Daredevil bug reporting

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Posted by: stof.9341

stof.9341

I feel like it’d be a nice idea to keep all the DD skill/traits/utilities bugs in a single place, so here it is :

- Brawler Tenacity says it restores endurance on the first physical activation but seems to restore it at each activation instead. Including the charging of Distracting Daggers and each usage, the 3 strikes of the elite etc…
- Impairing Daggers cost 3 initiative on use
- Impaling Lotus costs 1 initiative when used in combat
- Driven Fortitude heal doesn’t show at all in green numbers or in the combat log. It still seems to work though
- The new dodges are disabled by daze. Also they kind of lag like skills do instead of the lag free dodges which is jarring.

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Posted by: DBZVelena.5186

DBZVelena.5186

Impaling Lotus also not always lands you facing the same way as when you started the dodge.

Proud Medic of the Splinter Warband. PM me to know more.

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Posted by: Gralsh.9458

Gralsh.9458

Confirming initiative costs to Impairing Daggers and Impaling Lotus. Confirming also new dodges appear disabled by daze.

Between the initiative cost on Impaling Lotus, the fact the dodges can be offline when dazed, and that using Impaling Lotus under the effect of Confusion will cause damage to the dodger, it kinda feels like the new dodges may have been coded as skills originally and some errant piece of code is treating them more like skills than dodges.

Best wishes to the devs on tracking down the culprit bits and getting them sorted.

(edited by Gralsh.9458)

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Posted by: evilapprentice.6379

evilapprentice.6379

Endurance thief does not return 50 endurance – it returns between slightly less than 50 endurance, and at time just brings you up to the next “bar” of endurance (returning much less than 50 in the process).

Tested both by itself, and in comparison to energy rune.

If you’re a thief and haven’t
pre-ordered HOT at this point,
save yourself the money and don’t bother.

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Posted by: evilapprentice.6379

evilapprentice.6379

New bugs

Upon match start/respawn, you only spawn with 100 endurance (instead of 150)
Cannot use steal in the middle of the vault/traited dodges.

If you’re a thief and haven’t
pre-ordered HOT at this point,
save yourself the money and don’t bother.

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Posted by: Serious Thought.5394

Serious Thought.5394

Going to link this to the MAIN thread so dev’s dont lose it.

Dodge acts like a skill: Cost 1 initiative, 50 endurance, has pre- and after-cast, proc’s confusion, has issues with body block, and Bound cannot be used to “double jump”. Means for world exploration and jumping puzzles, I’d have to take off any GM in DD.

All of the utilities cost 1 initiative to use per hit. Distracting daggers is free to charge, but to throw is 1 init. Fist flurry ended early on my 2 init because it ran outta spending points (that was awkward). So on so forth.

Weakening Charge threw me off skyhammer. I was aiming at Point C targeted player, but was facing the wrong way and I died.

Dust Strike has a tendency not to land any damage.

Vault’kittenbox is actually smaller than displayed. Found that out the hard way.

Worst Thief in the world, yes I am.

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Posted by: MadVisions.4529

MadVisions.4529

- sometimes traitline gets bugged and you got no endurance from energy sigils or evade uses up 75 endurance.

- you cannot perform another evade with bound while dealing the damage after evade frams this leads into:
- there is a spot between double dodging when you can be damaged while using DD GM’s. (?aftercast?)

- bandit’s defense’s counter attack cannot be stow weapon’d or evade cancelled.

- bandit’s defense is disabled by somme stun effects making you unable to stunbreak.

- impaling lotus evade block’s you from casting instants (like steal, shadowstep, etc). so does dodge-jumping. fix both pls.

- slow makes wierd stuff to new dodges.

E: rest have been mentioned…

(edited by MadVisions.4529)

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Posted by: Daniel Handler.4816

Daniel Handler.4816

The distance given by dash and by bound are mostly incorrect, due to the texture on the ground causing it to shorten. Impaling lotus can be double dodged as two overlapping dodges, spending 2 endurance bars but taking you half the distance away.

Dash and bound are too affected by camera angle. Its helpful for heartseeker when you want to stack stealth. Its not helpful for when 3 dashes go 300 feet.

“Kentigem”-chief. Born cycle of Dusk. Wyld Hunt:
Learn as much mending and medical info as possible so that it can be added to the Dream.
Become the first Chief of Mending and guide the newly awaken as well as those who want to learn.

(edited by Daniel Handler.4816)