Death of balanced D/D?

Death of balanced D/D?

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Posted by: RedSpectrum.1975

RedSpectrum.1975

The new ferocity change was an overall 10% decrease in DPS, however as many of us know, the balanced DD build 10/30 kitten , 2/6/6/0/0|0/6/6/2/0 relied heavily on crit damage via Hidden Killer. That being said your main source of damage decreased by around 30% since you rely so heavily on that crit damage. With this said, is this the death of the balanced builds? Does anyone have gear to compensate (it may seem Traveler Runes are now hindering and not helping this set) or will people be forced to go raw power for DD? On another note I see I rise in SD thieves

Shawtell, Zen Verani, Rayshia Howen, Iyado, Colace Nzoir, Arteel Fyrien [Teef]

Death of balanced D/D?

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Posted by: scabrous.7835

scabrous.7835

Three Jackdaws – SD4Life – Desolation EU
http://www.sirlin.net/articles/playing-to-win-part-1.html

Death of balanced D/D?

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Posted by: Sir Vincent III.1286

Sir Vincent III.1286

Sadly all builds that relies on Crit Damage will see a huge drop in damage. However, Crit Damage is not the only thing that happen when you deal a Cri Hit.

http://sirvincentiii.com ~ In the beginning…there was Tarnished Coast…
Full set of 5 unique skills for both dual-wield weapon sets: P/P and D/D – Make it happen
PvE – DD/CS/AC – If that didn’t work, roll a Reaper or Revenant.

Death of balanced D/D?

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Posted by: Maugetarr.6823

Maugetarr.6823

Balanced D/D suffered a lot during this patch. If you were mixing some PVT armor in you got hit pretty hard because the possible crit damage of armor got reduced only from 17% to 15.6%. If you were relying on full zerker trinkets to make up the majority of crit damage on your build, that got nerfed from 44% possible crit damage to about 25% possible crit damage Since incoming physical damage is 10% lower now, Any PVT armor you may have had probably should be replaced with Valk armor and Zerk/Valk ascended trinkets are probably a good idea. The crit line also making up the backbone got a 10% crit damage nerf.

Until D/D gets more utility, you’re probably going to have to go full glass (6/6/0/0/2) or just go D/P since burst damage was cut by about 20%. Balanced D/D won’t have the damage or defense to keep up anymore.

Edit: After reading around on some of the other forums looking at various builds/discussion, it may be possible to use some of the new might runes to make up for the crit nerf. If you pulled out something like 0/6/5/3/0 with might on dodge, might on signet use (w/ infiltrators signet), sigils of battle and force, you might be able to sustain long enough with trinkets to really start building momentum up if someone wants to give that a whirl in PvP.

Blank Players [BDL]-Anvil Rock
Maugen Rawr- Thief/Ele
Rebalance Ideas for Thief

(edited by Maugetarr.6823)