Uncatchable is a good trait, and it was considered for moving up, but ultimately passed on for reasons that escape me right now.Jon
Suggestion – move it to major instead of flanking strikes, but increase the radius by 40.
And I am thrilled about the PW change… When do you estimate can tell us how will it look like? Because it was quite decent before the 15th of October patch (1s rounded stun meant you could hit with half of the flurry before the stun ran out in wvw). And it always was a great skill for PvE.
Noted. That is likely what we would have done. I would like to hear the opposing view of players who run this trait with only 10 points in trickery…
Jon
I happen to use uncatchable in adept in a p/p build with ricochet in master.
The build is currently 0 20 0 30 20 quad pistols (for quick pockets and quick recovery -> unload spam) 15 crit strikes was pretty mandatory so I took combo crit chance as well.
This was meant to be one of the boys up in the front lines where surviving relied a lot on signet of malice + ricochet and feline grace. You can’t “win” every encounter. There will always be oh crap moments where you have to run. Right now uncatchable is the only way my 4p build gets to run away. Cripple for the runners and body shot for the leapers/teletubies.
If you bring uncatchable up to master, then it competes with ricochet and ricochet > uncatchable. Ricochet + signet of malice turn unload into a significant heal skill (which is what lets me stay in the front lines)
Now it was suggested that ricochet could be moved to arms (swap with improvisation). I could get behind that since 3/5 p skills benefit from condition duration. Then unload could benefit from the power.
Thanks for the feedback Seetoo. If we did bring it up to master we would certainly buff it making it master worthy.