube.com/watch?v=PXlEFGzvLUw

| Fort Aspenwood (NA): Sylvari Daredevil Thief Main: All Classes 80. |
Please Remove/Fix Thief Trait: “Last Refuge.”
“Hard to Catch” is a Horrible and Useless Trait. Fixed 6/23/15. Praise Dwayna.

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Posted by: Travlane.5948

Travlane.5948

hahahaha that’s funny. So it would be like endure pain but also attacks enemies. I think I like it! maybe a bit too OP though.

kinda like ENDURE PAIN + WHIRL….. so its already in game… i dont see why not! daggerstorm is a serious disadvantage….its like saying to a thief or warrior heres 8 secs to kill me! GO GO GO ! lol. i can down any player in 2-3 secs :P thanks for the extra 6 lol. i agree with OP :P

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Posted by: UrMom.4205

UrMom.4205

So in other words, when you see a thief activating D-storm, you’re supposed to just run away? I can see a thief guild go full d-storm against a zerg now..

O_O https://forum-en.gw2archive.eu/forum/professions/thief/Calling-all-WvW-Thieves/

Team Raven [TR](Dead)
Wu Táng Financial [Táng] – YB

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Posted by: Gwalchgwn.1659

Gwalchgwn.1659

So in other words, when you see a thief activating D-storm, you’re supposed to just run away? I can see a thief guild go full d-storm against a zerg now..

O_O https://forum-en.gw2archive.eu/forum/professions/thief/Calling-all-WvW-Thieves/

Yeah i was referring to them when I posted that :P

Ring of Fire
GL – “The Afternoon’s Watch” [OATH]

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Posted by: Anubarak.3012

Anubarak.3012

I think it would be better when they just fix the reflection of this skill.. Still doesnt work well

what do you mean it doesn’t work well?

It doesn’t reflect everything if you move and it doesn’t reflect every attack..
Vulcanic: You can reflect some attacks from those elementals but not all
Arah p2 Alphard: she just knocks you down and ignores your stability

[rT]

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Posted by: Taobella.6597

Taobella.6597

did you not see dagger storm on release…. you could stand beside a zerg all you would see 0 0 0 0 0 0 0 0. balance

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Posted by: Master of Timespace.2548

Master of Timespace.2548

Daggerstorm needs to evade melee attacks and reflect all ranged attacks.

Think it should also spin so fast that the spinning propels the thief up and allows him to fly.

? <(^-^><)>^-^)> <(^-^)> ?

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Posted by: Doggie.3184

Doggie.3184

did you not see dagger storm on release…. you could stand beside a zerg all you would see 0 0 0 0 0 0 0 0. balance

I miss being able to shadowstep into a zerg and drop shadow refuge and do an invisible dagger storm in wvw.

| Fort Aspenwood (NA): Sylvari Daredevil Thief Main: All Classes 80. |
Please Remove/Fix Thief Trait: “Last Refuge.”
“Hard to Catch” is a Horrible and Useless Trait. Fixed 6/23/15. Praise Dwayna.

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Posted by: Taobella.6597

Taobella.6597

no wait i was thinking of whirling axe on release not dagger storm my bad ^^;;

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Posted by: Lokheit.7943

Lokheit.7943

So in other words, when you see a thief activating D-storm, you’re supposed to just run away? I can see a thief guild go full d-storm against a zerg now..

Or even better, a Guild of Thieves using the Elite Skill Thieves Guild, and all summoned Thieves being able to use this version of Daggerstorm!

Daecollo suggestion thread. Nothing to see here.

And here I though his period of silence (at least I haven’t seen one of this in a long time, at least not in this section) meant he learned about his mistakes…

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Posted by: infantrydiv.1620

infantrydiv.1620

I think thief should be able to summon a nuclear missile which just blows up the whole map and permabans any opponents.

Ranger//Necro

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Posted by: Lokheit.7943

Lokheit.7943

I think thief should be able to summon a nuclear missile which just blows up the whole map and permabans any opponents.

Ok, but let’s balance it so it isn’t so OP. Just make it Shortbow new Stealth Attack. That way it should be fine!!

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Posted by: naphack.9346

naphack.9346

I think thief should be able to summon a nuclear missile which just blows up the whole map and permabans any opponents.

Ok, but let’s balance it so it isn’t so OP. Just make it Shortbow new Stealth Attack. That way it should be fine!!

Boy, I’d love to reflect this.
shield stance+missile reflection chuckles

The only crime, turrets committed, is being good against the celestial meta.
The mob has spoken and the turrets shall be burnt at the stake.

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Posted by: Clockwork Bard.3105

Clockwork Bard.3105

I think thief should be able to summon a nuclear missile which just blows up the whole map and permabans any opponents.

Ok, but let’s balance it so it isn’t so OP. Just make it Shortbow new Stealth Attack. That way it should be fine!!

Boy, I’d love to reflect this.
shield stance+missile reflection chuckles

Clearly, it would be unblockable. Otherwise, we’ll have to start a new thread about how Ban Nuke is underpowered and useless.