Thief – Raiden Hayabusa
Thief – Gouki Kurokawa
It’s supposed to be a Heavy Healing and support, but when I saw that Auto Attack ,I almost choked. They are without stats.
Staff skills in general: meh.
Knockback and daze on call, 10% damage increased, and Glyph of Unity is pretty crazy.
The dev Irenio did an amazing job there.
The Druid will not be threatening 1 on 1, but in a group fight, they will be by far the most dangerous profession. I hope Rangers aren’t disappointed by this class, this has to much versatility.
Remember when I did a Kill priority list? Druid takes 1st place immediately.
After HoT releases, there will be Druids in the top pvp professional teams for sure.
Opinions? How are we going to cope with this?
How are we going to cope with this?
Reroll.
Its ok guys, we have our extra dodge that clearly puts us on par with all these classes
^^ lol I ain’t about that reroll life.
I am watching Astral Form now. hahaha guys, oh man there is going to be some INTERESTING fights coming up.
“HoT is vicious, more brutal, you are in a lot more dangerous just in the open world than you were in the older version of Tyria.”
It’s gonna twice as brutal for us.
extra dodge is so op lol
DRUIDIC CLARITY: REMOVES CONDITIONS FROM YOU
CONDITIONS REMOVED: THIRTEEN………………
THIRTEEN. anyone elese wanna scream? or am I late? THIRTEEN.13
DRUIDIC CLARITY: REMOVES CONDITIONS FROM YOU
CONDITIONS REMOVED: THIRTEEN………………
THIRTEEN. anyone elese wanna scream? or am I late? THIRTEEN.13
That’s nothing, we get to remove 1 condition per evade — and that’s too stronk according to Karl.
Well Karl is a kittenwit
They should redesign dd from scratch,
but we all know that’s not gonna happen..
Vincent, Irenio either really hates thieves, or he is a really good character designer. Actually it’s both.
Needless to say, he is the one who designed the Scrapper.
They should redesign dd from scratch,
but we all know that’s not gonna happen..
Yup, DD is DOA…total garbage.
Well I mean come on guys, think about how fast you can remove 13 conditions. Just dodge 13 times. Do the math. Duh. Nevermind that we don’t have access to vigor and the endurance restoration traits suck, and that dodge won’t be capable of handling the damage output in HoT per arenanet’s own admission… just dodge 13 times and remove 13 conditions! It’s simple, duh.
Vincent, Irenio either really hates thieves, or he is a really good character designer. Actually it’s both.
Needless to say, he is the one who designed the Scrapper.
But the extra dodge means extra condition removal on evade…it’s a godlike elite skill…too powerful according to Karl.
Besides, DD don’t need stealth, Scapper can give it to them and DD don’t need condition removal, Druid can give to them. We’re like a disabled person depending on other people to provide us care.
Could i be a ranged pet please ? I would obey him even if i’m not as powerful as their original pet, i would be affectuous.
Vincent, Irenio either really hates thieves, or he is a really good character designer. Actually it’s both.
Needless to say, he is the one who designed the Scrapper.
But the extra dodge means extra condition removal on evade…it’s a godlike elite skill…too powerful according to Karl.
Besides, DD don’t need stealth, Scapper can give it to them and DD don’t need condition removal, Druid can give to them. We’re like a disabled person depending on other people to provide us care.
Maybe that’s what they wanted our elite to be: “that poor disabled guy”.
Everybody WILL & MUST roll Daredevil because you will be so dead if you don’t.
Daredevil survival rate: 40%
Thief Surivival rate: 5%
Maybe that’s what they wanted our elite to be: “that poor disabled guy”.
Apologies to the person who already posted this here, but it’s worth posting again!
Dare Devil + Trickery. Dual Roll’s, S/d./Staff
Withdraw: 2 conditions cleared, chill,immobilize,cripple.
RfI: 2 conditions cleared + chill,immobilize,cripple.
Evades: 1 con cleared.
Inf S Return: 1 cleared.
Staff 3: Cripple, chill, immobilize.
The other way’s i’m to lazy to write:
That is more then enough condition clear. Anything more and it will be to easy, anything less would become troublesome. Do you guy’s really want thing’s simplified to a point where we are like every other class? It’s been done to much already if you ask me..
Maybe that’s what they wanted our elite to be: “that poor disabled guy”.
Apologies to the person who already posted this here, but it’s worth posting again!
Well thats obviously what devs took as reference to make the dd,
mystery solved
Dare Devil + Trickery. Dual Roll’s, S/d./Staff
Withdraw: 2 conditions cleared, chill,immobilize,cripple.
RfI: 2 conditions cleared + chill,immobilize,cripple.
Evades: 1 con cleared.
Inf S Return: 1 cleared.
Staff 3: Cripple, chill, immobilize.
The other way’s i’m to lazy to write:That is more then enough condition clear. Anything more and it will be to easy, anything less would become troublesome. Do you guy’s really want thing’s simplified to a point where we are like every other class? It’s been done to much already if you ask me..
I want a cool elite specialization, that’s all,
recycled slow and boring animations with boring and broken mechanics are not fun or cool at all.
Dare Devil + Trickery. Dual Roll’s, S/d./Staff
Withdraw: 2 conditions cleared, chill,immobilize,cripple.
RfI: 2 conditions cleared + chill,immobilize,cripple.
Evades: 1 con cleared.
Inf S Return: 1 cleared.
Staff 3: Cripple, chill, immobilize.
The other way’s i’m to lazy to write:That is more then enough condition clear. Anything more and it will be to easy, anything less would become troublesome. Do you guy’s really want thing’s simplified to a point where we are like every other class? It’s been done to much already if you ask me..
Druidic Clarity – Becoming a celestial avatar removes ALL conditions from you.
Beat that.
El Psy, that has nothing to do with condition removal, that is another topic. you are delirious if you think i am going to argue with you on that point. really what thief would…
Sir Vincent… I don’t want to “Beat That” again, that would be far to easy of a play style. i was just informing you that we do in fact have enough condition clearing coming. That was more then enough when i tested it vs 2 burn eles and a well necro in pvp.
Sir Vincent… I don’t want to “Beat That” again, that would be far to easy of a play style. i was just informing you that we do in fact have enough condition clearing coming. That was more then enough when i tested it vs 2 burn eles and a well necro in pvp.
Yes, just brush it off because it takes so many skills for the Thief to remove as much conditions as Druid by simply pressing one button.
Not to mention that even though Druid has that capability, their DPS don’t suffer while Thief has to make a trade-off every kitten time.
This is true to all other professions — survivability with no DPS loss.
Yes, just brush it off because it takes so many skills for the Thief to remove as much conditions as Druid by simply pressing one button.
Not to mention that even though Druid has that capability, their DPS don’t suffer while Thief has to make a trade-off every kitten time.
This is true to all other professions — survivability with no DPS loss.
I just want to point out that the numbers present at the time of the reveal are still very rough, and this isn’t the final version of Druid, nor is what we have currently the final version of DD. When the expansion comes out, and nothing has changed, then feel free to complain about whatever, but as someone did mention, everything is in flux.
Devs are commenting that taking 40 heals or 400 (!!) attacks to charge up celestial form makes it something of a burst tool and not like Necros popping in and out of shroud. Hopefully we’re laying on fatal condition pressure a little faster than that .
No matter how much we wine (me included), we will love thief. That is faith. Who else but us thiefs can say : “We get nerfed so hard,we still going to play it, you can rip our arms off, we will backstab you with our spines”. We play thief because its fun beeing one, acting like one. Truely i say to you all, NO other class suffers like we do, NOT ONE! I win every fight within my hearth and iam still winning to this day!
Devs are commenting that taking 40 heals or 400 (!!) attacks to charge up celestial form makes it something of a burst tool and not like Necros popping in and out of shroud. Hopefully we’re laying on fatal condition pressure a little faster than that
.
Let’s see how fast can they charge that up.
Solar Beam (auto-attack) – heals 3 targets 3 pulses every 1.25 second
Thus 9 heals per 1.25 seconds, so that’s approx. 4.5 attacks which means they get full charged astral celestial in apporx. 6-7 seconds — just doing auto attacks.
They reach astral celestial sooner using other skill, but let’s not complicate it further.
EDIT:
Druid = mandatory
Devs are commenting that taking 40 heals or 400 (!!) attacks to charge up celestial form makes it something of a burst tool and not like Necros popping in and out of shroud. Hopefully we’re laying on fatal condition pressure a little faster than that
.
Let’s see how fast can they charge that up.
Solar Beam (auto-attack) – heals 3 targets 3 pulses every 1.25 second
Thus 9 heals per 1.25 seconds, so that’s approx. 4.5 attacks which means they get full charged
astralcelestial in apporx. 6-7 seconds — just doing auto attacks.They reach
astralcelestial sooner using other skill, but let’s not complicate it further.
A legitimate concern. We’ll get to see how it plays next week and how the balance is shaking out on the ground rather than on paper. They’ve had more time with it and seemed to think that Druids were burst healers compared to Revenants because of that spin up time.
Devs are commenting that taking 40 heals or 400 (!!) attacks to charge up celestial form makes it something of a burst tool and not like Necros popping in and out of shroud. Hopefully we’re laying on fatal condition pressure a little faster than that
.
Let’s see how fast can they charge that up.
Solar Beam (auto-attack) – heals 3 targets 3 pulses every 1.25 second
Thus 9 heals per 1.25 seconds, so that’s approx. 4.5 attacks which means they get full charged
astralcelestial in apporx. 6-7 seconds — just doing auto attacks.They reach
astralcelestial sooner using other skill, but let’s not complicate it further.A legitimate concern. We’ll get to see how it plays next week and how the balance is shaking out on the ground rather than on paper. They’ve had more time with it and seemed to think that Druids were burst healers compared to Revenants because of that spin up time.
Not to mention the wisps doing AoE heals; either the attaching one or the Druid wisp form. That celestial bar will fill up in probably every 3-4 seconds after each avatar form.
There’s no killing this nor there will be deaths in PvP. Druid will be necessary to hold a node and there will be no +1 or back-capping for Thieves — all you need is 2 druids holding 2 nodes and just watch the clock runs down and your points go up.
Very boring upcoming meta unless they remove the leash off the Thief and allow us to do what we do best — putting pressure.
Devs are commenting that taking 40 heals or 400 (!!) attacks to charge up celestial form makes it something of a burst tool and not like Necros popping in and out of shroud. Hopefully we’re laying on fatal condition pressure a little faster than that
.
Let’s see how fast can they charge that up.
Solar Beam (auto-attack) – heals 3 targets 3 pulses every 1.25 second
Thus 9 heals per 1.25 seconds, so that’s approx. 4.5 attacks which means they get full charged
astralcelestial in apporx. 6-7 seconds — just doing auto attacks.They reach
astralcelestial sooner using other skill, but let’s not complicate it further.A legitimate concern. We’ll get to see how it plays next week and how the balance is shaking out on the ground rather than on paper. They’ve had more time with it and seemed to think that Druids were burst healers compared to Revenants because of that spin up time.
Not to mention the wisps doing AoE heals; either the attaching one or the Druid wisp form. That celestial bar will fill up in probably every 3-4 seconds after each avatar form.
There’s no killing this nor there will be deaths in PvP. Druid will be necessary to hold a node and there will be no +1 or back-capping for Thieves — all you need is 2 druids holding 2 nodes and just watch the clock runs down and your points go up.
Very boring upcoming meta unless they remove the leash off the Thief and allow us to do what we do best — putting pressure.
True! Release our chains ! Give us our old power !
1. Smokescale- A dinosaur that you can tame. It creates a smoke field and while it is in it, it will evade attacks constantly and immune to all conditions. Creates a potentially very tanky pet. So they nerf black powder but now the pet get even more powerful version lol.
2. Perm 33% swiftness
3. trapper runes
= OP
I was talking to a guild mate, I made the claim that the way Druid looks for WvW , it may very well make roaming almost obsolete.
I am already seeing groups of 3 running around with Druid included. Lots of small mini squads and a major drop in solo roams.
Taking down a Druid would be a great challenge, and Astral Form is killer.
What do you think?
I just see people thinking “Everytime i roam there is a Druid who is shutting everything down. I might as well team up with one and wreck everything.”
the types of squads i ll start seeing:
- Bunch of Thieves. (Classic, best type of pugs)
- Bunch of Non-Thieves + Druid.
- a Mix + Druid.
I was talking to a guild mate, I made the claim that the way Druid looks for WvW , it may very well make roaming almost obsolete.
I am already seeing groups of 3 running around with Druid included. Lots of small mini squads and a major drop in solo roams.
Taking down a Druid would be a great challenge, and Astral Form is killer.
What do you think?
I just see people thinking “Everytime i roam there is a Druid who is shutting everything down. I might as well team up with one and wreck everything.”
the types of squads i ll start seeing:
- Bunch of Thieves. (Classic, best type of pugs)
- Bunch of Non-Thieves + Druid.- a Mix + Druid.
A Necro, a Druid, and an Engineer walked into a bar and the bartender said, “Hey you! Wipe your filthy boots off the Thief before you get into my bar!”
I was talking to a guild mate, I made the claim that the way Druid looks for WvW , it may very well make roaming almost obsolete.
I am already seeing groups of 3 running around with Druid included. Lots of small mini squads and a major drop in solo roams.
Taking down a Druid would be a great challenge, and Astral Form is killer.
What do you think?
I just see people thinking “Everytime i roam there is a Druid who is shutting everything down. I might as well team up with one and wreck everything.”
the types of squads i ll start seeing:
- Bunch of Thieves. (Classic, best type of pugs)
- Bunch of Non-Thieves + Druid.- a Mix + Druid.
A Necro, a Druid, and an Engineer walked into a bar and the bartender said, “Hey you! Wipe your filthy boots off the Thief before you get into my bar!”
I thought they didn’t let thieves into the bar ._.
I was talking to a guild mate, I made the claim that the way Druid looks for WvW , it may very well make roaming almost obsolete.
I am already seeing groups of 3 running around with Druid included. Lots of small mini squads and a major drop in solo roams.
Taking down a Druid would be a great challenge, and Astral Form is killer.
What do you think?
I just see people thinking “Everytime i roam there is a Druid who is shutting everything down. I might as well team up with one and wreck everything.”
the types of squads i ll start seeing:
- Bunch of Thieves. (Classic, best type of pugs)
- Bunch of Non-Thieves + Druid.- a Mix + Druid.
A Necro, a Druid, and an Engineer walked into a bar and the bartender said, “Hey you! Wipe your filthy boots off the Thief before you get into my bar!”
I thought they didn’t let thieves into the bar ._.
Yes, dropped dead on the door way.
I was talking to a guild mate, I made the claim that the way Druid looks for WvW , it may very well make roaming almost obsolete.
I am already seeing groups of 3 running around with Druid included. Lots of small mini squads and a major drop in solo roams.
Taking down a Druid would be a great challenge, and Astral Form is killer.
What do you think?
I just see people thinking “Everytime i roam there is a Druid who is shutting everything down. I might as well team up with one and wreck everything.”
the types of squads i ll start seeing:
- Bunch of Thieves. (Classic, best type of pugs)
- Bunch of Non-Thieves + Druid.- a Mix + Druid.
Taking on two eles who keep rotating water to heal one another is bad enough. Two druids healing off one another will be orders of magnitude worse.
I am excited and just completely hopeless at the same time.
Not affiliated with ArenaNet or NCSOFT. No support is provided.
All assets, page layout, visual style belong to ArenaNet and are used solely to replicate the original design and preserve the original look and feel.
Contact /u/e-scrape-artist on reddit if you encounter a bug.