This profession…is now worthless in pvp. It was always inferior in pve, which we all accepted because it was good at pvp. Now the only thing thief is good for is a “scout” for wvw because it can run fast and escape from everything else that can kill it easily. Which is everything else.
Thief…has no damage anymore. a single 3-6k shot every 4-5 seconds does not cut it when your enemies all have 15-25k hp on average, more armor than you, and are hitting you all the time while you wait to deal your next 3-6k shot. And when they hit you for more than that with 1-skill spam over the time it takes for you to land yours…and when you have 11-16k hp yourself and are glass NO MATTER WHAT you do…
This profession was built for DAMAGE, not surviving, not hp. Well, we still have NO surviving and no hp, but now we also have no damage. Mug crit nerf is an example of the “chipping away” at thief damage that has been happening forever. A few thousand here, a few thousand there…and pretty soon you end up with a worthless class that doesn’t kill anything before it gets killed.
Anet…I have loyally played thief because it is a fun, enjoyable class. Because the mechanics are fun. But I have to put mine away for now just because you have nerfed it into uselessness.
It is a sad day for me. My favorite class. Every time a new patch comes along I hope and pray they…make thief viable again for pvp. As I said before, it’s already pretty slow for pve compared to higher damage or better aoe profs like warrior/ele/etc…but now it’s also inferior for burst damage to many classes that have much more hp/survivability than thief ever had or was designed to have.
Stop driving towards balance and ending up making all the professions level and equal and boring in every way. Thief had damage, ranger has balance and good ranged attack and pets, ele has aoe and damage and survivability, war has massive damage, guard has defense and retal and great support abilities, necro has aoe and lots of survivability, mes has great burst, good skill survivability and good sustained damage…but thief doesn’t have any of these things anymore. Thief never had survivability except through invis, its only remaining ace up the sleeve that hasn’t been totally destroyed (though they tried last patch, too many people realized it was an error). However, invis isn’t helpful for killing if you don’t have damage to accompany it…so all a thief can do is run away from everyone. Limited aoe, mostly single-target-focused skills, you would think it is designed for 1v1…but it isn’t any good at 1v1 anymore.
Some might disagree, but many/most will agree that thief needs that “imbalance” of high damage in order to balance it again.
Don’t do a diablo3. Don’t do a one-world new world order thing where everyone is blended and similar. Don’t make everything homogenous. Don’t give thief more hp or survivability, keep it delicate and glassy. That’s the nature of the profession. Keep the differences and strengths (and weaknesses) to each class that makes them all uniquely viable. Give thief their damage back.
If you listen to constant complaints from people saying this or that is OP, then what results is a bunch of nerfing that ends up making everyone equally useless. Rather, balance that with making things STRONGER. Too many nerfs = bunch of nerf bats. Put some metal spikes back in them again.
(edited by Meridian.8730)