Daredevil testing
Daggers thrown from Lotus Training/Impaling Lotus do NOT benefit from the trait Dagger Training.
Lotus Training/Impaling Lotus does trigger venom effects however.
Also Impaling Lotus throws out 3 daggers, each doing 1 condition: Bleed, Torment, Cripple.
While approaching the skills max range of 600, the Dagger that throws Torment does NOT get thrown (somewhere around 500). But bleed and cripple are thrown.
and what cred i didnt have, was then lost…
Bandit’s Defense utility is locked from use – when hit with some stuns,
such as: NECRO:
shout: chilled to the kitten
eaper #5: executioners scythe.
Quickness reduces total time of the evade effects and distance moved during the GM dodges.
Daggers thrown from Lotus Training/Impaling Lotus do NOT benefit from the trait Dagger Training.
Not a bug, thrown daggers are not equipped weapon daggers. They might at most update the tooltip to reflect this.
you spend complaining about it on the forums, you’d be
done by now.”
Quickness reduces total time of the evade effects and distance moved during the GM dodges.
this isn’t a thief specific thing.
Quickness reduces total time of the evade effects and distance moved during the GM dodges.
Slow Makes them go twice as far as well. Its because most of this elite spec is made up of re-used assets it seems. Thus you have several modified versions of “attacks that evade” for dodges. I’ve already made the move to Revenant well worth it.
This is great feedback. Thanks for these notes! I’m compiling this along with a number of other threads for my BWE#2 report to the devs, so they’ll definitely see this. Thanks again!
Staff 5 does not leap the full distance when crossing gaps and almost never works as desired if there is even a slight elevation difference.
Staff Auto attack, 3rd hit, has a hidden reflect option during the whirl. Unknown if this is intended.
https://www.youtube.com/watch?v=9LPQfCuom5Y
Video of the staff reflecting on auto attack.