Death of balanced D/D?
I said it several weeks ago
https://forum-en.gw2archive.eu/forum/professions/thief/thief-balance-changes/first#post3798485
http://www.sirlin.net/articles/playing-to-win-part-1.html
Sadly all builds that relies on Crit Damage will see a huge drop in damage. However, Crit Damage is not the only thing that happen when you deal a Cri Hit.
Full set of 5 unique skills for both dual-wield weapon sets: P/P and D/D – Make it happen
PvE – DD/CS/AC – If that didn’t work, roll a Reaper or Revenant.
Balanced D/D suffered a lot during this patch. If you were mixing some PVT armor in you got hit pretty hard because the possible crit damage of armor got reduced only from 17% to 15.6%. If you were relying on full zerker trinkets to make up the majority of crit damage on your build, that got nerfed from 44% possible crit damage to about 25% possible crit damage Since incoming physical damage is 10% lower now, Any PVT armor you may have had probably should be replaced with Valk armor and Zerk/Valk ascended trinkets are probably a good idea. The crit line also making up the backbone got a 10% crit damage nerf.
Until D/D gets more utility, you’re probably going to have to go full glass (6/6/0/0/2) or just go D/P since burst damage was cut by about 20%. Balanced D/D won’t have the damage or defense to keep up anymore.
Edit: After reading around on some of the other forums looking at various builds/discussion, it may be possible to use some of the new might runes to make up for the crit nerf. If you pulled out something like 0/6/5/3/0 with might on dodge, might on signet use (w/ infiltrators signet), sigils of battle and force, you might be able to sustain long enough with trinkets to really start building momentum up if someone wants to give that a whirl in PvP.
(edited by Maugetarr.6823)