Daredevil testing

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Posted by: rjinx.1378

rjinx.1378

initial findings before, apologies for the unorganized list.

trait, Endurance Thief, does not update STEAL skill faq with “endurance gained 50”

Heal, Channeled Vigor, no skill faq for trait Acrobatics: Vigorous Recovery, gain vigor when using a heal skill
vigor is gained on initial use.
with Needle trap, trap is placed at the last pulse (much like trap placement after withdraw)

utility Impairing Daggers and Distracting Daggers projectiles unaffected by legendary equipped. confirmed with incinerator, quip, dreamer.
neither utilities count as projectile finishers.

GM trait, Bounding Dodger, halts thief’s movement in air regardless of falling distance, stomp effect appears approx: 1 sec after dodge is initiated, regardless of contact with the ground
.
The halting movement effect, prevents actual distance traveled during a dodge by about 10-20 units of that of a normal dodge or dodge+jump.

can be blinded mid “bounding dodger” effecting the stomp damage effect, having difficulty reproducing this…
stomp/damage radius is tiny

impact strike
does not use the selected finisher effect.
initial skill use has a range of 300, leaps, but is not a leap finisher.

pulmonary impact, reveals the thief if the damage goes off while they are in stealth.

enemies in the down state are immune to pulmonary impact

impacting disruption does not always apply when interrupting foes while pressure striking torment was applying on every interrupt.

bandit’s defense,
when used as a stun breaker, following a stun that bounces you, the block can be interrupted by a second stun. difficulty reproducing…

using Distracting daggers, does not give any endurance, however each throw gives 10 endurance.
daze effect from this attack is unaffected by Runes of the Mesmer (33% daze duration)

confirmed,
hard to catch does refill all 3 endurance.
Signet of Agility does not, as it displays endurance gained: 100.

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Posted by: rjinx.1378

rjinx.1378

Daggers thrown from Lotus Training/Impaling Lotus do NOT benefit from the trait Dagger Training.
Lotus Training/Impaling Lotus does trigger venom effects however.
Also Impaling Lotus throws out 3 daggers, each doing 1 condition: Bleed, Torment, Cripple.
While approaching the skills max range of 600, the Dagger that throws Torment does NOT get thrown (somewhere around 500). But bleed and cripple are thrown.

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Posted by: rjinx.1378

rjinx.1378

and what cred i didnt have, was then lost…

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Posted by: rjinx.1378

rjinx.1378

Bandit’s Defense utility is locked from use – when hit with some stuns,
such as: NECRO:
shout: chilled to the kitten
eaper #5: executioners scythe.

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Posted by: rjinx.1378

rjinx.1378

Quickness reduces total time of the evade effects and distance moved during the GM dodges.

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Posted by: Ohoni.6057

Ohoni.6057

Daggers thrown from Lotus Training/Impaling Lotus do NOT benefit from the trait Dagger Training.

Not a bug, thrown daggers are not equipped weapon daggers. They might at most update the tooltip to reflect this.

“If you spent as much time working on [some task] as
you spend complaining about it on the forums, you’d be
done by now.”

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Posted by: Gray.9041

Gray.9041

Quickness reduces total time of the evade effects and distance moved during the GM dodges.

this isn’t a thief specific thing.

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Posted by: Stinja.9612

Stinja.9612

Quickness reduces total time of the evade effects and distance moved during the GM dodges.

Slow Makes them go twice as far as well. Its because most of this elite spec is made up of re-used assets it seems. Thus you have several modified versions of “attacks that evade” for dodges. I’ve already made the move to Revenant well worth it.

I may be harsh but i care deeply about the game.
Twitch→ (http://www.twitch.tv/phenomatron)

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Posted by: Rising Dusk.2408

Rising Dusk.2408

This is great feedback. Thanks for these notes! I’m compiling this along with a number of other threads for my BWE#2 report to the devs, so they’ll definitely see this. Thanks again!

[VZ] Valor Zeal – Stormbluff Isle – Looking for steady, casual-friendly NA raiders!

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Posted by: Zodryn.4216

Zodryn.4216

Staff 5 does not leap the full distance when crossing gaps and almost never works as desired if there is even a slight elevation difference.

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Posted by: rjinx.1378

rjinx.1378

Staff Auto attack, 3rd hit, has a hidden reflect option during the whirl. Unknown if this is intended.

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Posted by: rjinx.1378

rjinx.1378

https://www.youtube.com/watch?v=9LPQfCuom5Y

Video of the staff reflecting on auto attack.

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