Dodging skills need to be tighter
Ah dodge ‘skills’. Yes, skills are queued up, so they are activated after the current skill. You can alleviate this by turning off auto-attack I think. Besides that, it seems balanced.
I have autoattack turned off, and it still queues like you say.
I don’t think there is animation cancelling in this game, which is a real shame because that makes for very responsive and fluid combat
Gotta live with your choices. I know it’s tough in a game but I think there’s a reason behind it. You can, however, cancel casts. Cloak and Dagger, you can activate it and then hit ESC to cancel the attack and cancel the initiative loss.
You can cancel actions using sheath weapon keybind. It’s actually really important for alot of abilities that hard-lock your character. I got into a very bad habit of blowing my dodges just to interupt stuff.
But you’re right, even using some evade skills reactively like LDB or Flanking Strike, there’s a huge delay so you can’t quickly dodge an attack like your basic dodge.