Dodging skills need to be tighter

Dodging skills need to be tighter

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Posted by: Peter.8659

Peter.8659

As in, if you use a regular dodge, you can interrupt your own attack chain to initiate the dodge. However, if you use a dodge skill (like Withdraw, or Flanking Strike), you have to wait until the end of your current action to dodge. This is annoying, and makes it impossible to dodge on command while your attacking your target (as you should be).

What I’m saying, is that the dodge skills need to be on par with the regular dodge, and able to cancel the current action. I don’t know if this is an overlook, or a design choice, but it’s almost impossible to dodge attacks using dodge skills unless your not attacking.

Dodging skills need to be tighter

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Posted by: Vexus.5423

Vexus.5423

Ah dodge ‘skills’. Yes, skills are queued up, so they are activated after the current skill. You can alleviate this by turning off auto-attack I think. Besides that, it seems balanced.

Dodging skills need to be tighter

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Posted by: Peter.8659

Peter.8659

I have autoattack turned off, and it still queues like you say.

Dodging skills need to be tighter

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Posted by: DirtyHoudini.2917

DirtyHoudini.2917

I don’t think there is animation cancelling in this game, which is a real shame because that makes for very responsive and fluid combat

Dodging skills need to be tighter

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Posted by: Vexus.5423

Vexus.5423

Gotta live with your choices. I know it’s tough in a game but I think there’s a reason behind it. You can, however, cancel casts. Cloak and Dagger, you can activate it and then hit ESC to cancel the attack and cancel the initiative loss.

Dodging skills need to be tighter

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Posted by: Knote.2904

Knote.2904

You can cancel actions using sheath weapon keybind. It’s actually really important for alot of abilities that hard-lock your character. I got into a very bad habit of blowing my dodges just to interupt stuff.

But you’re right, even using some evade skills reactively like LDB or Flanking Strike, there’s a huge delay so you can’t quickly dodge an attack like your basic dodge.