Daredevil bug reporting
Impaling Lotus also not always lands you facing the same way as when you started the dodge.
Confirming initiative costs to Impairing Daggers and Impaling Lotus. Confirming also new dodges appear disabled by daze.
Between the initiative cost on Impaling Lotus, the fact the dodges can be offline when dazed, and that using Impaling Lotus under the effect of Confusion will cause damage to the dodger, it kinda feels like the new dodges may have been coded as skills originally and some errant piece of code is treating them more like skills than dodges.
Best wishes to the devs on tracking down the culprit bits and getting them sorted.
(edited by Gralsh.9458)
Endurance thief does not return 50 endurance – it returns between slightly less than 50 endurance, and at time just brings you up to the next “bar” of endurance (returning much less than 50 in the process).
Tested both by itself, and in comparison to energy rune.
pre-ordered HOT at this point,
save yourself the money and don’t bother.
New bugs
Upon match start/respawn, you only spawn with 100 endurance (instead of 150)
Cannot use steal in the middle of the vault/traited dodges.
pre-ordered HOT at this point,
save yourself the money and don’t bother.
Going to link this to the MAIN thread so dev’s dont lose it.
Dodge acts like a skill: Cost 1 initiative, 50 endurance, has pre- and after-cast, proc’s confusion, has issues with body block, and Bound cannot be used to “double jump”. Means for world exploration and jumping puzzles, I’d have to take off any GM in DD.
All of the utilities cost 1 initiative to use per hit. Distracting daggers is free to charge, but to throw is 1 init. Fist flurry ended early on my 2 init because it ran outta spending points (that was awkward). So on so forth.
Weakening Charge threw me off skyhammer. I was aiming at Point C targeted player, but was facing the wrong way and I died.
Dust Strike has a tendency not to land any damage.
Vault’kittenbox is actually smaller than displayed. Found that out the hard way.
- sometimes traitline gets bugged and you got no endurance from energy sigils or evade uses up 75 endurance.
- you cannot perform another evade with bound while dealing the damage after evade frams this leads into:
- there is a spot between double dodging when you can be damaged while using DD GM’s. (?aftercast?)
- bandit’s defense’s counter attack cannot be stow weapon’d or evade cancelled.
- bandit’s defense is disabled by somme stun effects making you unable to stunbreak.
- impaling lotus evade block’s you from casting instants (like steal, shadowstep, etc). so does dodge-jumping. fix both pls.
- slow makes wierd stuff to new dodges.
E: rest have been mentioned…
(edited by MadVisions.4529)
The distance given by dash and by bound are mostly incorrect, due to the texture on the ground causing it to shorten. Impaling lotus can be double dodged as two overlapping dodges, spending 2 endurance bars but taking you half the distance away.
Dash and bound are too affected by camera angle. Its helpful for heartseeker when you want to stack stealth. Its not helpful for when 3 dashes go 300 feet.
Learn as much mending and medical info as possible so that it can be added to the Dream.
Become the first Chief of Mending and guide the newly awaken as well as those who want to learn.
(edited by Daniel Handler.4816)