https://twitter.com/TalathionEQ2
Daggerstorm Evade
https://twitter.com/TalathionEQ2
hahahaha that’s funny. So it would be like endure pain but also attacks enemies. I think I like it! maybe a bit too OP though.
This would increase its cooldown to something like 320 or so.
And the Thief QQ on forums by about 300x, and for once it would be well justified…
Dacello, you only comes with bad suggestions really, not that you are bad or somthing but you think a bit to far a bit to op right? ive seen you post on several forums. becomes a bit op. Sorry dude, you are a nice person but thinks to far simply
Dacello, you only comes with bad suggestions really, not that you are bad or somthing but you think a bit to far a bit to op right? ive seen you post on several forums. becomes a bit op. Sorry dude, you are a nice person but thinks to far simply
This.
I’d rather it be more like this:
Daggerstorm Elite:
90s Cooldown. 2 stages
On ability activation (stage 1) Spin clockwise instantly throwing 10 scorpion wires in random directions. 900 range. Grants 8s stability
Stage 2: Spin counterclockwise pulling targets hit by the scorpion wires to your feet, and continue spinning while throwing 5 daggers at once per second in random directions (range 900). Reflects projectiles until ability ends or is canceled. Duration 7s
Stage 1 Scorpion wire damage: 122
Stage 2 Scorpion wire pull: Applies 8s bleed @ 1100 base damage (bleeds still applied on targets that are immune to the pull)
Stage 2 Thrown daggers: 244 damage and applies 2s Cripple per dagger
Stage 1 would take 1s to complete, then stage 2 instantly activates, hence the 7s duration on stage 2.
No. Just run Signet of Malice and you’ll be pretty much immune to any damage..
I’d rather it be more like this:
Daggerstorm Elite:
90s Cooldown. 2 stagesOn ability activation (stage 1) Spin clockwise instantly throwing 10 scorpion wires in random directions. 900 range. Grants 8s stability
Stage 2: Spin counterclockwise pulling targets hit by the scorpion wires to your feet, and continue spinning while throwing 5 daggers at once per second in random directions (range 900). Reflects projectiles until ability ends or is canceled. Duration 7s
Stage 1 Scorpion wire damage: 122
Stage 2 Scorpion wire pull: Applies 8s bleed @ 1100 base damage (bleeds still applied on targets that are immune to the pull)
Stage 2 Thrown daggers: 244 damage and applies 2s Cripple per daggerStage 1 would take 1s to complete, then stage 2 instantly activates, hence the 7s duration on stage 2.
you would get instantly pwned by the 10 warriors now clobbering at you in melee range.
So in other words, when you see a thief activating D-storm, you’re supposed to just run away? I can see a thief guild go full d-storm against a zerg now..
GL – “The Afternoon’s Watch” [OATH]
I think it would be better when they just fix the reflection of this skill.. Still doesnt work well
I think it would be better when they just fix the reflection of this skill.. Still doesnt work well
what do you mean it doesn’t work well?
I’d rather it be more like this:
Daggerstorm Elite:
90s Cooldown. 2 stagesOn ability activation (stage 1) Spin clockwise instantly throwing 10 scorpion wires in random directions. 900 range. Grants 8s stability
Stage 2: Spin counterclockwise pulling targets hit by the scorpion wires to your feet, and continue spinning while throwing 5 daggers at once per second in random directions (range 900). Reflects projectiles until ability ends or is canceled. Duration 7s
Stage 1 Scorpion wire damage: 122
Stage 2 Scorpion wire pull: Applies 8s bleed @ 1100 base damage (bleeds still applied on targets that are immune to the pull)
Stage 2 Thrown daggers: 244 damage and applies 2s Cripple per daggerStage 1 would take 1s to complete, then stage 2 instantly activates, hence the 7s duration on stage 2.
you would get instantly pwned by the 10 warriors now clobbering at you in melee range.
Where does it say the scorpion wires would only pull warriors? hmm? Have you even used scorpion wire before? Target’s pulled aren’t still standing and swinging.
It still has everything else the current dagger storm has, it just has a better flavor, and more use with different kinds of builds.
Daecollo suggestion thread. Nothing to see here.
It used to evade and they changed it to reflect because it was too OP, NEXT.
all is vain
This would increase its cooldown to something like 320 or so.
Daecollo suggestion thread. Nothing to see here.
I love this.
Daecollo somes up with nice ideas but he have issues finding that sweet spot..
Actually, it just needs to include dagger storm clouds that rain daggers to be complete.
http://www.youtube.com/watch?v=PXlEFGzvLUw
hahahaha that’s funny. So it would be like endure pain but also attacks enemies. I think I like it! maybe a bit too OP though.
kinda like ENDURE PAIN + WHIRL….. so its already in game… i dont see why not! daggerstorm is a serious disadvantage….its like saying to a thief or warrior heres 8 secs to kill me! GO GO GO ! lol. i can down any player in 2-3 secs :P thanks for the extra 6 lol. i agree with OP :P
So in other words, when you see a thief activating D-storm, you’re supposed to just run away? I can see a thief guild go full d-storm against a zerg now..
O_O https://forum-en.gw2archive.eu/forum/professions/thief/Calling-all-WvW-Thieves/
Wu Táng Financial [Táng] – YB
So in other words, when you see a thief activating D-storm, you’re supposed to just run away? I can see a thief guild go full d-storm against a zerg now..
O_O https://forum-en.gw2archive.eu/forum/professions/thief/Calling-all-WvW-Thieves/
Yeah i was referring to them when I posted that :P
GL – “The Afternoon’s Watch” [OATH]
I think it would be better when they just fix the reflection of this skill.. Still doesnt work well
what do you mean it doesn’t work well?
It doesn’t reflect everything if you move and it doesn’t reflect every attack..
Vulcanic: You can reflect some attacks from those elementals but not all
Arah p2 Alphard: she just knocks you down and ignores your stability
did you not see dagger storm on release…. you could stand beside a zerg all you would see 0 0 0 0 0 0 0 0. balance
Daggerstorm needs to evade melee attacks and reflect all ranged attacks.
Think it should also spin so fast that the spinning propels the thief up and allows him to fly.
did you not see dagger storm on release…. you could stand beside a zerg all you would see 0 0 0 0 0 0 0 0. balance
I miss being able to shadowstep into a zerg and drop shadow refuge and do an invisible dagger storm in wvw.
no wait i was thinking of whirling axe on release not dagger storm my bad ^^;;
So in other words, when you see a thief activating D-storm, you’re supposed to just run away? I can see a thief guild go full d-storm against a zerg now..
Or even better, a Guild of Thieves using the Elite Skill Thieves Guild, and all summoned Thieves being able to use this version of Daggerstorm!
Daecollo suggestion thread. Nothing to see here.
And here I though his period of silence (at least I haven’t seen one of this in a long time, at least not in this section) meant he learned about his mistakes…
I think thief should be able to summon a nuclear missile which just blows up the whole map and permabans any opponents.
I think thief should be able to summon a nuclear missile which just blows up the whole map and permabans any opponents.
Ok, but let’s balance it so it isn’t so OP. Just make it Shortbow new Stealth Attack. That way it should be fine!!
I think thief should be able to summon a nuclear missile which just blows up the whole map and permabans any opponents.
Ok, but let’s balance it so it isn’t so OP. Just make it Shortbow new Stealth Attack. That way it should be fine!!
Boy, I’d love to reflect this.
shield stance+missile reflection chuckles
The mob has spoken and the turrets shall be burnt at the stake.
I think thief should be able to summon a nuclear missile which just blows up the whole map and permabans any opponents.
Ok, but let’s balance it so it isn’t so OP. Just make it Shortbow new Stealth Attack. That way it should be fine!!
Boy, I’d love to reflect this.
shield stance+missile reflection chuckles
Clearly, it would be unblockable. Otherwise, we’ll have to start a new thread about how Ban Nuke is underpowered and useless.